This member has provided no bio about themself...

Comment History  (0 - 30 of 52)
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.5

Thanks for keeping this version going. This is actually a bit unique as most modders like tweaking things that may or may not need it. When i first discovered you it's because you offered something close to vanilla.
Although i agree and support your changes, I will probably find myself using this quite often because i play RA2 for the nostalgia factor. This was my first and still favorite RTS.

Good karma+2 votes
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.5 and Plus Version 1 Release!

Oh wow. This is the first ive messed with the plus version. Looks like i have a whole new adventure here with the new units. Ill spend some time with it and post on the plus version when i have something useful to say.

I lost my first game but that's because i didnt expect rocketeer type units to come flying out of the soviet base lol. I like this btw! Now the soviets have a menacing air unit. You need some level of anti air. Generally i feel the difficulty is ok and even allows pros to advance to 1v2. Again adding friendly allies can make for interesting games as well. As long as you realize your ally won't really pull their own. They are more of a buffer to allow you to establish yourself against multiple opponents.

As suspected I need to retrain my brain to LEFT click only. Whoever can hack the game to allow 2 button clicking will be my hero.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.5 and Plus Version 1 Release!

Ok Im back. I got sucked into the Commanders Challenge in RA3 Uprising. I just hit all the par times! ...Ridiculously difficult. I could never have figured some of them out without a Youtube guide. There's someone that can speed run the entire challenge. Assuming that it is legit, he only has to restart a single mission one time. Just mind blowing. Attempting to recreate his tactics took me several attempts.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.5 and Plus Version 1 Release!

Cool i look forward to checking this out. I did a RA3/Uprising run on Hard while waiting for this. I forgot how hard those scenerios can be. Took me longer than i thought lol

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Well i was exaggerating I didn't have 10 lol. But this lesson taught me they are near useless. The AI knows to target the power. My current opinion is to avoid them all together against Yuri. But that means the only anti-air defense you have is flak tracks. And you need a lot of them.

Im torn on this and would have to think. Generally I think the Flack tracks are powerful enough in most other situations. They do well enough against kirovs because the kirovs are so slow.

I would say i definitely lean towards a cannon boost only and no buff to flak units.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

I don't know why i thought the floating disk attack was no big deal before... this attack is wrecking me now. Well again its the soviets. Flak cannons are near useless. Once they cut the power it doesn't matter if you had 10 of them.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Eh, i can't make my mind up with the teslas. I love them but keep telling you to nerf them. And we already discussed this. The tank destroyers have also been tweaked to damaged buildings. And it's fine.

Spent a lot of time with Yuri. This guy is tough! But its kinda the same story that it's not too hard against the allies (prism tanks). But I struggle using the Soviets against him. I didn't focus on Kirovs. Which Im going to say is the main recommend attack to against him. The v3 attack wasnt working out so well. Tesla tanks can hold back the Yuri infantry. But i have no idea how the other soviets deal with him.

I think spies for everyone is something to consider. The Allies literally have every advantage. The best units, AND the ability to upgrade them if they infiltrate with a spy.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

This is really awesome. Loving all the changes. Everything is going great. Still having a blast! I've improved significantly.

Other suggestions to consider...

Those tesla tanks. Man they are too awesome. Maybe tesla attacks from tanks and troopers should do less damage against structures?

Mental Omega lowers the damage to structures from GI's. Maybe this is something to consider. Im not sure how they handle teslas. I haven't spent much time with Mental Omega. Im enjoying the more vanilla type experience offered here. (With slight tweaks. You're doing well 👍)

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Oh that's fantastic. Exactly what all of your millions of fans want! 😜 Take your time man. If your really put out both versions... my ra2 experience will be complete. Thanks for everything!

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

I guess I didn't realize tank destoyers got a buff. I was using America a lot. But ive been trying others because the free GI's are a bit OP against the computer. Well ok they needed it. Those things were awful.

This makes me look at the whole thing a bit different. Now i think its perfectly fine for each factions unique unit to be the "best choice"

What do i mean? Well those tanks destroyers probably are a bit better than mirage tanks. And that's fine. The Telsa tanks are better than apocalypse tanks. And thats also fine. It keeps the games more vaired on which factions are chosen.

Probably still wouldn't hurt to up the cost of the Tesla tanks though. Those things are amazing.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

You're doing great. I can't believe i keep coming to chat here. But the thing is i keep PLAYING it everyday. This and Diablo 2 are my go to games these days... Apparently im stuck in the early 2000's. Well I never really stopped playing NES either lol

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Upping the cost of telsa may be the solution. In early game we should be deciding between 2 rhinos or 1 telsa.

Some of my opinion comes from my dislike of apocalypse tanks. I think they are too expensive and take too long to build. A mass of rhinos tends to be the better choice.

Ok the MIG... are you considering something like the units in RA3? Jet units that stay on the map? Might be cool. These need to be expensive. The allies are the typical air superiority factions. If the soiviets can bring these to the battle they should be expensive and have weak health.

It's hard to say about making changes. I was initially looking for a vanilla experience myself... but soon realize that vanilla could use some tweaks. And you sort of open the floodgates tweaking the Tesla tanks LOL now you have to build a few balances around that.

Still haven't dove into naval battles but look forward to it. Im getting close to 1v2 level in land battles. No super weapons. My god i can't even imagine that yet lol

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

I may throw an opinion out once in awhile. But either way this is great fun.

I feel the telsa tanks may be a bit too powerful. They are much better than apocalypse tanks now. Yes, the apocalypse tanks have anti-air but on land there is no comparison. My suggestion would be lowering the attack power of the tesla tank. It's nice that the effect spreads, but it may spread too powerfully. The apocalypse tanks can't dish out this type of damage. And the main factor that puts the telsa tanks to S tier is their speed... They beat the apocalypse on this hands down.

Compare two squads of Tesla tanks and apocalypse tanks and see which one rips through the base fastest.

Now i don't know how their damage compares to telsa troopers. For the sake of continuity you wouldn't want them lower than the Troopers. But if it's currently higher than the trooper I would at least bring it down to that level.

Or... maybe lowering their speed.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

I honestly believe this after seeing the evidence. The only other thing, is it could be a bit of glitch that is being corrected after reloading the map. This could be the same reason the teammate performs better the next game. And it seems to continue. They will perform correctly untill you change the map.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Intital results against Yuri is he doesn't need much help. But i can see that you might want to do something since you tweaked the other factions a bit. But he's already good. Seems better than previous versions.

He seems more dormant in the beginning. Both Allies and Soviets send an initial infantry rush. He doesn't seem to do this. He starts with a few Yuri clones. But then, oh boy, hes coming. I tried not immediately going for rocketeers. (You mentioned that) Well within a few minutes i was frantically hitting the rocketeers que lol. I got him. But he put up a fight.

The difficulty in general is great. You can't just tank rush the enemy, even if you think you hace overwhelming numbers. They counter attack so well that each attack needs to be planned with multiple units.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

I forgot to mention I've had some interesting results with the 2v2. It does seem random whether or not your teammate will function properly. It's usually not too bad because either way he will eventually get motivated. I don't know if this is just Placebo effect, but it seems like they won't work properly the first time you try a map but if you try the exact same one they seem to work after that.

But I'll say this. One game just as I got myself into gear to go attack the enemy I realized my teammate had practically destroyed both of them LOL so I'm probably going to have to step down to medium teammates if I want challenge.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Ah yes, my tanks were hiding behind the base. So they technically are targeting the tanks?

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

I usually put 4 conscripts and 1 telsa in a bunker. The AI has the GI's do this weird thing where they are constantly deploying but they shoot once while standing, and repeat. I just may have never noticed that GIs range is further than the bunker. The vanilla AI usually just charges into them lol

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Right... if it was Allied vs. Allied i think i would be going crazy. And there are times they could catch a lone war miner too.

Interesting video. Now ill experiment with that lol.

The AI is using the GI's and Gaurdians extremely well. I feel i can never charge in with the conscripts and tesla troopers. And i never realized the GI's range is further than a bunker. Is this a change? Bunkers need to be supported against Allied infantry.

This brings up another point. Mirage tanks unsupported by prism tanks commit suicide against these bunkers.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Much better that round! Im trying more open maps. The AI can hit me from more sides. Understanding the AI responds to my actions helped. When i could turn the tide of having overwhelming numbers, i had it. Then v3's made him rage and attack my base with everything. I like this. They can get you if your not prepared.

One note, perhaps the chrono Legionnaires should not attempt to target war miners. Its suicide for them.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Ha yes i came back to comment something like this. It occurred to me that, as i was saying, im skipping grizzley tanks as the allies. Plus I'm choosing America a lot and using paradrops as free base defense. I dont even need IFV.

But as the soviets i immediately need 2 flaks to deal with Chrono Legionnaires. THEN 3 ore miners and 5 rhinos.

So basically, yes, what you just said lol. Last game i was blasted with Mirage/Prism/Tank Destroyers. I was more prepared than previously. Probably 5 rhinos, 7 flaks, and a few teslas. But they wrecked me.

Yea i haven't moved on to naval yet. But ill be trying out Yuri soon.

Actually im testing this as i type this. The game is idle with just a con yard and the AI is completely dormant lol. Interesting.

Basically i see the error im making. The mass flaks is to deal mostly with planes. But the AI is preceiving all the land units and a threat. If i switch to stationary flak cannons and continue with rhinos and tesla, I would have won that fight.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Maybe ill try different tactics and see how they react. Im actually having great luck with the v3 launchers. I don't build seige choppers at all. Three v3's do well. But i was wishing i had 5. It's just a slower process than the amazing prism tanks.

I'm attempting to play a more Human vs. Human style by keeping base defense down and relying on units. The AI tends to have an advantage with this as it's geared for traditional base defense. But i consider it practice.

Im still really focused on Allied vs. Soviet so i cant say much about Yuri yet.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Well idk if this is new. But they are surprising me by keeping units inside the base. I was thinking that they should be attacking me as I'm starting to defeat them, BUT just as i thought i was going to win, they charged with ALL units and destroyed me.

While you've made much improvement, the Soviets are still extremely lacking in their AI compared to the Allies. The Allies are absolutely dominating both early and late game. I've tested this many times to try to time when they would begin using different units and tactics.

The Allies rule the early rush time. GI's and Gaurdians vs Conscripts and Telsa Troopers. No contest there. The only saving grace is the bunkers. But if you are battling on the field for tech buildings, the Soviets lose.

This could be ok... but the allies continue to dominate. First of all the Soviets are still spending too much time sending infantry. It should really stop after one wave. Then try to rhino rush. Not only do the Allies seem to get this. They send 1 Maybe 2 waves of infantry. Then go for Mirage and Prism tanks! They could use a debuff here where they attempt a grizzly attack first.

All i can say is, I'm churing out mirage tanks while the Soviets are still attempting Infantry. But when im the Soviets, the Allies are QUICKLY hitting me with Chrono Legionnaires, 8 planes and mirage/prism tanks. I may have 5 rhinos ready.

This is following a method for both teams of Power,Barracks, Ore Refinery, War Factory, 3 Ore Miners, 2nd Ore Factory.

I also swear i saw the AI rage quit once lol. Suddenly sold everything and quit.. They were definitely losing.

And my own opinions could change as i practice more. Im just very in tune to the Allies. I prefer them due to the mirage and prism tanks. They have always made more sense to me as being superior.

Edit: Basically i think what im going for is to make it more likely that grizzley tanks should be produced before tech up. I am completely skipping grizzley tanks because there is no early pressure from the soviets . And if the Allied AI could push out a grizzly rush fast, then Allied vs. Allied would be forced into producing grizzleys as well.

Now don't get me wrong. The harassment units work great. Really helps noobs learn how to defend their base. But once you've learned some of these lessons and you've got walls up. And dogs looking out for spies. Now the AI needs to bring good old-fashioned Firepower.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Yes this is mostly my opinion and im no pro. I would go with popular opinion over mine. My only concern is the Telsa tank, with tweaks, is the obvious choice.

I should probably mention all my testing is with Hard. I momentarily switched to medium but i can at least handle 1v1 Hard.

I don't have much trouble with the seige choppers. But i try to meet them before allowing them to cause much damage.

You may have this pretty good as is. Ill spend more time with it and let you know.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Its interesting we are discussing buffing Yuri because hes typically considered OP. "No Yuri" is a common online theme lol. So what was it that people find so OP? Is it the strength of the initiates? Which you have lowered. Hmm ill have to think about this. He may not be that weak. But maybe his floating disks need a tweak. They are nothing compared to a kirov attack.

IMO the bottom tier factions are Cuba and Iraq. They always were, but now the improved telsa tanks put Russia into the top tier. If I had a choice I would definitely choose Tesla tanks. They can one shot Infantry so they basically do what the desolator can do and more. Lybia has their own thing... and has always been annoyance. I still haven't tried them in the mod. I already hate them in vanilla lol

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Prism tanks are fine. I don't even notice the reduced range. So they must have had too much lol

One interesting thing is i didn't know you could mod the AI to better see the mirage tanks. I was bringing it up but assumed that couldnt change. Well i think they need it. Humans usually know where they are. And even if the AI is getting some "clairvoyant" advantage, they need it. They'll never be as smart as the player.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Damn that took awhile lol

I was just babbling anyways. I said there was much anticipation waiting to play this. I noticed there was a new update before work and when I came home the site was down. Then when I finally got the download it took me several games to realize that when CnCNet updates it overwrites your files. I was wondering why it was so easy... anyways i eventually got it working.

Initial impressions are amazing. Both AI are doing better early game especially the soviets. In past versions when I would capture nearby Tech buildings the AI would attempt to send Engineers to steal them. But now they're immediately attacking them with the task force. If they're lucky they'll clear the way and then an engineer will still steal it! Nice job here.

The tesla tanks are awesome. Im going to say they are superior to mirage tanks now. Some balancing has shifted however because they are SO good the other soviet factions are jealous. Fully upgraded tesla tanks are ridiculous. Even the standard telsa troopers was pretty OP. But now its on wheels and cant can't be 1 shot killed. I personally love them. This puts the Russians in particular on par with any Allies faction. Yuri is really lacking now, BUT he can mind control so technically has access to any unit.

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.3

Ugh did i accidentally delete my comment? Let me know if you dont have it an email or something ill retype it 🙄

Good karma+1 vote
Bryanx317
Bryanx317 - - 52 comments @ Dragon AI Mod Version 1.2

Yea that why i say "usually" The AI (most likely) can't coordinate attacks at the same time they've brought down the power. So it's probably a random occurrence if they happen to bring down the power at a bad time.

I wouldn't be afriad to make Hard as difficult as possible. There is still the Easy option. Lets say if you made Easy be more difficult than the vanilla hard, that would be ok. This could give players three viable difficulties to work with. Easy and Medium can give you more options to increase the number of opponents. Where Hard can be designed to be very difficult 1v1.

Which it already is difficult. The bigger the map and more time the AI has to establish itself increases the difficulty exponentially.

Good karma+1 vote