Hey, I am an indie game developer from Germany. My biggest project so far was RetroWars - a 2D space shooter with an unique style.
It’s no longer up to me. Geolaria was just sent to Apple and Desura.
Typical review time at Apple is one week. Once I got the confirmation that the
Mac App Store will take Geolaria in, I announce the release date for both Apple and Mac. Until
then, fingers crossed is a must!
It has previously been quite some time to send Apple my Geolaria
package. At the last second, I also realized I’ve used a sound engine
called irrKlang so far, which costs money in commercial products. I
removed it and now use a free one.
The disadvantage is that the sound is somehow rendered falsified. For
this reason, I then took out all the sound effects again. I found them
annoying anyway. The music is still of course integrated (even if it
takes longer now to start Geolaria because the sound engine must load
the music now completly, before it can go on. The old engine streamed
Desura’s staff will just test if the game works, I expect it to be successfully
reviewed tomorrow or the day after. However, I would like to publish
everything together, so I’ll release it on Desura when it’s through the
Mac App Store.
Otherwise, I must say that the upload has worked extraordinarily
well. Both Apple and Desura have good tools to prepare everything, with
Desura it still was a lot easier.
Don't forget to track this game! :D See you on release date. ;)
I love Desura, it's idea, the design and the growing community around it. As I know Desura since beta I never thought it could get that great. I hope they keep up that work and concentrate on the Mac OS X development because I would also like to publish my game for Mac OS with the same powerful features I get on Windows with Desura.
Geolaria kept being on my hdd for a long time now and that's gonna change quickly. I just put up my game Geolaria on Desura and I feel good. Loving it.
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