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Cobra!
Cobra! Jul 27 2014, 6:08pm replied:

Nevermind about the lighting thing, I realized it's all light when the room has a ceiling light, so that makes sense.

+1 vote     mod: WolfGL-3D
Cobra!
Cobra! Jul 27 2014, 6:00pm says:

This is exactly the kind of mod/source port I've been looking for! Thanks so much!

The only problems I have, though, are the inverted mouse and the lighting. Is there anyway to un-invert the mouse, and is there anyway to make the whole game light/neutral, like it is in the original?

Also, is there anyway to use the FPS guns from the original NewWolf 3D pack on this mod and/or move the guns to the right of the screen, like most modern shooters and NewWolf3D with a crosshair? The guns from this mod are glithced out for me...

+1 vote     mod: WolfGL-3D
Cobra!
Cobra! Feb 25 2014, 11:56am replied:

Thanks for getting in touch. Are you getting any error messages when trying to launch the game? If my experience with Windows is anything to go by, then I don't think the extractor used will make a big difference.

+1 vote     download: Tengist - Version 0.1.2.0 - Mac OS X
Cobra!
Cobra! Dec 20 2013, 6:51am replied:

Thanks for the feedback! It's all been written down. By the way, what version of the game were you playing?

+1 vote     article: Tengist has been released for Mac and Linux!
Cobra!
Cobra! Dec 19 2013, 1:42pm replied:

Thanks for your feedback! You're going to be in the cyberspace world the whole game, the future level designs will be more varied, though, they won't all be corridors and small areas, some will be more open and some will test the game's other aspects. (Such as platforming levels)

+2 votes     game: Tengist
Cobra!
Cobra! Apr 19 2013, 3:09pm replied:

Nevermind, I have it figured it out, I started using Ubuntu, and the drag and drop thing worked on that, I can now test the Linux version of my game.

+2 votes     game: Rossies 3D
Cobra!
Cobra! Feb 19 2013, 6:16am replied:

Nevermind, I sorted it, the lines are now gone, and I cleaned up the UVs a bit.

+1 vote     article: Rossies 3D Development Blog - 11/2/13
Cobra!
Cobra! Feb 12 2013, 10:36am replied:

I just did "Smart UV Project" to quickly make the UVs for the models above, to show what they might eventually look like, I plan to make proper UVs later on.

It seems no matter what I do, I can't get rid of the lines, not a huge problem, though, they only appear when I render them on Blender, I never see them in unity.

Also, how do I "push up the UV padding"?

+1 vote     article: Rossies 3D Development Blog - 11/2/13
Cobra!
Cobra! Feb 7 2013, 8:46pm replied:

I have the builds on a memory stick, but I can't seem to access the memory stick in DSLinux, maybe I'm just looking in the wrong places, I'm pretty much a newbie when it comes to Linux. Are they any tutorials on it that you know of?

How do I set up a folder share on VMWare? I don't see any option for it.

+2 votes     game: Rossies 3D
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