The panels behind it should be small tiles.
The panels behind it should be small tiles.
You need to remember that since things are retconned in Portal 2, it would be best to use the portal 2 fizzlers, and the portal 2 window frames for the glass wall. Also, there should be smaller panels in between the light strips. Other than those issues, it's looking pretty good.
The Portal 2 elevators and elevator rooms should be used in order to stay consistent. Remember that Portal 2 retconned the Portal 1 chambers.
The lighting in the goo chamber is too dark. The observation room should be lit.
Will you please remove the gray border around the antline? Other than that and the lack of light projected from the catcher, great work!
I don't know why I put a question mark is on that last sentence. I meant to put an exclamation point.
Excuse me for my critics,but it does cast a more realistic lighting in Portal 2 but not how is it supposed to flow with Portal 2's realism. I mean,that looks like it could be lava or something hot. If there was some melting metal in there,floor would sink. In Portal 2,it shows darkness(not the orange glow)-I'd say it's more realistic with the darkness. What else could be causing the orange lighting? Just carry on and do whatever you want. I still think it's an excellent map!
C.L.
joined
I am in some forum communities. The one I may be well known on is the gamevial community. I have the same username here as I do there.