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Not at all, we are still hard at work!
Thank you very much for your support guys, spread the word!
Thank you for sharing this Turkish007
Gameplay is coming in good time I promise you this!
This is the work of our new concept artist Jon Gadbury. Check out his awesome art here... Jongadbury.wix.com
Thanks for the support guys, it means a great deal. The kickstarter will be coming but later than planned. We will launch when The Somme is ready to tackle such a beast! Until then please stick with us and spread the word.
Hello, to everyone concerned with lack of updates, do not worry, we are still working on the game! We are re-structuring and re-evaluating our current position and making sure the way we move forward will be the right way to go. Life is tough as independent devs and external commitments often have to come first. Fear not we are doing what we can!
The 'war-bonds' are our name for Kickstarter pledges. See what we did there? :) Thank you greatly for the support!
Ah! Tally-ho, Yippety-dip, and Zing Zang Spillip!
Thank You everyone who voted for The Somme! Our first year in and we hit the 100! We are passionate about our fans and can't wait to deliver to you all in the coming year. Good luck to the top 100!
Thanks for the tracking toaster, spread the word!
If this is how you feel then fine. The fact is we are not taking your money and giving it to a charity in 'our' name. Rather you would be giving exactly the same amount in return for our product. The decision of our studio to support a worthy cause dedicated to helping those in crisis (and coincidently were an intrinsic part of the support effort during the Great War itself) will not affect the price point we bring The Somme to our fans. The donation will be made post release by the studio itself whereas the money would normally be in the pockets of our developers and future studio plans. As you said, if you would like to donate directly to the Red Cross, please do (see link above).
This has my attention, love the style +1 tracking!
The realities of any war are always going to be more gruesome and shocking than any game could ever convey. We are respecting the history of the battles and the soldiers who fought in them but we also accept that some creative liberties will need to be taken in regards to the map designs in order to make the game interesting and fun to play. We are doing this by giving extra attention to level design by including elements such as woodlands, ruined villages and natural geological formations. Along with aiming the gameplay mechanics towards teamwork we hope to make a game worth playing.
Curses are made to be broken ;) Thanks for the support, we appreciate it as we push forward!