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Are there any plans to improve the AI in future patches? So far, the German AI is pretty good, it understands teching very well and puts up a fight. I can't say the same for BEF AI. Unfortunately, their teching never reaches the vehicle building, so they never get tanks. This means that they cannot push against your late game infantry, and they are done for. Sometimes they get call-in tanks, but when these start rolling the match is practically over.
Not the Robots and The Whispered World: Special edition, please.
Is there any way to fix the pink sandbag bug? So far I've found it in Lemberg, Houffalaize Road and Losheimergraben.
1. Combine militia. They may enslave, they might raze entire civilizations, they definitely have come to steal our resources, but maybe humanity deserves it. For centuries we have engaged in fratricidal wars. Wasn't it about time someone put us in check?
2.The overcharged Gravity Gun. It is by far the most versatile, being capable of both shooting beams of energy and allowing Freeman to creatively dislodge enemy squads, in what could best be described as “playing with his food”.
3.Without a shadow of a doubt, the Ichthyosaur. It may not be the toughest, but every time I encounter it my brain ceases functioning, rendering me unable to fight this nightmarish creature. Not to mention the gray hair.
Thanks everyone! And specially the hosts, of course. It was a fun contest. Good luck to the other participants, and may you win in future giveaways!
Being Spanish, I would have fought against the Axis, fighting in the Free French Forces, much like the legendary Spanish Civil War veterans who joined the Leclerc Division in hopes of toppling the fascism that controlled Europe with an iron fist, including their homeland. Although those hopes were not fulfilled, and the allies didn't intervene in Spain in the end, but their efforts should not be forgotteny. At any rate, by joining the Leclerc Division I would have been one of the first to enter the liberated Paris.
Any kind of SMG would do. I have poor eyesight, so anything that requires careful aiming is a definite no-no. If I recall correctly, Free French Forces used American equipment, so that SMG would be a Thompson or a Grease Gun.
On foot, for the motives mentioned above, supporting armoured advances and scouting ahead for the cavalry. Besides, if I were in the navy or air force I couldn't have taken part in the liberation of Paris, and therefore couldn't have marched throuhg the Champs-Élysées in a halftrack.
After playing some more with the Ostheer, I've found that not only Strumpioneers, but also Panzerfusilers, get invisible G41s. All the doctrine trees have blank names. In the Elite troops doctrine, right-hand tree, the description for the middle unlock (artillery?) is blank as well, and although the doctrine description mentions the Strumpanzer IV, I just can't find it. Additionally, all the description of the landsers and the officer upgrade are outdated (they still mention the assault rifle).
Found a bug; Ostheer strumpioneer's G41 recieved after the combat upgrade are invsible (except at close-up). Will post more if I find any (I seem to recall blank descriptions somewhere).
A few years ago there was some discussion about adding captured Char B1s to the Ostheer foreign support. Any news on that?
Great mod! I have played a few matches recently and I have to say that the effort spent to make the mod truly historically accurate really pays off. The doctrines are the best I've seen in a CoH mod - midpoint between the small vanilla ones and the cluttered ones found in other mods. I also like the new features which make the gameplay really interesting (at last! coordination between inf squads and snipers) and the models and textures.
Will there be maps about early Operation Barbarossa too? I'd love to see T-26s (like in the Battle of Brody map in BG42) against old panzers.
Ok, thanks for the fast answer.
Can we expect more maps in future versions?
So note #2 will be obsolete too?
Will the next version work on 6.202?
Funciona el mod con la version 2.601 (sin steam)?
I'd definately play online... if I knew how to. Still haven't managed to create an account and with gamespy gone, I think I won't be able to.
How do you play online? I have unsuccesfully tried to create an account, but the game gets stuck at the final step.
Also, so far the tanks that I have driven in sp (M4 Sherman and Wolvernie) don't switch camera when I press F9. Is that intentional?
Thanks! It works wonders now.
I don't know if it's an issue with the mod or not, but I can't seem to change from Dynamic Lighting to Static Lighting. Every time I load a game it changes back to Dynamic Lighting, even if I had changed it beforehand. Pretty anoying, since my computer can't run ShoC at dynamic lighting.
Thanks! I guess I'll have to start over but I don't mind, this mod is great.
Uh, I'm very, very lost. I think I spoke to everyone that could be spoken and visited ever place I could go, yet I haven't been able to get that quest nor any of the other companion quests (except for the comic drawer one).
How are you supposed to do the Domo Arigato quest? After escaping from the dreamscape, it tells me that I failed it. I can continue playing, but was that quest important?
Sorry that I accidentally downvoted (I need some sleep. It's good to know that you're adding details to the map, I always thought that SoC maps were not as detailed as Clear Sky ones.
Nice! Did you have to build this from scratch or was it already there, just blocked?
No problem, I already replayed it all and finished the game yesterday. :P And this time I managed to defeat Sion.
First of all, let me say that thanks to this I've been enjoying KOTOR II a lot more than in my first playthrough. The endgame makes much more sense, all goes smoother, it really makes it complete.
However, I have found a very annoying bug. I'm in Malachor, in the part were Atton fights Sion. I made a hard save before the battle began, and a quicksave during the fight. Now, I was defeated, so I decided to load. Here comes the problem. My saves seems to be corrupted, as the game freezes when loading both the hard save and quicksave. Having to load another save would mean loosing many hours, and having to redo Malachor V all over again. Any ideas?
I've just downloaded this mod. The first bug, which you mostl likely already know about, is the missing icons for everything. Also, my game crashed just after being taken by the guide to the Fishing Hamlet.
Has anyone found Assassin's FAL yet? It was a customized FN FAL/CAL posted in some news report eons ago.
Didn't know that the AAC's could do that, I'll check it out.
Does anyone know how to lower the prices for food items? That's the only thing that I don't like from this mod.