I've been writing C++ code (my forte) since 1999 plus a plethora of other languages since that point. My first mod was released in 2000: Spud Gun Mod, for Half-Life 1. This preceded my work on Firearms for Half-Life 1 beginning in version 2.65 and continuing on through Firearms: Source for Half-Life 2. I currently work as a simulation software engineer and technical team lead for a research company based out of Kennesaw, GA, USA which specializes in military training games for the US Army and other government agencies.

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Jul 3 2015, 3:01pm

You can compute the w component of a unit Quaternion from the other 3 components?! Why haven't I done this sooner?!?! Seems so obvious, grr!

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RT @ArmoredWar: The NA Early Access Server is now online! T.co

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This might seem like a lame question, but when would anybody ever need str_rot13? Please explain. #php

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That @NASA explainer video about #leapsecond, Earth wobble, and ground movement is probably one of the best explainer videos I've ever seen.

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Firearms: Source Team

Firearms: Source Team

Developer & Publisher with 10 members, invitation only

This is the page for the Firearms: Source Team. We are currently developing Firearms: Source, a 1st person shooter modification for the Source engine.

Venom Game Labs, LLC

Venom Game Labs, LLC

Developer & Publisher with 13 members, invitation only

So what is Venom Game Labs you may ask? Well, it is a group of talented individuals who have been developing game mods for many years. Most (if not all...

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