I’m a single independent videogame developer living in Barcelona, Spain. I worked at Ubisoft for 11 years, the latest as the lead programmer. There I developed some "million seller" titles and also collaborated in some AAA. When I left Ubisoft I started my independent development studio CoderChild, I'm working on this adventure for almost 3 years now. CoderChild started in early 2011, in Sant Boi de Llobregat, then moved to Barcelona city, and currently plannin coming back to Sant Boi. My wish: just want to make you happy and enjoy playing my games.

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Dev Log #10: First play test version
Maria Akane

Dev Log #10: First play test version

Maria Akane

There are many things implemented since last develog, as I haven’t been able to find a moment to update the devlog. I’ve been very busy preparing...

Dev Log #9: Breakable objects (and many other small things)
Maria Akane

Dev Log #9: Breakable objects (and many other small things)

Maria Akane

In this post, you'll find a summary of the many things implemented since last dev log.

Dev Log #8: Player is now "controllable"
Maria Akane

Dev Log #8: Player is now "controllable"

Maria Akane

As I announced previous week, I've been working on the Animation controller of the main character.

Dev Log #7: Preparing the anim controller
Maria Akane

Dev Log #7: Preparing the anim controller

Maria Akane 1 comment

This week, I’ll continue the preparations to start working on the animation controller.

Dev Log #6: Week 52-2014/01-2015
Maria Akane

Dev Log #6: Week 52-2014/01-2015

Maria Akane

This week if've been dealing with ladders and one-way platforms. The support for ladders was already existent, but there were some things still to complete...

Dev Log #5: Back to FuetEngine / Resolutions / Room management
Maria Akane

Dev Log #5: Back to FuetEngine / Resolutions / Room management

Maria Akane

After some weeks studying the posibility of developing the new game in Unity, I decided to come back to my own engine for the development of Maria Akane...

Dev Log #4: Game Controls Study
Maria Akane

Dev Log #4: Game Controls Study

Maria Akane

This week I've started investigating on the controls for the game. As I'm on the preproduction stage and this could be a project developed in Unity I...

Dev Log #3: Level creation workflow study
Maria Akane

Dev Log #3: Level creation workflow study

Maria Akane

One of the things I'm studying the development of my next game using Unity, is because I expect I can use some cool features not implemented in my engine...

Dev Log #2: From Actor Editor To Blender
Maria Akane

Dev Log #2: From Actor Editor To Blender

Maria Akane

This week I started studying the workflow for my new project Maria Akane, if I had to develop de game using Unity. In my previous projects I've been using...

Dev Log #1: New project “Maria Akane”
Maria Akane

Dev Log #1: New project “Maria Akane”

Maria Akane

Maria Akane is a combination of action gameplays where everything spins around a sureal maze. There, Maria Akane will have to investigate room by room...

May 15, Pay What You Want Campaign Starts!
Cubit The Hardcore Platformer Robot

May 15, Pay What You Want Campaign Starts!

Cubit The Hardcore Platformer Robot

We have a date! May 15 is the selected day to start the Pay What You Want Campaign.

Pay What You Want Campaign
Cubit The Hardcore Platformer Robot

Pay What You Want Campaign

Cubit The Hardcore Platformer Robot

This weekend a Pay What You Want Campaign starts What does this mean? You simply pay what you think the game deserves. If you think you want the game...