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And I'm really wondering how a new menu design and more ranks make the gameplay better? ^^
It's a bit wrong to assume that these make mod better.
Too much post processing @ 2nd screenshot. But looks good in overall.
Why would you start Death Run from a server's reserved fs_game directory? Mod will derank anybody who does that as othwerwise you would be able to hack your rank or "boost" level with a friend.
I can't help if the game crashes without mod.
This game looks amazing, and I don't only mean graphics, the gameplay, the features and levels are just great. Although it won't run on my PC but it won't stop me from buying this just to support devs :)
It could be pretty much 'infinite', world could be saved in chunks like in minecraft, each chunk is 256x256x256 (three small ints are it's constant dimensions), two ints (32 of 64) will store X & Y location of each chunk. Each object will be placed inside of a chunk, it's location could be stored as a chunk id + 3 floats. Seems pretty easy, isn't it?
I could go on and write a longer comment about how to do it but it would take me a quite much more time.
This should help you: Braxi.org
its online since 1st release...
Actually im one of the guys behind ROTU, after some time we decided to stop working on this SP mod because playing it with AI (nor real players) is not funny.
All servers running Death Run @ Gametracker.com
Ok i will upload files today or tomorrow :D
Jump height changes while pro bunny hooping. Slowdown was removed from game.
Name "The Rising" was taken before in CoD:WaW mod.
It is Zombie AI.
We have much things to do, i'm writting and testing Zombie AI and rest of team is making maps.
IWnet - Infinity Ward Network
IWI - Infinity Ward Image (dds)
iw3mp/sp - CoD4 EXE file
They have obsession with "IW" in name.
No mods and custom maps, f*** iw :/
I want to "move" Quake3 to CoD1 because better engine is here and i want to add some cool new stuff to it.