I'm glad I could make you remember. Don't forget it, that was gaming history! ;)
I'm glad I could make you remember. Don't forget it, that was gaming history! ;)
Hi, Do you still have problems? Scaripant my be able to help you. Or if you would be registered member on Total War Center. The Holy Pilgrim could definitely help to make the mod work on steam version.
Try to explain what you did, step by step , in e-mail please: Briarius30@gmail.com
Hi Scaripant, I'm glad you've made it work! :)
-All the noises/sound effects will be replaced with proper ones!
-Unit damage tweaking and balancing are also under progress ;)
- I've already butched them up a little! ;)You'were right, they died way to easy.
-Oh Fallen lords are definitely gonna come at some point! I can't wait myself!
And thank you! :)
Hi Scaripant,
No it supposed to be work on XP 32-bit as well. Only the installation directory is different there. So during installation when the installer ask for directory : C:\Program Files (x86)\SEGA\Medieval II Total War\mods\myth_total_war, instead of this use this: C:\Program Files\SEGA\Medieval II Total War\mods\myth_total_war
Hi bstm300,
Here are some help! Personally I've never installed the mod to steam foldered MedII, but I know one of my Beta testers did, and it worked. ;) He followed this guide.
And do your other mods and the vanilla game work? Do they start and run just as before?
No it shouldn't interfer with other mods. That's for sure. I can't tell why isn't working for you. :S I'll look after it, maybe gold pack has some specifications.
MakkeCrash, NekoGEnijilan if you're reading this, can you guys help to Gman?
Hi Gman1213
Please read the !!! IMPORTANT!!! Myth-TW readme.txt, in the installation folder. The mod uses some altered files which needs to be copied to the main game folder. (C:\Program Files (x86)\SEGA\Medieval II Total War). Replace these files with the ones you'll find in the "altered files" folder. This won't affect your other mods but Myth Total War needs them in order to run.
Are you using steam version of MedII Kingdoms?
Hi MakkeCrash
Good to hear that everything went smooth with installation and stuff. ;) And thank you! I'm glad you like it so far. The only reason for the same armies is the mod's BETA status. We are going to characterise every Fallen's army in the final version. ;)
Hi NekoGenijilan,
Ask me in PM or The Holy Pilgrim, if you're having trouble making the mod work. ;)
Please enjoy it! It's far from a completed, full mod, but still..it's based on Myth! ;)
Well, they're gonna block.;) But they're using the original swordsman animation of Med2 engine.
Thanks,
The Battle AI script isn't really ready yet, so it's gonna be just more challenging when it's done! ;)
Yes, sure. They have custom animation set! ;)
Yes. And one historical battle, based on an original Myth : The Fallen lords level. ;) Making a campaign is a whole another level of modding. It will come after every unit and battle mechanism are fine tuned and ready to step into the world.
Hi, NekoGenijilan. Here I am, thanks for the hint again! ;)
Thanks. We'll see when the campaign is done. ;)
Hi, Yes I'ts for Medieval II Kingdoms for sure.The mod doesn't use as many variations among units as the original game , so the textures can be higher quality, with same framerate. ;)
Briarius
Sandor joined
This member has provided no bio about themself...