The sharp grey things are the Mass Effect bones, in order to make exporting quicker I scale the model to be the same size as the MOW humanskin, then I use the original bones to move the model's parts on the MOW bones. Then I eliminate the original bones, and proceed to skin the model in the parts where it isn't already.
It's quick, easy for most of the models and saves time; I'm pretty sure you can do this with any already rigged model; at least for sure with the ones created for a game based on the engine that Umodel can rip from (it should obviously be the Unity engine).
Running perfectly.
Good work Mr ;)
Thanks m8!
Wow how did you moved the arms so easily the Sharp Triangle likes? I dont have those in my models.
The sharp grey things are the Mass Effect bones, in order to make exporting quicker I scale the model to be the same size as the MOW humanskin, then I use the original bones to move the model's parts on the MOW bones. Then I eliminate the original bones, and proceed to skin the model in the parts where it isn't already.
It's quick, easy for most of the models and saves time; I'm pretty sure you can do this with any already rigged model; at least for sure with the ones created for a game based on the engine that Umodel can rip from (it should obviously be the Unity engine).
perfect ::D
Danke m8!