We are making great progress for the game mechanics for Rolo Polo - Roland's Quest.
A couple of new features:
1. The level system will now affect damage taken and received. This was a radical shift from the original idea of the game's meta where damage was based solely on items. We are not sure if this meta will translate well into a multiplayer scenario.
2. Currently keyboard and game pad will be supported. More work needs to be done regarding the mobile input.
3. Things left to do -
a. I want to create a dynamic dungeon creator, I have the algorithm but I must port it to the new platform.
b. I have the base monster working correctly, with the use of inheritance I should be able to create the remaining monsters fairly quickly. (Some minor code will have to be written for monsters that shoot).
c. I want to start adding sound and music to the game, I will probably be hosting different surveys for feedback and what people think is good.
d. I will have to generate some graphics to handle the story line elements in the game.
e. I hope to have a video up within two weeks of early game play.
f. UI needs a little TLC
So far I am very happy with how this game is turning out, howbeit a different game then the initial vision.
Cheers,
B.T.