Developer of Deus Ex: Revision by night and an ICT student at the Royal Institute of Technology by day. Besides liking Deus Ex I'm a Trekkie with my roots in Star Trek: Voyager.

Report RSS Actually swapping the textures

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So today was actually the day I switched over textures. It began with me running some tests, adding some functionality to the program to prevent accidental screwups. Then I finally began comparing old and new textures to see that the program did a correct job of mathing them up, and if needed I would help it. During testing I realized that I had forgotten to import six textures, then realized that some didn't animate so had to fix that AND I had some issues getting the cmdlet to work.

Finally after it worked and everything was swapped I had to check what maps actually were swapped so prevent committing unchanged stuff into the repo and bloat it. Did some rechecking to see that I had indeed no references left in the map to RevisionTextures. Then the editor began to screw with me and I realized that my UED2 version of RevisionDeco was outdated and had lots of references to the old texture package. Removed those and it all worked. Also swapped out RevisionFoliage and RevisionTexBooks.

Swapped out the misspelled Manderley sign in UnatcoHQ, added in the new bulletin board textures, did some testing, fixed masked textures that I screwed up before, refactored RevisionDeco.u some more to avoid future clashes with RF, also did the same to RevisionMission.

Finally I removed our custom version of DeusExUI.u (old thing that was almost never used anyway) and moved those two small assets that were used over to RevisionUI.u. That file shrunk the Revision footprint by 26MB, then the culled texture packages shrunk it by 101MB. A total reduction of 127MB is not too bad for one day :) Now this thing is as streamlined as it's going to get.

Tomorrow I should write my assignment and take a look at the remaining code bugs (if there is time).

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bjorn98009_91 Author
bjorn98009_91 - - 499 comments

Well 1.9GB is compressed and this is uncompressed, so I guess not much. From the 4.9 GB that is when it's installed and uncompressed I'd say around 200MB since I started paying attention to optimizing and making stuff smaller. Much of that is out of our control since New Vision takes up 2.67GB and HDTP 556MB, but I try the best I can.

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SimonSays
SimonSays - - 105 comments

That's cool bjorn - I've been reading your blogs and am glad to see you are making progress. 4.9gb is not that big of a footprint now a days considering that GTA5 takes up like 60gigs of my hard drive lol.

As always - thanks for taking your time with your work - it has done nothing but boost my confidence in Revision!!!

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bjorn98009_91 Author
bjorn98009_91 - - 499 comments

Well I myself live on a 120GB SSD so over here 200MB matters somewhat. It also of course have the benefit of making the game run smoother, if there is less stuff around there are fewer things to load and optimizing BSP in maps gives better FPS and smaller maps. If any of it's noticeable is another question, but it can't hurt.

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