Aspiring game designer and programmer, located in Seattle WA. Co-founder of Evenshade Studios, currently developing using Unity.

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atomic_swerve
atomic_swerve Oct 4 2013, 12:59am says:

I'm glad your "sale" boosted your visibility, otherwise I wouldn't have known about this game. I am voting up the Greenlight, and I'm about to bomb my friend network with instructions to do the same. Good luck!

+1 vote   game: Cute Things Dying Violently
atomic_swerve
atomic_swerve Oct 1 2013, 11:00pm says:

I am quite impressed with how much fun I had just with this demo! Normally, I'm not a fan of NES-era platformers, but I like yours. I do have a few points for consideration:

- When you stop running, the character normally slides a bit. Running and then ducking does not slide and instantly cancels motion, which makes approaching Spiders tricky.
- Jumping feels very rough. I expect to float a bit more for a game of that era.
- Stairs are awkward to use with Up/Down, and cause the camera and player to snap unexpectedly to the start of the stairs while completely changing the direction you are moving. I would recommend revisiting that mechanic, and instead making stairs using one-way diagonal platforms you can jump onto and traverse using Left/Right.
- Sometimes, snakes falling off of ledges end up jumping back and forth graphically between their original height and the ground.
- Harpies are very easy to stunlock and kill (compared to other enemies), because they run into your sword.
- I was thrown off a bit by the first enemy you meet requiring a ducking attack - maybe start with a Clayman so that players have a chance to feel out their attack range?

Great work so far, keep it up!

+1 vote   article: Prometheus - The Fire Thief demo released!
atomic_swerve
atomic_swerve Oct 1 2013, 2:45pm replied:

I would definitely try out 1.1 over this one (the original version). It still has issues, but can at least be played through!

+1 vote   download: AfterImage v1.0
atomic_swerve
atomic_swerve Sep 30 2013, 1:51pm says:

For PZ, more realistic lighting = even scarier to play. Loving it! Great work guys!

+13 votes   article: Lighten Up
atomic_swerve
atomic_swerve Sep 29 2013, 1:47pm says:

Test post, please ignore

+1 vote   member: atomic_swerve
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