I have been into game development for some years: first working on a game called UFHO in 2008, then some other small projects and then in EA as a Certification Tester. Now I resumed the life of indie development, and with Tiny Colossus (my team) I'm working on UFHO2. Wish me luck.
People tend not to understand UFHO2 at first sight. In this small article we take some time to explain it in full. Images included for the lazy ones! :)
things you wanted to know about ufho2 but never dared to ask
Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...
2d is not 3d (in case you missed that)
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