:D
Transparency. The effects are all applied to the game world, specifically depth of field and bloom effects. UI which is a transparent entity just the same as loading screens has whatever effects are applied to the background behind it transposed onto it as well.
UI can be masked using different techniques as it is in my updated version however perfect masking is rather difficult.
Only tested on DX10 and 11 sorry.
If you dont mind, could you please add me on discord so we can get that resolved. bareback warrior#4069
No strict requirements, however I would recommend being over 60fps before doing so. All reshades take a certain amount of fps and mine is no different.
Bareback_Warrior
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