I would like to not change the compiler options (hard-coding the paths) and rather be able set $bspdir through configuration. I don't see how that would be confusing, as it's possible for mods to have multiple folders for their mod depending on content, like Sven Co-Op (svencoop, svencoop_addon, svencoop_downloads), Half-Life (valve, valve_hd, valve_downloads) and Counter-Strike (cstrike, cstrike_hd, cstrike_downloads).
I'd propose to either make $bspdir configurable—by default if it's empty use the Mod Directory, otherwise use the specified path—(which would make most sense, and less effort or give me the possibility of selecting a different mod directory for compiled maps.
cnpi
Christian joined
Full-time Designer, Developer and Level Design hobbyist.