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azaremoth
azaremoth Oct 27 2014, 6:23pm replied:

Working on it. I was on holidays, when 98 was released - bad timing ;)

+1 vote   game: The Cursed
azaremoth
azaremoth Nov 25 2013, 2:38pm replied:

Ready and up now :)

+3 votes   game: The Cursed
azaremoth
azaremoth Aug 26 2013, 1:05pm replied:

If you want all bells and whistles (relating to graphics), the computer should have gaming hardware and be from the last 3 years. If you reduce the graphical details it should also run on older computers.

+2 votes   game: The Cursed
azaremoth
azaremoth Mar 17 2013, 4:34pm replied:

You refer to something like DotA? Yes - it is possible (except for the buy-things-in-a-shop thing), but it will be hell of a work.

+2 votes   game: The Cursed
azaremoth
azaremoth Feb 15 2013, 2:19pm replied:

Units tend to move to the position a killed enemy was standing before. I will try to write a widget for that.

+2 votes   game: The Cursed
azaremoth
azaremoth Feb 15 2013, 2:12pm replied:

The kill AI stragglers is included in the game since last version (1.242). Is it not working? When you order units to attack a target they actually should not move closer then firing range. Is that different for you? When they are ordered to move, they will take a direct path, disregarding the range to a near enemy.

+2 votes   game: The Cursed
azaremoth
azaremoth Jan 24 2013, 2:28pm replied:

Works for me. Maybe that was temporary?!

+1 vote   download: The Cursed Installer V 1.242
azaremoth
azaremoth Jan 2 2013, 3:25pm replied:

Sure. But could you specify a little how it should work to fit best? Whenever a ranged unit is ordered to fire at a target it should stop when it comes close enough. So - the units could stop when they are close enough to fire at units that are no designated targets (on/offable by a move option)?

+2 votes   game: The Cursed
azaremoth
azaremoth Nov 21 2012, 4:03pm replied:

Good advice. I have included that option (on by default) in version 1.242. When all AI buildings were killed the remaining units will die.

+1 vote   game: The Cursed
azaremoth
azaremoth Jun 4 2012, 4:38pm replied:

Heavly inspired by the necron pylon - yes =)

+1 vote   media: New artillery defense guns
azaremoth
azaremoth May 31 2012, 5:06pm replied:

You don't need beauty queens on the battlefield ;)

I like the new models! Awesome1

+3 votes   media: 2.5 Soldier Models
azaremoth
azaremoth Apr 22 2012, 9:25am replied:

I am trying to solve this with Rallehop by pm. For others that may have similar problemes - There are several known issues with the Spring engine when playing with ATI cards:

1) make sure you have the latest drivers installed for your graphics card
2) please take a look here: Springrts.com
3) in short: some widgets cause trouble with ATI cards - try to disable the Chili Minimap (F11 + disable the widget)
4) these problemes are caused by the engine / ATI (depending whom you ask ;) ) - I can't do much about it - Sorry

+2 votes   game: The Cursed
azaremoth
azaremoth Jan 4 2012, 1:27pm says:

See bottom of the download description - there are the Links:

"For Linux users: you can install the game manually (as I don't have any idea about creating Linux installation files). First you need to install the Spring Engine for Linux and then put the game content into the Spring\mods directory. You'll have to install maps manually."

I am sorry for the discomfort for Linux users, but I don`t have anybody at hand who could help me with Linux...

+1 vote   download: The Cursed Installer V 1.15
azaremoth
azaremoth Dec 13 2011, 1:13pm replied:

Thx. =)

All units, textures and artworks (besides several explosions/FX that are from Gundam RTS and Spring 1944) are hand-made by me.

+3 votes   game: The Cursed
azaremoth
azaremoth Aug 13 2011, 7:36am replied:

Well - you can activate the first-person view (press "C" like "camera") for any armed unit and stear it then. But is not exactly the same thing...

Most models are much too low poly for a decent FPS I fear. Back in 2002 they would have rocked in a shooter though! ;)

+2 votes   game: The Cursed
azaremoth
azaremoth Jul 31 2011, 6:03am replied:

Actually that is a perfect idea - I'll include that option in the next release =)

+2 votes   game: The Cursed
azaremoth
azaremoth Jun 24 2011, 5:25am says:

Simple makes it easy for new players to learn the game. =) You can take a closer look on the special abities of some units (like auras, jumping cloaking, necromancy,...)- this adds some additional depth to the gameplay.

+1 vote   article: The Cursed 1.12 is out there!
azaremoth
azaremoth Jun 12 2011, 2:43pm replied:

I think it all started with Eliphas Lévi and his book about occultism (without having read it I would call it "bellestristic" from today's point of view). In this book the upside-down pentagram is described as a sign of the devil. In the "old times" the pentagram was always seen as a symbol that protects from demons and sinister forces. That is also true for the upside-down pentagram (the "Drudenfuß"). It was used as a protection against drudes (special demons in the German folklore). People who see a strong sign of evil in the pentagramm just didn't make the effort to educate themselves enough.

The use in my game was not influenced by any real historic/cultural facts about that symbol. The use of it was inspired by other movies and games. Thus there is no religious declaration intended.

+1 vote   game: The Cursed
azaremoth
azaremoth Apr 12 2011, 1:56pm replied:

As I don't have any idea about Linux you need to settle yourself with the Spring Engine's installation tutorials for Linux: Springrts.com

After you have installed the Spring Engine you just need put the content file of the cursed into the "mods" directory. It should look like this: "Spring\mods\cursed_111.sdz"

For a game against the AI you need to install Shard manually (http://darkstars.co.uk/2010/shard-0-31-ballsey) and place these two config files into the directory "Spring\AI\Skirmish\Shard.31-Ballsey\ai\tc":
Azaremoth.supremedesign.org
Azaremoth.supremedesign.org

I hope that helps you. Good luck!

+1 vote   game: The Cursed
azaremoth
azaremoth Mar 20 2011, 2:51pm replied:

It is worth a try. Yeah - I love the Blizzard strategy games - there may be some parallels there ;)

+1 vote   media: The Cursed Promo Video
azaremoth
azaremoth Mar 20 2011, 2:14pm replied:

Some missions are planed - I don't know if it will be enough for a plot though. A new playable faction is not planed right now. I'll focus on adding some naval and hero units next I guess.

+1 vote   download: The Cursed Installer V 1.11
azaremoth
azaremoth Mar 16 2011, 12:26pm replied:

Could you please specify "sad" a little better?

+1 vote   article: The Cursed 1.11 - more stable than ever before!
azaremoth
azaremoth Mar 16 2011, 12:25pm replied:

Oh - yeah - I forgot to post the link. The archive is here:

Azaremoth.supremedesign.org

I do create installers, because they include everything that is needed for a "beginner" (using Windows) to start.

+1 vote   article: The Cursed 1.11 - more stable than ever before!
azaremoth
azaremoth Mar 15 2011, 3:49pm replied:

It is a full installer - you just need to download this one.

+1 vote   download: The Cursed Installer V 1.11
azaremoth
azaremoth Mar 13 2011, 9:41am replied:

I know the screens and videos of the game (actually I should get it some when). The Warhammer, Doom and Warcraft/Starcraft were obviously were some sources of inspiration for my game.

The cursed is a hobby-project and of course no real concurrence to any commercial title. ;)

+1 vote   game: The Cursed
azaremoth
azaremoth Mar 13 2011, 9:37am replied:

The used symbols in the game represent "evil" and "good". The pentagram is a strong symbol for evil and as the undead are also commonly seen as evil the pentagram fits perfectly imho. The same thing is true for the use of black and dark colors for the cursed units.
It is very interesting so see how some people react on a symbol that is more then over-stressed in many films and games though. Not to forget the Gothic and Metal bands and fans…

+2 votes   game: The Cursed
azaremoth
azaremoth Feb 22 2011, 1:17pm replied:

Don't forget the angels and werewolves. ;)

+1 vote   game: The Cursed
azaremoth
azaremoth Feb 17 2011, 11:03am replied:

GeneralKong showed that there is a probleme with the AI "AAI" causing the game to crash. I recomment to use another AI like "Shard" if problemes occur. Moreover check that you are in the Skirmish game mode - the "Sandbox" and "Feature placer" modes (these are for testing and map developement) will probably cause problemes with the skirmish AIs.

+1 vote   game: The Cursed
azaremoth
azaremoth Feb 16 2011, 12:57pm replied:

I changed the icon but I don't see why someone should have any strong feelings about symbols in games. The Cursed contains pure fictional artwork without any real religious or occult statements. A pentagram (you can find some more in game btw.) just fits perfectly to the undead/demonic scenery. I would have used purple flower-symbols if Eliphas Lévi had introduced these as occult symbols that attract sinister forces.

Interestingly I was rather expecting opinions about the usage of real religious symbols like the Christian cross for the priests and paladins. ;)

+2 votes   game: The Cursed
azaremoth
azaremoth Feb 4 2011, 8:49am replied:

I actually shouldn't crash. Can You give me a short summary of what you did to start the game (what lobby options you used) and send me the file called "infolog.txt" from to game directory to azaremoth@web.de please. I'll see if I can find the bug then =)

+2 votes   game: The Cursed
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