3D Artist in Maya 2009 Unlimited. I do limited texture work, mostly learning at the moment. I can do requests, email me. Mostly I show off my stuff here.
Edit3: Dec 10th
Finished my swords. And then a bow pack but I'm holding off on showing that plus other paintings [mad skills today. Very productive.] till I revamp my website which should happen in a few short days.
Edit2: Dec 8th
Err I made an axe instead. Axe, sword, what's the difference? Still needs some details but the High poly is mostly done.
Edit1: Dec 7th
Removed sword image. New one coming in next blog post.
How I work is that I will research the topic I plan on working on for a few months, troubleshoot all the options, learn as much as I can, and then take a little break letting all the info stew in my noodle, then do it. I am at the "doing stage" now. Of normal map creation. I have a final question I am posting to my favorite crit website, and then I'm working on a fantasy sword thing I intend to hand-texture and submit to the Oblivion community.
I will update this blog post with images as time goes on. I have 3 models picked out, but probably only one will be the star. I have 3 just so I have options or if I want to project restart, something I do a lot of. I usually [90% of the time] redo a project rather than tweak it. That probably won't fare me well in the industry if I choose to get into it, but that's just how I currently work.
Wish me luck and I hope to have my sword model at least in the WIP stage before Christmas. I take all this time to learn how to do things. I love to learn. About anything. Even if it won't ever help me, I just love to learn NEW things. I strongly believe this makes me a more intelligent and creative person because then I have more mental resources to draw from, more influences, styles, etc.
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