Wow… Long time between drinks, so to speak. Been busy here working at work, working at home, working on Team Friendship, working on Audio Tours Australia, and working on not becoming a hermit becaue of too much working. Last I mentioned I’d finished the pen & paper level design for Team Friendship. Well that was partially true. You should know I’m absolutely opposed to “feature creep” where irresponsible management bloats a project with extras and new features during development which slowly but surely corrodes the integrity and overall vision of a project, often resulting in a mish-mash of features with no cohesion, no target audience (or rather too many target audiences), no definition, and often the complete collapse (or worse; development limbo) of a project. I’ve worked on projects like that before and, in a word, it’s bad. Really bad. So I was tentative about the big step I wanted to take with Team Friendship. Continue reading...
Single Player
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