I'm Curt, and I make maps. And chill.

Report RSS I intend to lower your survival rate.

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"On a large enough time line, the survival rate for everyone drops to zero."
-Chuck Palahniuk
Recently, EAW maps have been going through an 'evolution' of sorts. The 'survival-type' gameplay has been introduced to us, and a handful of mappers/modders have already released several survival maps. From space to land, it is now possible to defend against a never-ending wave of enemies for hours on end, or mere minutes if things don't go your way. Basic gameplay has already been layed down: Defend your base against waves of enemies with a full selection of weapons at your disposal. With options like that, a player's survival rate is fairly high.
I intend to lower your survival rate.
By giving you only the basic needs to defend a location against an entire army, you must plan ahead. The picture below shows an example of your basic needs: A command center, a shield generator, mining facilities, multiple turrets, a power generator and a research facility.
Photobucket

Starting out with only one soldier and a select amount of credits, players must decide what to build first. Depending on the severity of the mission, some structures should be built before others. There may also be different structures to build depending on the mission.
I intend to make a mappack with multiple missions like this, ranging from small to large-scale survival battles. Each mission will concentrate on different skills to master in order to survive.
More updates coming very soon. -CJ-


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1upD
1upD - - 155 comments

Survival maps? I'm intrigued. This is the first I've heard of it. As you probably already know, I released an Empire at War mod called Galaxy of the Dead that adds hostile zombies to the galactic conquest maps. I always wanted something like this for the mod, but I had no idea how to pull it off in the map editor. How does it work, if you don't mind me asking? Did you have to make some radical changes with the XMLs or LUA source code?

And here I thought Empire at War modding was dead, if not dying. I'm definitely looking forward to playing this.

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