This member has provided no bio about themself...

Comment History
Calinou2
Calinou2 - - 9 comments @ Chuncki's 4x AI upscaled Anachronox Level Textures

Works great, although the `textures.pac` file was called `textures.dat` in my GOG installation in the `anoxdata/` folder. Just a note in case someone can't find the textures file to remove/rename.

Also, if anyone wants to run the patcher program on non-Windows platforms, it's a .NET Core 3.1 application. The DLL is platform-independent, so you can run it on any other OS supported by .NET Core. I can confirm these steps work on Fedora 37:

- Download .NET Core 3.1 from Dotnet.microsoft.com. It must be 3.1, not a newer version.
- Pass the DLL file to the dotnet executable. I recommend using `cd` to reach the directory containing the DLL file, then drag-and-drop the dotnet executable into the command prompt to paste its absolute path. Specify "anoxpactchcsharp.dll" as an argument to the command, then press Enter.
- If you get an error about missing ICU support, you can disable it by replacing `anoxpactchcsharp.runtimeconfig.json`'s contents with the following:

{
"runtimeOptions": {
"tfm": "netcoreapp3.1",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "3.1.0"
},
"configProperties": {
"System.Globalization.Invariant": true
}
}
}

Good karma+1 vote
Calinou2
Calinou2 - - 9 comments @ Shadow Warrior Upscale Pack

1.1 works, thanks :)

I ended up here from a search engine, so here's the 1.1 version if anyone else needs the link: Moddb.com

Good karma+1 vote
Calinou2
Calinou2 - - 9 comments @ Shadow Warrior Upscale Pack

I've tried this pack on Raze 1.5.0, but I can't get any new textures to show up. Both HUD elements and sprites/world textures use the original textures instead.

I can confirm the autoload behavior itself is working (by editing raze.ini accordingly), as I've installed a HD sounds pack the same way and it works fine. Both ZIPs appear in the command line output:

adding /home/hugo/.config/raze/sw/Autoload/swupscale.zip, 17838 lumps
adding /home/hugo/.config/raze/sw/Autoload/ShadowWarriorHDSounds.2.zip, 621 lumps

Your Duke3D upscale pack also works great on this Raze version, so I'm not sure what went wrong. I'm using the original ZIP downloaded from ModDB as-is – I didn't extract and repackage anything from it.

Good karma+1 vote
Calinou2
Calinou2 - - 9 comments @ Thief II ESRGAN Pack

Does the base file 1.16 include the TFix texture pack? The TFix texture pack is listed as a separate download on the TTLG forum thread: Ttlg.com

Good karma+2 votes
Calinou2
Calinou2 - - 9 comments @ forsaken remastered hd textures

This is in the middle of the Volcano level (the first level in the game), after you pass the falling rocks section: I.imgur.com
Notice the opaque plate on the right of the image.

I also got there with the default texture pack when trying out the game for the first time, but I don't remember seeing this missing transparency. Maybe I'm not remembering it right though…

Good karma+1 vote
Calinou2
Calinou2 - - 9 comments @ forsaken remastered hd textures

Looks good so far, but I noticed an issue in the first level in the lava pits section. Under the turrets that spawn are some metal plate decals with a round shape. These should have alpha transparency, but it looks like the transparency was lost when upscaling (which means these plates now have a black square background).

I recommend using this ESRGAN script which supports transparency: Github.com

Good karma+1 vote
Calinou2
Calinou2 - - 9 comments @ Quake 2 Neural Upscale 2.0.1

I'd like to add missionpack textures one day, but I can't give an ETA for it.

Good karma+1 vote
Calinou2
Calinou2 - - 9 comments @ Quake 2 Neural Upscale 2.0.1

I could try upscaling world textures to 8× and downsample them back to 4× to make them less grainy. It should hopefully get rid of some of the noise.

For the weapon textures, I upscaled them by 4×, downsampled them to 2× then upscaled them again (so the final scale is 8× the original*). I then applied a denoising filter in GIMP and manually edited the brightness/color temperature. It gives a pretty good result, but it took a fair amount of time to do this for each weapon texture. I need something less effort-intensive for world textures, given how many of them there are :P

*: It seems Q2PRO (and possibly others) can't load textures larger than 2048×2048, so I had to downsample some of them to fit within that resolution.

Good karma+3 votes
Calinou2
Calinou2 - - 9 comments @ AI Upscale for Half-Life Source

This looks pretty good, nice work! It really helps with the overall visuals. Source's various effects no longer look so out of place due to Half-Life's low-resolution textures :)

Good karma+3 votes