His real name is Craig, and he's been gaming for literally his whole life (Wizard and the Princess, anyone?). And building maps since the days of Doom (DCK, woo!) and Duke3D. Now he's building his own mod, Overheid, and incubating more ideas than he has time to implement.

Comment History  (0 - 30 of 80)
cesig
cesig - - 80 comments @ Overheid

You rock man, thanks.

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid

I'm from Texas. =P I don't know. I just liked the word. Plus, the meaning of it in Dutch, and how it sounds to me (an English speaker) just made it an appropriate title.

Good karma+3 votes
cesig
cesig - - 80 comments @ Overheid

It isn't dead, but I had to take a long break due to things in Real Life. I'm picking it up again in full-force soon.

As for the story, I don't want to give anything away. =)

Good karma+2 votes
cesig
cesig - - 80 comments @ Overheid - Water Treatment - Water Tanks fight

Before I released the map I never would have thought so many people care about if the player is wearing the HEV suit or not.

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid is OUT!

That would be awesome, Sharkz. I hope you do!

Good karma+2 votes
cesig
cesig - - 80 comments @ Overheid Part 1 v1.0

If your computer is on the slow side it might lag. I tried to optimize the map, but it may not have been enough. Try turning your graphics settings down further.

Good karma+2 votes
cesig
cesig - - 80 comments @ Citadel

I dig the vista. I might add some more detail and visual interest to the warehouse building on the right, though.

Good karma+3 votes
cesig
cesig - - 80 comments @ Overheid Part 1 v1.0

Is it unzipped in the "sourcemods" folder? If so, maybe restart Steam.

Good karma+2 votes
cesig
cesig - - 80 comments @ Overheid is OUT!

Yeah. Right now it is but I've got several other maps in the works that will continue where this one leaves off.

Good karma+2 votes
cesig
cesig - - 80 comments @ Overheid is OUT!

I've considered it, but I don't have definite plans one way or the other yet.

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid is OUT!

Well, thanks for taking the time to offer feedback at least.

Just to set the record straight, none of the game ideas are taken from Minerva. I'm using text instead of v/o like Minerva did, but that's all.

Regarding the basement, it sounds like you had some trouble with that part. Nothing about it is broken, though.

Good karma+2 votes
cesig
cesig - - 80 comments @ Overheid is OUT!

Good call. I'll do that, thanks.

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid Part 1 v1.0

Thanks! I really appreciate that.

Good karma+4 votes
cesig
cesig - - 80 comments @ Overheid

No, it's released today and they just haven't approved the news post or the download yet. It's killing me!

I imagine it'll be some time later today.

Good karma+2 votes
cesig
cesig - - 80 comments @ Overheid - Intro Map

Thanks! I just released the mod, so once it's approved, go check it out!

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid [demo]

Glad you liked the demo. I'll be releasing the first part of the mod within the week!

The soda machines weren't really placed there randomly, but I was trying something that didn't really work out. Ah well.

I'm sorry to hear that it crashed on you, but you're the only person I've heard having crash issues. It was my first attempt, and so there were a few issues that did get by. Sounds like you found them all. =P

Also, the crane is usable by the player. You have to smash the lock on the chain-link door.

Good karma+1 vote
cesig
cesig - - 80 comments @ The people in your team are:

My team is just me.

Good karma+3 votes
cesig
cesig - - 80 comments @ Overheid - Intro

I changed this area around significantly and you can see an updated screenshot of it here (though at a slightly different angle):

Moddb.com

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid

It's been a TON of work. It has also been very rewarding. I'm polishing the first map for release now, so hopefully it won't be long, but I can't promise anything yet!

Good karma+2 votes
cesig
cesig - - 80 comments @ HDR screens

You might consider putting some additional detail into the yellow support beams and the ceiling. The support beams look too blocky. Maybe make them look more like i-beams?

Good karma+1 vote
cesig
cesig - - 80 comments @ HDR screens

Be wary of using too much colored lighting in any one scene. It gets old quick. Maybe light it with white and use red for accent, or around the alarm lights.

Plus, this looks like a combine room, which is traditionally lit with a more bluish color or white.

Anyway, my two cents.

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid - Intro Map

Can someone elaborate on this? It's getting a lot of votes but I don't really know what you mean. The artificial lighting on the wall is too powerful, or the environmental light is too bright?

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid - Intro Map

This is the updated version of the screenshot here: Moddb.com

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid

Thanks man. I don't have a date for the release of the mod yet. It's just me working on it when I have time. I'm hoping it'll be released this year, but that is probably unlikely.

Good karma+2 votes
cesig
cesig - - 80 comments @ Overheid [demo]

Thanks! I've got more coming and it's going to be even better than the demo.

Good karma+1 vote
cesig
cesig - - 80 comments @ Overheid - February Update

Thanks man.

The new stuff I'm working on is going to blow the demo out of the water. =)

Good karma+2 votes
cesig
cesig - - 80 comments @ Overheid

No, it is definitely not dead. :) It's just a huge project and now Valve has broken the level editor for me, so progress has been slow lately.

But no, it's still very much alive and in development.

Good karma+3 votes
cesig
cesig - - 80 comments @ chapter one

I wouldn't use those pipe decals anywhere the player can walk up to them. They're really only believable from far away. Plus, it looks weird that there are two of them mirrored on neighboring walls.

Also, I'd recess those windows a little into the wall. And, I'm not sure how there's a window on the wall on the right if there's a trash chute (or a vent) right next to it. Unless the trash chute goes out of the building, and then back into it?

Also, maybe add some trim to the trash chute and a ramp or something for the trash to ride out of the chute on.

Good karma+1 vote
cesig
cesig - - 80 comments @ HD Video Tutorial - Monitors & Cameras

Only one camera in the whole level can be active at once. So, you can't have two monitors side-by-side showing different cameras.

So, yes, you have it right.

Good karma+3 votes