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Bananazorz
Bananazorz @ Karelian Front

I recommend you ask from the official Tripwire Interactive forums for some help. There's a ton of guys who might know exactly what's wrong!

Good karma+4 votes
Bananazorz
Bananazorz @ Karelian Front

If you think you've got some talents we could use, drop us a message at our website (http://karelianfront.com/contact) or at our forums (http://karelianfront.com/forum).

Good karma+2 votes
Bananazorz
Bananazorz @ Karelian Front

Well it all depends if we can get them implemented to the game. I'm sure we all would love to have them!

Good karma+1 vote
Bananazorz
Bananazorz @ Karelian Front

We're still going! However very slow at the moment. We're really needing more people!

Good karma+2 votes
Bananazorz
Bananazorz @ Karelian Front

Thanks!

Good karma+1 vote
Bananazorz
Bananazorz @ Forests of Finland

You will ;) Thank you for the support!

Good karma+2 votes
Bananazorz
Bananazorz @ Outmanned, outgunned and still going on

We haven't decided yet whether they can decide if they want to use the Russian equivalent to M/26 when spawning or whether you can only find them from dead Russians.

Good karma+2 votes
Bananazorz
Bananazorz @ Outmanned, outgunned and still going on

Thank you for your support! :)

Good karma+1 vote
Bananazorz
Bananazorz @ Karelian Front

Thanks for the support! And admit it, the game is not that bad either ;)

Good karma+3 votes
Bananazorz
Bananazorz @ Karelian Front

Hey and thank you for your kind words :)

The whole unlock/attachement plan is still pretty much not set in stone. We want to focus on the real gameplay elements more than getting unlocks and other fancy equipment to your rifle. Having something like bayonets or a drum/stick magazine is clearly something that wouldn't be much of a trouble to include, since all it does is it adds some more authenticity to the gameplay. Again, all of this is not set in stone so for most part we will just have to see how it all plays out in the end and how much sense will any individual decision make.

I'll be directing these ideas with the rest of the team and we will probably announce some upcoming features in future blog posts that we will try to post more often from now on.

Thanks for the feedback! We're always happy to hear more of your suggestions!

Good karma+1 vote
Bananazorz
Bananazorz @ Karelian Front

There will probably be some attachements, however the general idea of unlocks to guns is not in our intentions. We will first have to see how individual decisions play out in the final version. And sorry for a late response!

Good karma+1 vote
Bananazorz
Bananazorz @ Shaping up Finland

It's still work in progress so I'm sure you will like the finished maps even more :)

Good karma+1 vote
Bananazorz
Bananazorz @ Shaping up Finland

We have very good history team who pay extreme attention to detail so I'm sure we will not miss any of these points ;) Thanks for the suggestion!

Good karma+1 vote
Bananazorz
Bananazorz @ Shaping up Finland

Hang in there! :) We will keep all of you updated on progress as we go along.

Good karma+1 vote
Bananazorz
Bananazorz @ Karelian Front

If you are asking whether we will have dynamic weather or not, the answer to that is no. At least not by the looks of it. Different kinds of weathers are possible though, such as snow, rain and so on.

Good karma+1 vote
Bananazorz
Bananazorz @ Canyon - Texture tests

Dis I like

Good karma+1 vote
Bananazorz
Bananazorz @ fy_plybox

Brilliant. Awesome job Radu! :P Love this map.

Good karma+1 vote
Bananazorz
Bananazorz @ UPDATE 2* Better displacements

Really goood! :D

Good karma+2 votes
Bananazorz
Bananazorz @ Lumberyard Evacuation

really cool! :) can't wait to play

Good karma+1 vote
Bananazorz
Bananazorz @ AOM Defensive

fail

Good karma+1 vote
Bananazorz
Bananazorz @ Update News 2

You can visit Possessed: Chapter One offical homepage at: Somethingprductions.googlepages.com :)

Good karma+1 vote
Bananazorz
Bananazorz @ Project A.R.C

Cool :D Good job Radu ^^

Good karma+2 votes
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