These ones right here. Maybe i just need to update but when i tried to launch with both these and the Survival Pack, it won't launch.
These ones right here. Maybe i just need to update but when i tried to launch with both these and the Survival Pack, it won't launch.
Any idea if this plays nice with PB mutators?
It was already dealt with and will be fixed in the next version release.
So Pa1n, what would you think about adding new starting classes that start with slightly varying gear? Like maybe an Engineer that starts with a deployable sentry, or a Medic that spawns with a health backpack. Things like that?
Only real suggestions i have are make the Nitro bullet explosion smaller, but more powerful on the main target. The radius on it right now is on par with that of a rocket. Second, if you can do a bit of sprite work, work on the reload animation. It looks silly the way it reloads, coming from the far left of the screen and going in a straight line to the gun, either speed up the animation just a bit, or have the length from the gun to the clip a little shorter.
Oh, and one other small thing, but this may just be me. It seems like the M50's scope is not quite centered correctly. Just a bit high and to the right.
These are the questions i would like answered aswell.
Can't remember anymore, but i think it might have either been a Rocket, or some sort of Plasma weapon. Happend a few days ago now, so i'm hazy.
GZDOOM. Not quite sure if it's the fire caco or the regular caco gibs that were doing it, they were both in the hall i was speaking of.
Not quite sure what one yet, but one of the Caco gibs seems to actually have collision and makes getting through tight hallways impossible sometimes. Might want to have a look at that, Pa1n.
Project brutality compatibility when?
Any word on an update to work with Project Brutality?
Also, sentries seem to have a problem dealing with elevation difference.
So, Pa1n. I have noticed that friendly marines take Friendly fire when they are in their shooting stance. Is this intentional?
One minor bug i have found is that the laser sight on the LMG triggers buttons that can be activated with shooting. Nothing huge, just something you might like to know about.
I have a slightly odd request. Is there some way i could get the minigun from the Traditional mode in standard PB gameplay? I just really like the way that minigun feels.
Only real complaint about this is the lack of any hud elements telling you what mode you're on.
The reason i ask is cus i want to try and have the revolver punch through walls like the FMJ rounds do.
Do you happen to know how to add bullet penetration to specific weapons?
Hey Pa1n, what would you think about making a revolver upgrade that gives it 2 extra barrels for a pseudo pistol caliber shotgun? Have it shoot three shots at a time and up the reload time.
Maybe it's just me, but as the game goes on, i use pistol ammo less and less.
Sort of an idea of what i was thinking: I.kinja-img.com
So Pa1n, few things to note.
First of all, after having the transformation rune run out, it sets your health back to 100 regardless of what it was before.
Second of all, when having the setting for items to respawn, very few of items actually do. Things i can name off the top of my head not respawning are Backpacks, most kinds of large ammo pickups and healthkits.
The Smart Scavenger mod that breaks large ammo and health into smaller pickups.
Are you running Smart Scav?
Hey Pa1n, could i ask you a quick question as to where i would find the file that has the duration powerups last like the Rad suit and the Infrared? I'm using the UDV that comes with PB, if that makes any difference.
Hey Pa1n, what do you think about an HMG upgrade that gives it incendiary ammo like the alt version of the Arachnotron has? Maybe stack it ontop of the FMJ rounds so you don't have to cycle between 3 types of ammo.
Also, on a side note, mind controlled enemies seem really fixated on dropped shields from dead Paladins. Might wanna take a look at that.
Yeah, having a similar problem.
Hey Pa1n, what are the actor names for the swarmer and EMP pods called?
I like the idea of making the DMR upgrade into a true sniper. Maybe give it some punch through on the bullets aswell. Or hell, just scrap the MP40, use it's slot for new sniper-type weapons.
Is there some way you can bind a key to use a specific weapon instead of having to go through all of the weapons in a category?
Castlefreak117
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