I am a electronic music producer and 2D/3D artist, who has made content for games like: Half-Life, Team Fortress 2, Killing Floor, Minecraft and more! I have gone to school for and know a great deal about Adobe Photoshop, and the Adobe suite of programs. I hold and a web design certification or three. I have owned and operated a large (10,000 memeber) Minecraft community, and have created a custom server, texture pack, and plugins for it. Game Softwares and Engines I am current and familiar with are: Hammer Editor(source), Unreal(UDK), Crytek, and more... I currently produce music part time, and recently I have created original mods and content for multiple games including: POKEMON 3D, State Of Decay, Starbound, Skyrim, and more...

Report RSS Killing Floor Crematorium v2.0 (final)

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Well,
I have finally got around to uploading the "finished" version of this map.

Moddb.com
It might not be the best, and most attractive, but It was quite an undertaking, for one person, without a static mesh designer. The map includes some of my personal artowork, on the walls, you will know what I mean, if you play it. That artwork can be seen here: Boyoftheenders.deviantart.com
It does resemble a world war 2 concentration camp Crematorium, reguardless of what some people might say. Learning from mistakes, and moving on to new projects, is all one can expect, from a single, self-taught designer.
Please enjoy my final release of the Crematorium project, I started, as an entry to the Killing Floor Grindhouse mapping contest.
Those who did win a prize and finally, win the contest, did a stellar job, go check my map, and others entry's!

I am now a Community Moderator for DICE's free-to-play project, Battlefield Heroes!
So if you want to know what I'm doing now, come find me at
www.battlefieldheroes.com
Moving on...

Any comments regarding my KF-map, can be left under the file iteslf.
Thanks, and enjoy!

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