We are a small rugged indie team from Queensland, Australia. Here you can find information and updates about the games we are working on.
As we come to the end of our game making process I've started noticing how many things I'm going to miss.
We're crazy happy that the game is nearly done, it's really odd thinking that in about a months time our calendars will free up a little. After spending the last year meeting up in the same place every Monday, Tuesday and weekend, it's going to be weird just not doing that anymore.
Of course we're still going to be having weekly meetings and planning sessions for our next project.
This is where we've been getting a lot of our work done by the way, still dark as our hardworking producer/animator is having a nap under the tables after a full night of work,
Which brings me to my "Things I'll Miss" list:
This has been our first project as a team, it's been a long process, but overall I think we're happy with how everything has gone.
Keep an eye out over the next week or two and we'll be uploading our finished product. As small as it may be, we'll have a fully functioning Hub and level. It has enough content to provide around 40 minutes of gameplay just doing the basic tasks. We really hope you all enjoy it.Time to go back to work,Coffee Infused
The newest Alpha is out and we'd love for you to play it. You can find it under the downloads tab.
There's a few more upgrades in, a win condition and a bunch of bug fixes overall.
We're moving onto the publishing phase of the game, so any future updates to it will just be polishing and bug fixes.
We'd like to thank everyone who tested for us, left feedback and offered recommondations over the last 4 weeks.
We've been able to greatly improve our game and offer a much better playing experience. We've still got a lot of work to do before it's ready for release. But we're confident that it will be done on time. We're still aiming for a June/July release.
Every alpha we make from this point on will be available here for you to download and play. Hopefully you'll be able to notice our progress and updates and see how it differs from the previous.
Also we've been working on the Creeper!
Have a great weekend,
Interested in playtesting Inferos? Take a look here. Testing will take 30-40 minutes, you're welcome to stay longer if you like. We've tried to make it as a short as possible as we realise you're going out of your way to help us.
We'd prefer in person testers if you're able to the Queensland University of Technology in Brisbane. It's important that we observe you, your mannerisms and vocalisations during your testing period.
We've started testing!
We're really excited about it. The feedback we've been getting so far has been really good, criticisms and all. Every little thing is helping us improve Inferos and make it a better game overall.
Here are some screenshots of the most recent build.
We've started finishing up the work on our underground levels. At the moment it looks like we're going to meet our March deadline and begin internal testing from there. After that, with some feedback from our lecturers, we'll begin external testing. So if you're interested in being one of the first to play our survival horror, follow us here or on Facebook. We've looking forward to getting some feedback from you all, both good and bad.
As you may have read, we are a group of third year game design students from the Queensland University of Technology. We are currently working on a survival horror game for our final year project that we are hoping to release at the end of this year. Our team is made up of five passionate game developers, programmers and animators.
As a team we are focusing on making games that we ourselves would love to play. We want to create unique and exciting game elements that come together and give the player a fulfilling and exiting experience.
We're looking forward to getting more acquainted with the IndieDB community and showing off some of our current game progress in the very near future.
Here's a little sneak peek of what we're working on,