Hi, I'm Jonathan Gorard, Lead Programmer for Rivet Gaming.

Post news RSS News
XAudio2 Prototype Complete (+Isometric Engine Optimizations)
TSO Restoration

XAudio2 Prototype Complete (+Isometric Engine Optimizations)

TSO Restoration 3 comments

We have an initial prototype done with XAudio2 (an audio API) which we hope to use for playing sound effects. Some optimizations have been made to the...

Organizational Issues Fixed
TSO Restoration

Organizational Issues Fixed

TSO Restoration

As of right now, Yoshi is working on making the PatchClient compile on Visual Studio. X-Fi6 is working on a script to make Windows SDK integrate with...

A Quick Preview of the Isometric Engine
TSO Restoration

A Quick Preview of the Isometric Engine

TSO Restoration

Here is a brief overview of how the Isometric Engine will work graphically.

Updates to the FTP server/FARDrive Stuff
TSO Restoration

Updates to the FTP server/FARDrive Stuff

TSO Restoration

The FTP code is coming along quite well; we're nearly ready to implement the networking features of the update client. We're temporarily focusing on client-side...

First and Second Bi-Weekly Updates
TSO Restoration

First and Second Bi-Weekly Updates

TSO Restoration 1 comment

The things that are done: - Login Server (95%) In progress: - Update client (around 50%) - Patch Server (around 30%)

Basic GUI Test
TSO Emu (The Sims Online Emulator)

Basic GUI Test

TSO Emu (The Sims Online Emulator) 1 comment

This week I managed to get all the basic TSO UI elements reverse engineered off the client, and integrated back in to the emulator. Here you can see the...

Reggae Speed Prototype: Some Updates
Reggae Speed

Reggae Speed Prototype: Some Updates

Reggae Speed 1 comment

Jan working on tree models, XML Parser included in Engine for easy and more efficient content management.

Reggae Speed Prototype: Coming Soon!
Reggae Speed

Reggae Speed Prototype: Coming Soon!

Reggae Speed

Level and track design has started. Prototype will be put together by the end of the week. Testing and final tweaks being made now.

Working Towards Beta: Update 5
Reggae Speed

Working Towards Beta: Update 5

Reggae Speed

Entering IGF Indie Game Festival. * Began collecting up assets for level design to commence. * Before-race countdown timer has been added. * Basic race...

Working Towards Beta: Update 4
Reggae Speed

Working Towards Beta: Update 4

Reggae Speed

* Upgraded project to Unity 3 * Abhijeet outlined all our multiplayer framework * Prototype AI complete (Pathfinder and Navmesh) * Loads of Pathfinder...

Working Towards Beta: Update 3
Reggae Speed

Working Towards Beta: Update 3

Reggae Speed

* Prototype Weapons System Implementation complete. * Fixed Multi-Weapon Pick-up Bug. * Began Pathfinder AI Implementation. * Started Multiplayer Gameplay...

Working Towards Beta: Update 2
Reggae Speed

Working Towards Beta: Update 2

Reggae Speed

* Unity conversion completed. * Main Menu/GUI System Prototype Completed. * Basic Movement Prototype Implemented. * Began Weapons System Implementation.

Working Towards Beta: Update 1
Reggae Speed

Working Towards Beta: Update 1

Reggae Speed

* Most internal, core Framework converted to Unity. * First basic UI Prototype Completed. * Began Prototype Game Save/Load. * Began Main Menu Implementation...

Engine Software
Reggae Speed

Engine Software

Reggae Speed

Using StoneTrip's ShiVa Game Engine Software, so future Platform Ports may be an Option.