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bullratis
bullratis - - 3 comments @ MMH5.5: FAQ - Troubleshooting

There is also an issue that now heroes have maximum 8 skills, each skill require 6 slots to be fullfilled, so we need 48 levels to fill them all. But currently game limits us to lvl 40 and we are unable to get all skills on almost all maps: you have to successfully up at least 8 skills via Witch Hut and it's really rare. Is it possible to set max level to 50 via this mode? We can easily extrapolate the formula for exp calculating if it breaks after level 40.

Another question I was already asking: do yo have some public accessible source codes for this mode? I think you can get some help from the community.

Good karma+2 votes
bullratis
bullratis - - 3 comments @ MMH5.5: FAQ - Troubleshooting

Ok, I see. However, I guess it's solvably by setting 0% probability for this shill. Anyway, now it doesn't hurt me :) There is some sense.

However, I'd like to report a bug that on several maps (by ogo1, for example) players can't change dwellings. However, AI can. And I encountered with a situation when AI converted all dwellings into nercropolis ones, and I was unable to revert them back to normal. Can provide a save if required. I didn't find this issue in known ones, so I write this post :)

I'd also like to know if source code of this mode is stored somewhere like github. I assume that it's quite possible for me (and community, of course) to help you with this work.

Good karma+2 votes
bullratis
bullratis - - 3 comments @ MMH5.5: FAQ - Troubleshooting

> H5.5 has no 'racial skills', it has only 'skills'! I don't know why this gets asked so often since this was totally normal in H3/4. The classes in question can also use it very well, for unique gameplay. 'bad' factions and academy elemental creatures get much less penalty. You don't need to use it of course, it comes very rarely (4%). It is not unrealistic either since as an highly intelligent mage you can learn anything if you set your mind to it.

That's not true. Every class in HOMM3 has a forbidden skill. For example, Rangers cannot learn Fire Magic, all heroes except necromants cannot learn Necromancery etc. The only way to violate this limitation is Witch hut or academy. And that's funny, that in academy you can learn this Fire Magic for a Ranger, but you still unable to learn Necromancery on non-necromant hero. So, this reference to HOMM3/4 is completely wrong. And I'd really like to not be asked for Necromancery on knight :) It sounds really strange and unneeded. If you are referencing HOMM3, let's take best from it, for example make Necromancery impossible skill way for non-Necropolis heroes.

Good karma+2 votes