There is still missing barbed wire, but this should be more durable against artillery fire and also harder for infantry to move over this obstacle.
There is still missing barbed wire, but this should be more durable against artillery fire and also harder for infantry to move over this obstacle.
We are still not focusing for a later war period. Just these assets were ready before. So We think it would be pity to have it just for ourselves ;)
A lot of reaserch and probably more time ;) and engine now can crunch more polygons ;).
Hi, thank you :) . Yes we would like add Ace compatibility.
And we are on BI forum also on Armaholic ;) .
Forums.bistudio.com
Thank you :-)
Thank you :-)
Please read description of picture ;) I just try textures and maps how works ;)
Hi :), thank you for your positive comment :) We work hard as we can but it´s very time consuming :( and ours families suffer :D .
Thank you very much for comment. We hope progress will be spotable and main goal is to polish mod after we release Alpha.
Thanks :-) I hope it will be soon in game :)
Thank you :-) It depend what you can do for us :) Every help is welcome.
Answer is not simple. We would like to have it in mode becouse it is one the most iconic Wehrmacht weapon. But model this canon is very time consuming. We would like to have it, so I think we will have in future with Czechoslovak counter part Protiletadlový kanon vz. 37 .
Hello, thank you for tracking. We hope we can bring some playable content soon. ;)
No :P . It is antichemical suite :) I dont know exact name but is somethink like raincoat against battlegas :) .
We too :D
Yes camo nets where used mainly on heavy fortification,artillery positions. Camo on bunkers depend on locality, there where many camo paterns from only one color camo grey to very colorfull camo which was used on bunkers which where deep insdide country close to Prague.
And additional camo could look like this Foto.turistika.cz :-)
Yes these position had camo mostly from tree branches etc. . Numbers of camonets were insufficient so soldiers had to use what found in nature :) .
It was prevention against airrecon from Wermacht side.
Armyweb.cz
No so good how it should be :-( this is without physx with physx it will be much better. Anyway thank you.
:) Hello it was attempt for a joke. When we said in semptember we dint say in wich semptember ;) .
Now seriously, we have delay about 2 month. Becouse of regular work. But we hope you will stay tune.
Yes it is in North of Czech republice near vilage Marenice Mapa.opevneni.cz
This map is 5km x 5km main part of is light fortification line.
Second map will be 10 km x 10 km with heavy forts :). (near town Kraliky).
Mapa.opevneni.cz
Of course :) 1:1 with real world height map. So every fort object is at same place as in reality. We were few times to recognize terrain in reality and take some photos. In woods there are still trenches from 1938 :-)
Thank you very much. Comments like this keep us motivate :-)
Yes there is download link for A2 OA Beta version.
Version for A3 is not release yet ;)
Yes that would be cool. And it is possible but only on the ground floor. Trenches like thus under surface is possible only as a static ;)
Hello :-)
Yes in future we would like to make whole artillery fortification Horka with interiors. Biggest problem is Arma doesnt support underground :-/ . So we are forced to use teleport... for tunnels connecting objects. But all depends on our free time.
That is concrete bunker for armored cupola for 2x10cm howitzer, which should how ability turn around 360°. But it has been never place becouse of Munich agreement.
It is part of bunker complex which are connected with underground complex.
In the front of picture you can see other bunkers which are part of same bunker komplex called Horka (Berghohe).
What is going to be? Or it is secret? :-)
Branzik
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