Developer of Deus Ex: Revision by night and an ICT student at the Royal Institute of Technology by day. Besides liking Deus Ex I'm a Trekkie with my roots in Star Trek: Voyager.

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Been busy these last few days with real life things, however some things have been done. Pretty small fixes like some added deco to a few places that need it, filtered a few items to not appear on higher difficulties.

Hostages in Catacombs Tunnels in Paris now follow the player until they get close to their base and then make a break for it, and they also don't stand in the T-pose while they are waiting (you could see this with augvision). Also fixed some fire textures not being unlit (wtf) and fixed the disappearing HDTP carcass bug that I accidentally introduced earlier when messing with that.

Harry is done with his playthrough and is fixing up some things (there is ALWAYS thinks to fix, granted they are very small adjustments or issues, but still). Once I've wrapped up some rebuilds for ShipBelow and Cathedral I'll continue my playthrough.

CC is just about done with the textures that needed replacing so I'll get on that as well with swapping out the old ones.

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