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Comment History
BearAndTheMaidenFair
BearAndTheMaidenFair - - 8 comments @ BaseMod

Hello there!

I suppose it would be better to have it fixed like this for everyone, but it actually is quite easy to do without any mod's intervention, once I realized how. This is how I did it:

On 1.13d:
- open D2Client.dll in hex editor
- search for '83FF 1E' (only the 6 characters, with the space), there should be 5 entries like this in the .dll on this patch, it is the 4th entry we are looking for
- change '1E' into '26' and save

On 1.14d:
- open Game.exe in hex editor
- search for '83FF 1E' - this time it is the first entry
- change '1E' into '26' and save

I used the following info to learn this:
D2mods.info

You can check it on Dac Farren for example, that he actually has his true red colouration after the edit. First backup the files of course, should the entry be different - it certainly is one of them though, somewhere in D2Client.dll for everything prior to 1.14, then in the Game.exe (black square icon).

Maybe You knew all this already, but You could simply include it as a guide in the files of Your mod, I thought, or the file already fixed beforehand.

Good karma+1 vote
BearAndTheMaidenFair
BearAndTheMaidenFair - - 8 comments @ BaseMod

Hello again Devurandom,

Some time ago, You have recommended to me the Diablo II Extended mod. I thank You for that so very much! Vixy actually made the Act V pre-1.10 restoration possible, and coupled with other enhancements from D2 Extended, BaseMod and PlugY, the perfect Diablo II experience is nigh upon me.

There is but one problem, and I thought either You, or someone You know might actually help with this one.

There used to be two monster tables in pre-1.10 times - one for base and one for champion/unique packs - for all difficulties. Now there are three, with N/H difficulty having base and CH/U monsters all jumbled together, since guest monsters became a thing. This is a pity, as especially Act V uses a lovely trick, where an area is populated with some base monster types, and then all of a sudden, You see a pack of other, perhaps higher-tier champion monsters.

We've chatted about this on the D2 Extended mod page, so refer to that if I explained it insufficiently, though You probably knew about this all along anyway.

I wish to ask - would it be possible to create a .dll which changes the game's behaviour into pulling from two monster tables for all three difficulties yet again? This would allow Vixy to perfect the Act V restoration into its true form and I would be overjoyed.

All the best

Good karma+1 vote
BearAndTheMaidenFair
BearAndTheMaidenFair - - 8 comments @ Diablo II: Extended

Now I understand precisely.

It's quite a pity, seeing how cool it is, that the Crystalline Passage is filled with the Frozen Creepers, Succubi and Frenzy-taurs, but the entrance to the Frozen River is suddenly guarded by a champion pack of Snow Drifters.

I will beg other creators and perhaps procure that .dll somewhere.

Nevertheless, I want to thank You so very much. Thanks to Your mod, I have already figured out how to fix the randtransform bug, then I have used Your palette files and Your unique-unique jewellery, and now my Diablo is in full colour!

I'm also using every single add-on from Your mod's fix variant, other than the super-unique recolours (no longer necessary) and the Summoner buff (Blood Raven, Nihlathak etc. are also 'bare').

I've even transitioned from ddraw to glide and installed 'IndirectSound' emulator, and now the game looks and sounds beyond gorgeous. Diablo II is still unsurpassed in my heart, to this very day, and You've helped to cement that even further.

Again, thank You.

Good karma+1 vote
BearAndTheMaidenFair
BearAndTheMaidenFair - - 8 comments @ Diablo II: Extended

What exactly does it mean that the champ/unique monsters on N/H are the same as the basic ones? They have the same attributes as if they weren't champ/unique at all? They look the same? Or they still use the guest monsters?

Regardless, I wish to thank You so much for Your willingness.

Good karma+1 vote
BearAndTheMaidenFair
BearAndTheMaidenFair - - 8 comments @ Diablo II: Extended

Greetings,

I have been referred to You by the creater of the BaseMod, for I have a very particular request, which might be in-line with the spirit of Your mod.

I play Diablo II LoD 1.13 with Pluggy and newly also a little slice of BaseMod. I am basically trying to craft the greatest 'vanilla' D2 experience for myself, and there is but one missing piece.

Act V is, in my estimation, far more ambient and meaningful during normal difficulty, and loses much of its magic when the guest monsters become a thing. The fantasy is broken and it's just skeletons all over again anyway. This is one of the many odd changes of post 1.10 D2, and the only one which truly bothers me.

Would You by any chance be willing to include a new possible feature in your mod, that is the restoration of Act V nightmare and hell difficulties to their pre-1.10 state, but with 1.13 appropriate monster attributes?

If this were possible, and if Your mod allows for individual selection of active components, then I would be able to include this Act V restoration, together with few other features from Your mod (including the unique ring visuals, which I love, or perhaps the unique colors for previously colorless super-uniques), but keep the game intact otherwise - and play the greatest variant of original D2 LoD, that I wish to play.

I know this is a hefty request, but believe me that both I and plenty of other lovers of pre-1.10 D2, who otherwise enjoy most of 1.13 on single-player, would absolutely adore You for bringing the real Act V back!

Best wishes

Good karma+1 vote
BearAndTheMaidenFair
BearAndTheMaidenFair - - 8 comments @ BaseMod

That's alright, it's good that I know it can be done atleast. I just hope I can find someone somewhere who would do it.

Thanks for Your mod once again.

Good karma+1 vote
BearAndTheMaidenFair
BearAndTheMaidenFair - - 8 comments @ BaseMod

Hi, it wasn't as difficult as I first thought, and after some fiddling, everything seems to work perfectly.

I want to thank You, this is a great mod and yet another step to bringing vanilla LoD to perfection (though I'm only using the gamble & trade refresh + the LClickExt from your mod).

I was wondering however - there are some more 'radical' changes or additions available, such as restoring all of the removed SuperUnique monsters - would it be by any chance possible to restore Act V to its pre-1.10 state? I mean, would it be possible to play 1.13 but have Act V Nightmare and Hell contain only the original Act V monsters (but difficulty and 1.13 appropriate)?

The 'Guest Monsters' always seemed like a bloody stain on the ambiance of the glorious Act V for me, and it's just skeletons all over again too. If You could implement such an option into BaseMod, or know any other mod which might achieve this, I would be immensely grateful again.

Thanks for the mod, it's wonderful as is.

Good karma+1 vote
BearAndTheMaidenFair
BearAndTheMaidenFair - - 8 comments @ BaseMod

Hello, I'm playing Diablo II 1.13 with PlugY. Please, what should I do if I want the gamble refresh button and literally nothing else from this mod.

Thank You

(Few comment's down You have said You will not dissect the mod into individual dll's, but if You could by any chance make one for the gamble refresh and post it here, so that PlugY can just easily grab it and load it, I would be immensely grateful. I'm not so good with PCs, that is why I'm asking.)

Good karma+1 vote