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Thanks for getting in touch. Are you getting any error messages when trying to launch the game? If my experience with Windows is anything to go by, then I don't think the extractor used will make a big difference.
Thanks for the feedback! It's all been written down. By the way, what version of the game were you playing?
Thanks for your feedback! You're going to be in the cyberspace world the whole game, the future level designs will be more varied, though, they won't all be corridors and small areas, some will be more open and some will test the game's other aspects. (Such as platforming levels)
Nevermind, I have it figured it out, I started using Ubuntu, and the drag and drop thing worked on that, I can now test the Linux version of my game.
Nevermind, I sorted it, the lines are now gone, and I cleaned up the UVs a bit.
I just did "Smart UV Project" to quickly make the UVs for the models above, to show what they might eventually look like, I plan to make proper UVs later on.
It seems no matter what I do, I can't get rid of the lines, not a huge problem, though, they only appear when I render them on Blender, I never see them in unity.
Also, how do I "push up the UV padding"?
I have the builds on a memory stick, but I can't seem to access the memory stick in DSLinux, maybe I'm just looking in the wrong places, I'm pretty much a newbie when it comes to Linux. Are they any tutorials on it that you know of?
How do I set up a folder share on VMWare? I don't see any option for it.