I am currently attaining a Bachelor's degree in Digital Animation and Game Design. I hope to become a 3D modeler for either a larger company or with some friends making indie games.
This is the >1200 poly helmet after a normal, diffuse, and spec map. All the maps were 1024 and had I more time I would have fixed some issues with the unwrap to get more detail out of that resolution. There are many things I would like to go back and touch up.
This is the >1200 poly helmet after a normal, diffuse, and spec map. All the maps were 1024 and had I more time I would have fixed some issues with the unwrap to get more detail out of that resolution. There are many things I would like to go back and touch up.