Indie game developer, formerly professional, working on a UDK project so keen to get input as well as see what else is happening in the indie world. Say hi!
Long time no update! Been so busy with work and the PC has been a real hassle (time for a new machine?) so I've put up my first video blog (vblog? vlog? vlobologovog?) explaining what's been going on and what I'm going to be doing next. Hope you enjoy!
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Been busy working recently but I’ve had some time to get all 30 of the multiplayer puzzle rooms photoshopped so the level design is neat and tidy. I thought I’d posted a handful of them if you’re curious but I don’t expect them to make much sense without the walkthrough write-up to go with them (that later). This isn’t by any stretch a definitive guide to level design but it works for me. A bit laborious when it’s much more exciting to just jump into the editor and start smashing out levels, but the foresight, groundwork and planning always pays off, especially in regards to cohesion and consistency. Enjoy! ~
See the rest of the pics at the Development Blog...
Wow… Long time between drinks, so to speak. Been busy here working at work, working at home, working on Team Friendship, working on Audio Tours Australia, and working on not becoming a hermit becaue of too much working. Last I mentioned I’d finished the pen & paper level design for Team Friendship. Well that was partially true. You should know I’m absolutely opposed to “feature creep” where irresponsible management bloats a project with extras and new features during development which slowly but surely corrodes the integrity and overall vision of a project, often resulting in a mish-mash of features with no cohesion, no target audience (or rather too many target audiences), no definition, and often the complete collapse (or worse; development limbo) of a project. I’ve worked on projects like that before and, in a word, it’s bad. Really bad. So I was tentative about the big step I wanted to take with Team Friendship. Continue reading...
I've been working on a 4-player co-op puzzle-room game called 'Team Friendship' for the UDK recently so I figured people around these parts might be interested in checking it out and watching the project develop! It's all going well so far and the pen & paper level design phase of all 30 puzzle rooms for ‘Team Friendship‘ is done! Here’s a couple of pics I took of the latest and greatest (maybe just latest):
Yeah it looks like chicken scratch at this stage, but it’s meant to. If I started putting too much emphasis on aesthetics instead of core gameplay at this stage it’ll just end up fundamentally un-fun which will permiate through the rest of the project. Chances are it’ll look rubbish until the eleventh hour, but this is normal enough.