Leader of the Afrikafeldzug Mod team
The team would be doing themselves and everyone who is a fan of the 40k universe by taking Andkat's advice. The Deathwatch are the best possible chapter that you could wish for in this kind of mod.
It isn't dead though there won't be any releases for a long time, sorry.
Because it hasn't been updated to work with that patch yet. And it won't be for a lnog time. I'm starting again from the ground up.
There's been a version out for a while. You'd have noticed if you checked the news. I've been too busy to update that date, it's TBD now.
Nope, that was just a general date I put when creating the profile. I'm waitin for TOV to be released now and the mod will be released for that expansion if all goes well.
Here's a mirror.
The British certainly get alot of attention. Personally I was going to reduce the American units to being a doctrine for the British but the mod leader at that time (Who's now retired form the time) didn't like the idea. My main reaosning was that the axis only have one army whilst the allies would have two.
The us didn't use camofluage in North Africa. And the british tanks are camofaluged. We decided to have them share the same camofalauge so they look more cohevise ingame.
If you look to the right you'll see the M10 Wolverine is in the mod.
Sadly no. We don't have anyone capable of scripting the missions or mapping them.
Well if we had proper modding tools from Relic then of course. If we added them now though, they'd just be reskinned versions of models already ingame so wouldn't look as good as they should.
It should be the Kar-98. I don't think Relic actually made the models that different though so it does look like the Enfield. Troops would also resort to using enemy weapons sometimes.
I'm not sure what the problem is. Are you sure the folder/modules file are in the right place and that you're using the shortcut included?
There will be soon. I just don't have any screenshots of them on hand.
Thanks, is th Halo concept art on your page your work?
it's amazing. :)
Ah yes, Are you sure you've put the locale file in the right place? And that there aren't any other .ucs files in that folder apart from the vanilla file? Other mod's UCS files can't conflict with it which causes a few issues.
Thanks for the mod watch. It seems filefront has removed the 0.6 version though so you'll have to wait for the next update if you didn't get a chance to download, sorry.
Thanks. If you try it out then feel free to point out any gameplay improvements I could make.