Thanks for the shaders! I'm porting a game to Windows Phone and I've suffered the poor performance like you... I realize that the custom Mobile->Unlit shader was the problem because when I changed to the normal Diffuse the game started to run smoothly
This is the shader that now I'm using instead of the mobile->unlit
Shader "Custom/UnlitWP" {
Properties {
_MainTex ("Base (RGB)", 2D) = "" {}
}
SubShader {
LOD 20
Pass{
SetTexture[_MainTex]
{
combine texture
}
}
}
}
BewareFish
Victor joined
Is there anything more exciting, entertained and satisfying than the creation of a video game?