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Comment History
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Very much appreciated, thanks :)

Good karma+2 votes
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

I left a comment on the merge request, pls have a look and thanks for your help.

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

It is fixed with the last update. Thanks for keeping me updated :)

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

It is merged. Thank you very much for the support!

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

I wish I could but a lot of hooks I am using inside the code are only available in 1.5.2 so releasing a 1.5.1 version would lack a lot of features to the point the addon becomes useless. Maybe you could use "open backpack" + "upgradeable backpack" to cover some of the features at least.

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Could be then conflicting with sprint action I have never tried to double bind the same key so not sure if it is possible to fix. The jar thing to update the inventory weight since anomaly only reacts when items are added/removed from your inventory. Yeah it can become a little buggy sometimes but was the only solution I was able to find. Thanks for the compliment, bro.

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Could be that it is a little unbalanced yes. I built this mod particular with gamma in mind where you have to carry around tons of stuff. But be aware that the upgrades do different things. You can upgrade your inventory weight, your backpack weight (volume) and the multiplier for the weight reduction inside the backpack.

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

aaaah so have tried to upgrade the backpack yourself then I suppose. Good you mention it. I have not implemented nor tested if it would work with upgrading it yourself. Good point here :) something for the next version. Thx

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Haha yes. For now its a very_diry_hack to ensure the carry weight of the inventory is updated accordingly. It will be changed once I have found a better way.

Edit: Regarding your idea. It sounds very good but for now I would have zero clue how to do it.

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Its a little weird that it has worked after all with 1.5.1 since the code is using hooks only available in 1.5.2... hmmm best bet is to update to 1.5.2 and try it out again. If the problem is still there then reach out to me again and I will see what I can do

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Could run the game in debug mode and then bring it to a crash again and send me via pm the whole .log file ?

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Do you have any other addons that could interfere with the same mechanic ? Hard to tell from here whats going on.

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

The strings are now in the xml and open for translation :)

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

FDDA is now optional, just download the new version

Good karma+2 votes
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Crouching is now a flag you can turn on/off in mcm. Regarding the "main key" it is the same as for opening the backpack directly. It only works when you are looting things.

Good karma+2 votes
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Havent tested it but should work fine.

Good karma+2 votes
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

Yes, FDDA is required

Good karma+1 vote
Bluber2
Bluber2 - - 18 comments @ Ultimate Backpacks DLTX 1.2

RESERVED

Good karma+2 votes