We are Ceberion, a small team of budding game developers, primarily based in Europe.

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We’re looking for passionate, talented individuals hoping to make their way in the games industry and gain valuable experience of working with a team to develop a project for digital release.

Who Are We?

We are Ceberion Technologies, a small team of budding game developers, primarily (but not exclusively, nor discriminately) based in Europe. Allow me to make the introductions…

Dustin:
20 years old and based in Germany, Dustin is our Creative Director and Lead Programmer. He has over seven years programming experience with Java, and has been working on various aspects of the project in his own time since the beginning of 2015.

Mathias:

25 years old and also based in Germany, Mathias is our Lead Artist for the 3D models and textures and has been with the team since April of 2015.

Thomas:

Not only is Thomas also from Germany, he’s also 25, spooky... Our Audio Engineer, he’s been on musical composition and sound design duty since June of 2015.

Jeffrey:

Jeffrey is 29 and, in a break from the Germanic tradition, is Canadian. He’s our Concept Artist and also joined in June of 2015.

Charlie:

23 years old and from the United Kingdom, Charlie has been Lead Writer and Community Manager since August of 2015. He’s also an incredibly witty, charming and handsome man who should NEVER be given the power to write his own job description in a forum post for… reasons.

Andreas:

24 years old and once more hailing from Germany, Andreas will hopefully be joining us in September of 2015 to work on coding for the project.

What’s This Project I Keep Talking About?

Project Ceberion, our first game.

What Is Project Ceberion?

Project Ceberion [working title] is a top-down squad shooter much in the style of the XCOM franchise, incorporating elements of resource and base management in an oppressively apocalyptic world of tense firefights, overwhelming odds and hard choices. In Battle-Mode, you command a squad of up to five soldiers to outgun, outflank and outthink A.I. opponents. Luck has little to do with it, and we want each victory (and defeat) to be a testament to the player’s skill. In Management Mode, a world map allows you to plan your next move, scout enemy territory, scavenge for supplies, fortify your base, customise your troops, and much more. An emergent, procedurally generated storyline of tense encounters and moral choices will shape your group; will you dig in your heels and stand your ground? Or become a roving war party and take the fight to your aggressors? The game will feature several diverse factions you can ally with, or not. Each will have their own unique perks, and multiple endings will reflect the choices you make.

So What’s The Story?

The year is 2073, and humanity is on the brink of extinction. First came the Kirari, a fierce and warlike species, seeking plunder and glory. In pursuit came the Mants, intelligent and numerous, they only desired revenge against the Kirari, their centuries-long enmity consuming the Earth in a terrible war with mankind caught in the middle. That was years ago, and both sides are now stuck in a tense and ever-shifting stalemate, desperate for anything they can use to strike the other. Alliances with the remaining humans are one-sided and volatile, the Kirari view them as slaves and cowards, the Mants as expendable pawns soothed by promises of peace. You live outside of their influence, in an outlying area of mainland Europe, unaffiliated for now. But as supplies run low, bandits and worse prowl the wastes and your people grow restless, you must make terrible choices which could afford those you love some small protection, or lead them to their deaths.

What About The Technical Side Of Things?

Beginning in Java with OpenGL, we are aiming to create a complete unique game engine from scratch. A working build of the BattleMode is in place (see screenshots below) along with a map editor we hope to develop fully as well. We also have modular skills in place, as well as support for .obj, .fbx and our own formatted files. Transformation animations are already working, and we hope to have rigging done soon.

How Will We Distribute The Game?

With your help, we’re aiming to finish the concept phase around October of 2015, and have a working Alpha by early 2016. We then intend to create a modest Kickstarter with sensible goals that will enable us to increase production values, add new features and perhaps hire additional help if needed. Once that is funded we will push towards a full digital release.

So How Can You Help?

  • We’re looking for anyone fluent (or with a high second-language level) in English and/or German.
  • You must be over the age of 18

We’re looking for people with experience in the following skills:

  • Programming (Java)
  • 3D Design

And Will You Get Paid?

Hopefully yes, it is dependent on the success of the Kickstarter and the subsequent release, money will be allocated based on hours worked on the project, so honest time/record keeping is encouraged. Any egregious errors of payment will be handled sensitively and fairly; for the moment nobody is making any money from this, but we are dedicated to seeing this game released and becoming a profitable enterprise through hard work, honest dealings and first-and-foremost, good games.

How To Get In Touch With Us?

If you’re interested in joining the team, you can send us an email here: ceberiontechnologies@gmail.com

We only ask for a short cover letter or resume talking about your experience in any of the above fields, and examples of your previous work would be much appreciated but not essential.

If all goes well we’ll get back to you and arrange a Skype call with Dustin and/or another senior team member to go over any questions you have (feel free to include some in the initial email if you want) and discuss the project in greater detail. We hope to have team meetings on a semi-regular basis to touch base and set targets, as well as discuss any new ideas or problems we have, time zones will be taken into account as much as possible. You’ll also have access to our cloud storage, allowing you to access and upload important files as necessary anytime.

We look forward to hearing from you,

The Ceberion Team
Ceberion.com

Ceberion Legion

Weapons

Level Editor 1 screenshot

Gameplay 3 screenshot

Gameplay 1 screenshot

Gameplay 2 screenshot

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We are Ceberion, a small team of budding game developers, primarily based in Europe.

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Latest posts from @ceberion

What a nice man. *Cough* Totally not my boss... *Cough* - C T.co

Sep 15 2015

We're hoping to make our website the hub of all news, updates, blogs, trailers, etc, so head to Ceberion.com and keep an eye out.

Sep 15 2015

HELP US MAKE PROJECT CEBERION A REALITY - We're currently looking for Java Programmers & 3D Artists.

Sep 15 2015

This account will mostly be for publicising blog posts, trailers, announcements and interacting with you the fans, watch this space! - C

Sep 15 2015