Well done to Dan and team!
Join our discord and ask if anyone is willing to create a singleplayer submod
Not designed for singleplayer sorry
Homebrewed, good sir. We use licensed stock sound fx from videvo and blend them using software.
Haha enjoy chaps ;)
It is compatible with AI fixes. Not an iota of thought was put into SP. Play at your own risk
No plans for either of those two. But v5 will introduce British Canada and Hanover
No we don’t, but we have a thriving submod scene which has potential. Perhaps one of the guys can make and distribute an SP submod
Just wanted to say how happy I am to see this mod on here. Great work guys!
this is what I did with Field Command: Napoleon. Works a treat
Thanks - see you in multiplayer ;)
Please join our discord for further tech support. Our team will be glad to help
Yes, this was me in a 4v4 charging 4 columns of elite tier British infantry in an attempt to silence my opponent's 20lb unicorn. Unit blobbing does not work, especially in the face of canister shot!
MP battles only. You are still dealing with the AI in MP campaigns
You are likely missing fcn.params in your main NTW folder. Please carefully re read the install instructions or watch the video guide
Watch the install guide video above carefully
Please fire away!
We strongly recommend MP only. I have not properly tested how this mod runs in SP. All we know is the AI is atrocious with our new mechanics. For a cleaner SP experience try NTW3 or Darthmod
join our Discord for more support, but I suspect you did not follow the install instructions properly. Ensure "fcn.params" is in your NTW folder, not the NTW data folder. Hope that works for you
Pleasure as always Sacha. Enjoy!
please re-read the instructions carefully. Join our discord for more support
Delete all files containing “FCN_” and the user.script
Sound channels to 256 and sound memory to 300mb. Join our discord for more support
British Grenadiers did not form entire battalions, in contrast to France or Austria where they did, for example. We made the decision, therefore, to remove them entirely, as any representation of British Grenadiers as their own unit is disingenuous and misleading. They did exist though, but were integrated into regular battalions and typically formed its far right wing. An interesting, but little known, fact
As far as I'm aware NTW's campaign map is not moddable, so you'll be hard pressed to find anything like that
I am happy for you to rip these from my mod using PFM. PFM is a modding tool used to access CA pack files. Best of luck.
And thanks for the kind words! I am a bit of an audiophile, so nice, crisp sound fx were an absolute MUST on this mod :D
99% of the battle flags in FCN are home-brewed, with exception to Portugal. I am happy for you to take these from FCN using PFM. PFM is a modding tool used to access CA pack files. Best of luck
FBR is extremely janky - for example, if you move a unit mid-engagement and only the 1st rank has fired its volley, the next time that unit is in a firefight they have to wait for the entire front rank to reload again even though the 2nd and 3rd ranks are ready to fire. That is why it was removed. Now elites fire by the front 2 ranks simultaneously, which is historically accurate of the period.
The reason you want to have more than 1-2 ranks in a firefight is for morale. If you lose multiple men in quick succession within a single unit, morale will tank very quickly. Having 3+ ranks means the front rank can absorb more lead per enemy volley, thereby reducing the units' casualties per minute. 3+ ranks is 100% recommended in a firefight where your opponent possesses greater marksmanship or reload speed (e.g. Britain or Prussia).
Finally, thicker ranks is beneficial when going for a bayonet charge. The front rank will absorb multiple musketballs that would have otherwise hit another man, thereby reducing your casualties per minute. On top of that, a thick block charging will penetrate a thin 2 rank unit with ease, disrupting the units' formation, splitting in half and applying a flanking bonus to boot.
Join our discord for more information on how to use formations effectively in DMHC.
chewi3
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