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Comment History
caikelm
caikelm - - 5 comments @ molecicco

Hello! Firstly thanks for making these mods, they're absolutely amazing and became my favorite ways to play both doom psx and doom 64!

I have two requests, one small and one big, if possible.

First, I noticed the automap seems to have fixed colors no matter what I set them to in the settings. Is it possible to make the automap still use the custom colors from the gzdoom settings but still show the unmmaker upgrades and the nice little triangle representing the player?

Second, I really really love the various quality of life changes and shiny features these mods have, like the smooth animations, bullet casings, enhanced particles, the various huds, the story introduction before each chapter and stuff.
Is it possible to make a mod for regular doom, doom 2 and final doom that includes all of these, as if they were part of the CE "family"? Would be really nice to have both PC and console versions of doom in a nice consistent set. I don't really know how much work this would take and it's okay if it's not possible. Thanks in advance!

Good karma+1 vote
caikelm
caikelm - - 5 comments @ The soundtrack for Arcane Dimensions is out now

Is it possible to use the soundtrack with regular Arcane Dimensions 1.8?

Good karma+2 votes
caikelm
caikelm - - 5 comments @ Authentic Models for Quake

Does it support Episode 5 Dimensions of the Past? Any plans? :v

Good karma+1 vote
caikelm
caikelm - - 5 comments @ Doom 64: Retribution

Oh I see, so it's intentional.

Good karma+1 vote
caikelm
caikelm - - 5 comments @ Doom 64: Retribution

Omg this is so perfect, man! I really love how you bothered to redo the maps as faithfully as possible but changing some bits to improve the gameplay (Sorry for any english errors, I'm brazillian).
I followed your posts on doomworld since the beginning and I found amazing your attention to every detail and flaw you could find. Every day I go on your profile to see if there's any status update.
I became your fan! :D
You see, I like this project so much that this is the first time I say something on the internet.
But the thing I want to see the most is the new Retribution episode. I am soooooo hyped for this that I often find myself wondering just how awesome this is going to be.
KEEP UP THE AMAZING WORK!!!

Also, I have some suggestions and observations to make:

-Could you make the black fading screen on the beginning of every level optional? Because every time I load an autosave the preview screen is all black. And I like to... um... "padronize" my gzdoom games. I would like the screen to melt straight into action when I start a level just like the classics :)
Same for the red screen when finishing a level.

-I noticed that when I get very close to a zombieman or a shotgun guy I am oddly shorter than him. Is this intentional?

-Just like with the black an red screens, could you make the invulnerability screen effect selectable? In the classic Doom games the screen gets all white and crazy and in Retribution it just gets brighter :/

-For some reason the secret areas does not appear in my automap even when found.

-Any chance on making the demon keys viewable in the alternative HUD's automap (or the HUD itself when the unmaker is equipped)? I like that hud and for your mod the only missing things when using it are the demon keys.

-Marines summoned through the console don't stay in their "dead" sprite when dead, they stay in their "dying" one (sorry, I suck at describing things).

-When using any HUD that not the mod's default one, said HUD appears in the opening screen. That should not happen, at least I think, and when "always skip opening" is enabled and the melt screen wipe is used, the HUD appears on the black screen and melts twice before the level starts.

-Sorry if I'm getting annoying (seriously) but could the default Doom 64 HUD also be optional? Like I said, I like to padronize my Doom games and I would love to play Doom 64 Retribution with the classic Doom HUD with doomguy's face in the bottom :v

-Could you implement the "Fixed Zombieman" addon into the mod itself as a togglable option?

I think that's all, sorry if I bothered you in any way (like I said, it's the first time I say something on the internet) and if my requests were stupid (I also suck at programming). I love the Doom franchise, love your project and I want it to get just as badass as I hope it is going to be! :v

Good karma+1 vote