I've been writing C++ code (my forte) since 1999 plus a plethora of other languages since that point. My first mod was released in 2000: Spud Gun Mod, for Half-Life 1. This preceded my work on Firearms for Half-Life 1 beginning in version 2.65 and continuing on through Firearms: Source for Half-Life 2. I currently work as a simulation software engineer and technical team lead for a research company based out of Kennesaw, GA, USA which specializes in military training games for the US Army and other government agencies.

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RT @gamasutra: Nikkei reports on Konami's controlling corporate culture T.co

9hours 23mins ago

Just deactivated my @facebook account. I feel liberated.

12hours 47mins ago

Oh FFS, really?? Really @github?? As well as watching what I say, I need to watch the code I write and commit now?? T.co

Jul 29 2015, 3:25pm

Intel and Micron teamed up to build 3D XPoint memory that's supposed to be 1000 x faster than conventional NAND T.co

Jul 29 2015, 2:55am

RT @WIRED: ICYMI, we know what caused the deadly crash of the Virgin Galactic SpaceShip 2 -- a catastrophic blindspot T.co

Jul 29 2015, 2:40am

MySQL Workbench doesn't produce valid JSON when exporting a result set. *facepalm, smh*

Jul 28 2015, 6:29pm

Anybody feel like being my boss? T.co

Jul 28 2015, 12:00pm

This is pretty cool T.co

Jul 28 2015, 2:31am

Wow the hard copy of Borderlands 2 is cheaper than the Steam version. T.co

Jul 28 2015, 2:23am

This makes me very sad. T.co

Jul 26 2015, 2:21am

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Firearms: Source Team

Firearms: Source Team

Developer & Publisher with 10 members, invitation only

This is the page for the Firearms: Source Team. We are currently developing Firearms: Source, a 1st person shooter modification for the Source engine.

Venom Game Labs, LLC

Venom Game Labs, LLC

Developer & Publisher with 14 members, invitation only

So what is Venom Game Labs you may ask? Well, it is a group of talented individuals who have been developing game mods for many years. Most (if not all...

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