I am in some forum communities. The one I may be well known on is the gamevial community. I have the same username here as I do there.

Comment History
C.L.
C.L. - - 7 comments @ Test Chamber 00 Exit Update

The panels behind it should be small tiles.

Good karma+1 vote
C.L.
C.L. - - 7 comments @ Old Chamber 15 Destroyed WIP - 'Underground'

You need to remember that since things are retconned in Portal 2, it would be best to use the portal 2 fizzlers, and the portal 2 window frames for the glass wall. Also, there should be smaller panels in between the light strips. Other than those issues, it's looking pretty good.

Good karma+1 vote
C.L.
C.L. - - 7 comments @ Test Chamber 11 Destroyed WIP - 'Underground'

The Portal 2 elevators and elevator rooms should be used in order to stay consistent. Remember that Portal 2 retconned the Portal 1 chambers.

Good karma+1 vote
C.L.
C.L. - - 7 comments @ A demonstration of Test Chamber 8

The lighting in the goo chamber is too dark. The observation room should be lit.

Good karma+1 vote
C.L.
C.L. - - 7 comments @ Chamber 7

Will you please remove the gray border around the antline? Other than that and the lack of light projected from the catcher, great work!

Good karma+1 vote
C.L.
C.L. - - 7 comments @ Goodbye... Friend.

I don't know why I put a question mark is on that last sentence. I meant to put an exclamation point.

Good karma+1 vote
C.L.
C.L. - - 7 comments @ Behind The Scenes

Excuse me for my critics,but it does cast a more realistic lighting in Portal 2 but not how is it supposed to flow with Portal 2's realism. I mean,that looks like it could be lava or something hot. If there was some melting metal in there,floor would sink. In Portal 2,it shows darkness(not the orange glow)-I'd say it's more realistic with the darkness. What else could be causing the orange lighting? Just carry on and do whatever you want. I still think it's an excellent map!

Good karma+1 vote