No beta testing needed currently, but I'm planning a KickStarter campaign soon with a free playable demo.
No beta testing needed currently, but I'm planning a KickStarter campaign soon with a free playable demo.
Final platforms not yet decided, and will depend on both the funding and feedback.
Yep, Windows XP was the main inspiration for this whole project :3
Well, I did release Super Night Riders on Steam, so I restarted working on Project Light since 03/2016!
Thanks :3
Thanks for still following the project :D
Hello! The development on Project Light have been paused since 08/2015, as I've been working on Super Night Riders, which I plan to release soon. I'll return to Project Light just after!
Thanks for your support!
As I'm using Unity, both Mac and Linux / SteamOS versions are planned.
Yep! Also, the interactions and events changes depending on the party leader!
Thanks ^^ Actually, I get this Windows XP remark quite often on this scene :p
For the PC version, the release still planned for later this year. I'll start a Greenlight campaign when the game will be ready. On PC, I'm targeting Steam only for now, possibly more PC platforms later.
Thanks! I will try to lighten the background a bit more.
Yes, the current planned release of the first chapter is this year, not yet decided the exact date though.
Hi!
The particles you see in the sky are actually animated 3D birds. The screenshot is too low res to see them in details, but they are quite visible in animation on a FullHD display (or up). The clouds are low poly 3D models.
Thanks for the offer about the translation, I'll PM you when needed!
Thanks for your support! Actually lots of people are planning to play it on Vita. Noted :)
Thanks :)
Actually, these two games were precisely my inspiration for Night Riders! The gameplay of Hang-On with the art/technical style of Virtua Racing :)
I do have an Unity PRO license, even if it is not mandatory for PlayStation Vita, OUYA, Amazon Fire TV and GameStick.
For the PS4, Xbox One and Wii U, it will depend if the game is accepted by their respective indie programs.
Thanks for your support, and yes, I'm also targeting Steam PCs including Linux.
Hi, long time no see!
Happy that you like the new screenshots! Though, most of these are still work in progress, and even the dialogs might change in the final game.
Hi, I'm working on the first chapter currently, the release date I'm planning is between late December and early Mars, depending on many things.
For the Wii U version, I did contact Nintendo to participate in their indie program, but have not yet received a response. I will recontact them when the game will be ready. I'm Using Unity, so the Wii U port should be simple enough to make.
Thanks for your feedback. Semi-transparent background sounds interesting, worth the try!
neko.works
joined
A one guy indie game studio, making modern nostalgic tributes to some of the greatest retro classics.