We are a small rugged indie team from Queensland, Australia. Here you can find information and updates about the games we are working on.
So we’ve got a lot of images for you this week. The majority of these are from the new areas. They are explorable and accessed via ramp. You’ll be able to search these for info and clues about the story. You might also notice actual snow now! That’s for all of you guys who said it was an alien planet/the grand canyon.
As for this coming week, the trailer is being finished up and we’re organising another testing day. We’ll let you know when that is so you can come give it a try!
More in the images section!
A few updates for you all!
We have some goodies this week! After working with Ghoul Shadows (collaborating author) we've decided on having a small story per map pack to uncover. Along with that our artist, Ben, has been busy working on these container like structures that you will be able to enter and explore to help further the story and unlock more clues about why you're there and what's happened. These will be sitting up on the top of the cliffs and may also help those of you with good memories find an escape path.
If you missed it last week, we will officially have a Linux version of the game to go along with the PC and Mac one previously mentioned.
We are so excited to see what you all think of it! Trailer work commences next week as well, so you can get a better look at the world since the teaser trailer.
Check out the rest in the images tab!
Good news Linux users! We have the current Winter Maw build running on your system. We’ll have it tested soon and fingers crossed it’ll be playable enough to include in the demo testing packs.
This past week has mostly just been internal testing again, deciding on level size and tweaking the enemies to be more challenging. We’ve also fixed up a bunch of the terrain issues that testers were experiencing, fixed the score system and the enemy alert system. Things are looking good!
We’re back for another weekly update!
First off, hello new followers! We hope you stick around to see Winter Maw completed. Thanks for following, you can also see our progress on Facebook if you have it.
Secondly, we’ve been doing a lot of internal testing lately, including a working Mac build. And I don’t want to sound biased, but I personally have been enjoying the game. Even the jump scares and enemy encounters are still getting me. The need to win is strong too. We can’t wait for you to play it.
Finally, we’re started mocking up bits and pieces for the official trailer. The pictures here are a few things I found when playing the other day, just to give you a little look at where we’re at now, compared to where we were a few months ago.
As a team we’re getting a little bit excited now seeing everything come together. Have a great week! Look out for more pictures at the end of the week from more testing rounds.
Good news, everyone!
We’re adding more of a story to Winter Maw (previously Project: Whiskey Chaser). This was probably the biggest request throughout all stages of testing so far. Users want a story to uncover. So we’ve teamed up with a local horror writer, Ghoul Shadows, in order to do this. You can see some of his work here.
We’re looking forward to seeing what he can come up with and hope you are too!
Get excited for November 29 when Winter Maw will be released and Ghoul’s story can be uncovered!
After a few weeks of testing, trailering and getting users to vote on names we finally have a decision!
Coffee Infused are proud to announce that "Winter Maw" will be released on November 29 this year.
Until that time we will continue testing and fixing. We're still waiting on a few more fixes and then a demo will be available for online users to test.
We hope you're excited as we are to finally see things coming in place.
We've spent the last two weeks testing like crazy. The Needle-Jack system is so far a success, users are thankfully happy to have some guidance as well a little more of a challenge from it. The Antagonist has been changed around a bit and was also met with great feedback. We haven't done a whole lot lately apart from bug fixes and altering the few things from the week before's testing sessions.
A feature lock is imminent as we begin to finalise everything for the last lot of testing. Ideally we'll be releasing around October or early November. Still hoping to get a demo up asap.
We'd like to give a big thank you to everyone who took the time out of their weekends to come and help us out. We'd also like to give a big THANK YOU! To Evocca College in Brisbane for having us come in to talk to the students and also test with them. You have all been a huge help.
Have a great week/weekend/start of new semester to all of our Australian uni pals.
This week we come bearing gifts in the form of Needle-Jack implementation. Here you can see the Needle-Jacks in the level, the rest of the images are in the "Images" tab. As well as that we have the elusive door in the "Videos" tab! The Needle-Jack will guide you to the door as your means to escape.
On another note, the trailer is finished! So look for that next week, as well as the opportunity to help us decide on a name for this project.
Have a fun week, enjoy the school holidays if you’re lucky enough to be on them.
PS. If you live in Brisbane and want to help us out with some testing swing me a message to this account or “Like” our Facebook page —->HERE<—- for more information on the Beta testing day coming up.
Not a lot to report this week. We're fine tuning the teaser trailer, which will show off some game play and a little of our soundtrack. We've started plans for the next testing day. Right now it's set for the 12th of July. So you can all expect a demo to play a little while after that date. This time we'll be testing the Needle-Jack system and the new direction of escaping over continuously running until you can't run anymore.
We can't wait to show you all the improvements and let you try it for yourself.
Have a great week,