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Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

Hello everybody.

I've just added next update of the mod. This time it is really final one. This update contains final balace tweaks mainly for the multiplayer purpose. Special thanks goes to Henry Kuo for giving many additional ideas and beta-testing this final version of the mod.

For the full list of final balance tweaks see the readme file after downloading. The mod has gone through a really long journey since the first release, especially in the last couple of weeks when we had many many hours of playing and testing with Henry Kuo and friends. I consider this version a FINAL version of the mod and I will be not developing the mod anymore.

I hope you will like the final version.

Best regards,
Camillo

Good karma+6 votes
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

OK, I might do it especially for you :)
But pls give me some time, currently is a weekend and I must spend some time with my wife and kid ;)

Good karma+2 votes
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

Also please note that I made this mod actually only for myself and for single player purpose. I can't implement every request I get even if I want to - the game isn't modding-firendly as I said before.
In multiplayer you can play without walls and towers - there is an option for that I guess.
For the naval maps you can skip bombarding shipyards and just disembark with your troops while having ships only for support role.

Good karma+1 vote
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

Henry, as I told you before, unfortunately I can't lower shield upgrades because it either generates bugs or crashes the game. This game is definately not modding-friendly. Yes, I could make defaut shields back to 0 for defensive buildings but that makes no sense. Defensive buildings must have some default shield compared to other buildings and units. Also if I set back default shield to 0 then normal buildings would have higher upgradable shield (50+85=135 vs 80).
Making upgrades extremely expensive also is a problem, because as I remember if I raise the cost too much the game crashes...
The game does not represent well buildings demolishing and I can't do much more about it... We actually don't have any heavy bombarding artillery units in this game.
The best units to destroy towers and walls are grenadiers, howitzers, mortars - not cannons. Cannons are in the role of field support in this game not bombarding buildings - same for the ships. For the naval bombardment the best units are Ketches. Have you ever tried a fleet of Ketches for destroying buildings? I just tested it myself - several Ketches can destroy fully upgraded Portugese shipyard in a couple of minutes. Of course if you repair them in the same time with peasants it will be always impossible to destroy a building even if it will have no shield if a big number of peasants will be repairing it. Thats the way this game is made and I can't do much about it. You can always send some other fleet to kill any peasants comming to repair a building. About walls you can use grenadiers who are much better in destroying walls while howitzers will also kill some peasants trying to repair it from the other side.

Good karma+1 vote
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

Hello.
Thank you for your feedback, but this is not a mistake.
The Portugese shipyard is classified as both defensive building and normal building in this game. This is a kind of fortress hard do destroy, with a both role of a shipyard and defensive tower. So it has a 55 shield like defensive buildings and also has upgrades for normal buildings. I cannot change it in the game. I also find no reason to do it, because as I said this building is intended to be a fortress and should be very hard to destroy.
Best regards,
Camillo

Good karma+1 vote
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

Hello everyone.
I've just added latest version 3.2c of the mod.
The download is already updated.
This version is identical as previous one.
The only changes are about more realistic durability of buildings.
I've noticed that some of building like town halls or cathedrals had very low hit points compared to other building - without any logical reason. So I changed that to be more realistic. Also, now the cost of gold for upgrading shield of buildings in academy and blacksmith is 30x higher (it costs mostly about 45000 gold), so having extremely resistant walls and buildings is only possible in the very late game. For more info see readme files after downloading.
PS: I think this is really final version of the mod now and I'm not planning to develop it any further. I hope you will like it.
Best regards,
Camillo

Good karma+1 vote
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

Hello everyone, hello Henry.
I've been thinking of what you wrote and I decided to make another release of the mod. There is updated download with new 3.1c release in it - should be available for download in about 24 hours, just after authorisation from Admins.
I just wanted to make naval battles realistic and in real life according to historical data naval battles in XVII'th and XVIII'th century actually were very long and cannons were not too accurate. However, I agree that it harms the gameplay too much, so I made some compromise. The accuracy of cannons and warships is now higher but still a bit worse than in original game. The fire rate of cannons and warships is now much better making naval battles much more dynamic. Frigates have now much higher reload rate than yachts - agreed that yachts were overpowered before. I also made a few more changes to increase gameplay and balance everything while trying not to harm the realism - for the full list see the readme file after downloading.
Thanks for your feedback and have fun.
Best regards,
Camillo

Good karma+2 votes
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

There is updated download with alternative 3.0b and 3.0c versions of the mod. For more info see readme files after downloading.

Good karma+3 votes
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

I guess I'm too busy to write a full guide but there are already some guides like here: Cossacksworld.ucoz.co.uk
I used to learn from this one when I was starting to mod cossacks couple of years ago.
I think this may be helpful to you.
When you'll have any questions while modding you can always email me (you can find my email in the mod description or the readme file).
Cheers!
Camillo

Good karma+2 votes
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

There is new alternative 3.0b version updated in download section. Version 3.0 is still there, with version 3.0b added - you are free to choose which one to use after downloading. The new 3.0b release is same as 3.0 but is some kind of hardcore alternative to 3.0 release. In 3.0b units durability is much lower so the combat (especially melee combat) is a lot more effective. Download it and see the readme file for detailed info. Version 3.0b is simply a "quick combat" alternative compared to standard 3.0 release, actually for hardcore players only. In 3.0b version you will no more see long epic battles. Instead you will see cavalry wiping out musketeers in a single charge or a small pikemen formation crushing cavalry fast and easy. Contrasts between units are much more visible now and tactics is a lot more important. Some players may find this version more realistic but less epic. If you liked 3.0 version try version 3.0b and choose which one is better for you.
Cheers!
Camillo

Good karma+1 vote
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

There is latest 3.0 final version of the mod available in the download section. If you liked previous versions you would definately like this one. Have fun.
Camillo

Good karma+2 votes
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

Try version 2.1 recently updated.
This is final version of the mod I guess, including all possible details I could improve for realism and balance.
The latest version also includes much higher cost for XVIII'th century progress to make XVII'th century more playable.
Version 2.1 also includes v2 pikemen upgrade bug fixed.
BTW - glad to see some people still playing this good old classic RTS.

Good karma+2 votes
Camillo82
Camillo82 - - 13 comments @ COSSACKS BACK TO WAR CAMILLO REALISM MOD

Musket range is 25% higher, power is 5x higher and reloading time is 5x slower. There is also a possibility for a musket to miss its target quite a lot - the closer the target is the greater chance for a hit, so not every shot hits its target like in the original game which was totally unrealistic. In the mod musket simply acts similar to a bow. Overall realism of a musket is much higher now. It may seem that muskets are now overpowered due to the 5x higher power and 25% higher range but note that 5x slower reloading time and a possibility to miss the target compensates this. However, all musketmen are created 2x faster in the barracks. In overall the musketmen are just a bit more powerful in the game compared to the original but they just act a lot more realistic. Just try the mod and you'll see.
Kind regards,
Camillo

Good karma+2 votes