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The "tutorial" included is a bit sparse I know. Unfortunately my tutorial system that I was working on had broken code so I couldn't include it.
In the next build it'll be a lot more hands on to help the player
First - I'll make it easier. I just need to redo the player "click box".
Second - I'll look into it. Odd behavior
Third - Remember this isn't even an alpha build- its just the basics. Descriptions will be added next build though just for you ;).
Yes, I have plans to allow players to mod it. For now, a lot of things are kinda "hard coded" and so un-accessable to the player. When I'm actually in alpha status and a little more feature complete you'll start seeing things pop up in the folders than can be edited and changed.
I'm working towards a build where you can save/load and it'll just randomize the limited number of enemies/planets so you can play it indefinitely. The actual game will, of course, have a lot more gameplay
Working in it! Player feedback has been almost essential!
Sorry to disappoint but there is no ship construction. HOWEVER there is plans for a lot of variety in the kind of ships you can purchase - both human and alien!
The engine and hull of the ship is set - however you are allowed to buy and sell your ships at will in the game :) I plan to make many unique hulls!
Price is a bit tbd right now - but the alpha demo I want to finish by September (hopefully) will be free!
This very short play test of the planet exploration part - yes.
Thanks! Someone on reddit pointed it out to me earlier. It turns on it wasn't firing on collision for the BOTTOM of an object - so its treating the "roof" as a floor! Meaning it pops the player to the top of it. Funny!
Yikes - thanks for the feedback! I'm going to adjust the jumps about 1 tile width less. The easy jumps are too hard and the hard jumps are impossible. He needs a meek jump since jump upgrades aren't until much later