Does it have a silencer or it just becomes a silenced weapon, without a proper silencer? I swear that in the game, it has a silencer, but I never found it.
Does it have a silencer or it just becomes a silenced weapon, without a proper silencer? I swear that in the game, it has a silencer, but I never found it.
Can you tell me from where I can download such a program? I can;t find one online. Thanks!
Now you need to make one for ''skinning (action) to previous weapon'', because after I skin a mutant my character always pulls up the pistol, instead of the previous used weapon.
Any way to make it work with RavenAscendants Mags Redux?
I just had this error {Can't open section 'tb_btsh_2',}, and in the logs it
goes like this:
! ERROR: NPC Loadouts | something is wrong in [csky_legend_primary] - wpn_ak105_swamp [3]
! ERROR: NPC Loadouts | something is wrong in [csky_master_primary] - wpn_ak105_swamp [5]
! ERROR: NPC Loadouts | something is wrong in [csky_expert_primary] - wpn_ak105_swamp [4]
Totally screwed up my saves. I know there is some conflicts with [DLTX REQUIERED] BAS extra Weapons, but I have no idea how to fix it. Any clues?
I played with your mod for a few days without any problems, but suddenly Anomaly has started to crash with the error {Can't open section 'tb_btsh_2',} which in the logs says it belongs to one of your mod's files, that somehow is interfering with the ''Rebalanced Squad Loudouts''AND/OR with Anomaly's own NPC loadouts.
! ERROR: NPC Loadouts | something is wrong in [csky_legend_primary] - wpn_ak105_swamp [3]
! ERROR: NPC Loadouts | something is wrong in [csky_master_primary] - wpn_ak105_swamp [5]
! ERROR: NPC Loadouts | something is wrong in [csky_expert_primary] - wpn_ak105_swamp [4]
The only thing is that you cannot disassemble them.
Can you make the same stuff but for overcast? I'll give you a candy!!!
Is there any way to limit severely the loot dropped by the NPCs?
How is this working with Screen Space Shaders? Any conflicts?
Great mod, I cannot see myself playing without it. But it has a small problem, at least for me. It covers the time in the corner of the PDA, so the exact hour is so distorted that you cannot see it anymore. Any way to fix that? Thank you!
To the butcher xD
Great UI, I love it. But how can I delete the starting screen, where you can choose equipment and faction etc? It's the only thing I don't like from it, and I would like to replace it with the one from Modern UI. How can I do that? What files do I need to delete? Probably textures and scripts, I guess. Thank you, great work!
I have the patch installed, and still nothing. Maybe it is in the wrong loading order, but I played a bit with it and nada. The latest patch is Patch 25-Oct-2022, right?
Fort-17 is still not fixed. No magazines for that pistol.
English description, pretty please :))) We want to try new **** :)))
Amazing and very atmospheric. Fantastic work!
Did you find a solution? I am having the same error and I can't find an answer to this.
Yeah, I have the latest BAS installed, and the last version of this mod. It is as if the mags are not properly ''attached'' through code/configs to the weapon. I am doing a ''only Russian weapons'' playthrough, and the FORt-17 is my pistol of choice. I am checking my installed mods for anything that might have a conflict but no luck until now.
They DO exist, but not in my game, lol. The gun cannot load them.
Fort-17 has no mags and the Fort-12 mags are incorrectly named as ''Fort-17 mags''. Probably, like I've read in here, it has something to do with the Pretty Pistols mod or its patch.
Same here. And Fort-17 has no mags. Any chance for a patch?
Equipping certain BAS weapons, such as the VSS ''Merc'', makes the shaders go green, until I press ''L" or I reset the shader preset. Now, the ''L'' key no longer disables the laser anymore. The screen stays normal until I equip another BAS weapon that has the same problem. I had no such problem with the previous BAS version, and I was using the same mods.
Yeah, same here. There is a part of the mod that you can choose not to install in MO2, by selecting individual parts of the mod, but makes the HUD incomplete.
This is an amazing modern UI. I am using it since yesterday, but I have one big problem with it. The game shows a big thin long black (a bit transparent) bar under Grok's body system. It disappears when I open the inventory and comes back when I close it. It is ******* me off xD Any idea what can I do to remove it?
Nvm! It turns up that I have Anomaly 1.5.1. My bad, lol. I downloaded the proper version and all is good!!! Thanks!!!
I am trying to make this work with BAS and it crashes the game. Which is weird, since there is a mod called Expedition where are both integrated. Any ideas?
Probably the answer is somewhere in the comments but I cannot find it, lol. Can I use any magazines and icons mods with Expedition? I'm thinking that anything that is compatible with BAS should work.
It doesn't work. My game is more stable than ever!!!
A small bug that I need to report. Installing a PSO scope on an AK-105 specialist makes the integrated Leopold Red Dot to go from small to tiny. Removing the PSO brings the red dot back to small. Not sure on how many weapons this happens, I'm still early in the game.
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