"Skill is when luck is customary to"

Comment History  (0 - 30 of 1,557)
Astor 1hour 21mins ago replied:

Updated build should show up the next hours.

+2 votes   mod: C&C Tiberian Sun Crystallized Doom
Astor 22hours 30mins ago replied:

Yes, it's planned for the future. :)

+1 vote   download: Crystallized Doom 1.9.42 Beta (Standalone)
Astor 22hours 31mins ago replied:

Yes 1.9.42 is only T1 and T2.

I am uploading a new Beta with the old file structure (as Windows 7 users have trouble to get it to work), I also added Radar for now to the construction yard as a placeholder.

+2 votes   mod: C&C Tiberian Sun Crystallized Doom
Astor 22hours 59mins ago replied:

That's strange, I am on Windows 8.1 and the DLL works for me. I can play with all 3 DLL possibilities.

Gonna try something.

+1 vote   download: Crystallized Doom 1.9.42 Beta (Standalone)
Astor 23hours 1min ago replied:

That could be a possibility, as one of our members had problems with it's anti virus.

+1 vote   download: Crystallized Doom 1.9.42 Beta (Standalone)
Astor Jan 27 2015, 2:09pm replied:

The DLL which is here included works only in fullscreen. You only have to put it into the folder where your Crystallized Doom.exe location is.

Otherwhise you can try the other DLL fix (from older releases). The one with DDRAW.dll and aqrit.cfg

That one can be found here: Moddb.com

Have you tried using the second DLL?

+1 vote   download: Crystallized Doom 1.9.42 Beta (Standalone)
Astor Jan 27 2015, 1:03pm replied:

Thanks! :)

+3 votes   download: Crystallized Doom 1.9.42 Beta (Standalone)
Astor Jan 26 2015, 9:27pm says:

Changelog is here: Moddb.com

It's too long for the download description.

+4 votes   download: Crystallized Doom 1.9.42 Beta (Standalone)
Astor Jan 26 2015, 8:59pm says:

Download should show up in the next following hours! :)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Jan 26 2015, 7:24pm says:

Here you have the most important changes listed: Moddb.com

I may have forgotten to add a few changes, but it should cover most ones.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Jan 26 2015, 5:43pm replied:

I will upload it the next days, just doing some last minute additions as you can see ^^.

+2 votes   mod: C&C Tiberian Sun Crystallized Doom
Astor Jan 26 2015, 5:42pm replied:

No, the barracks has no sniper rifle anymore (otherwhise it would be OP in T1).

+1 vote   media: Forgotten Barracks
Astor Jan 26 2015, 1:18pm replied:

It depends on what you infiltrate.

Radar = You see anything the enemy sees.
Refinary = You see how much is left at stock.
Power = You see how much power the enemy has.
Production building = You see what the enemy is building.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Jan 25 2015, 7:39am says:

Just using some placeholder graphics for Cruentus...

+2 votes   media: All 4 Tiberium types
Astor Jan 24 2015, 6:31pm says:

I may add some Tiberium details on it later.

+1 vote   media: New Forgotten Power Plant (Concept)
Astor Jan 17 2015, 7:01pm says:

You have to see it in full size, otherwhise those ants are not visible.

+2 votes   media: Concept
Astor Jan 16 2015, 12:30pm replied:

Thanks :)

+1 vote   media: Nod Construction Yard + Buildup
Astor Jan 16 2015, 12:26pm replied:

Next week, but it will be the last update for a while. As I have to go to military service for 6 months, starting in february.

So I will be only on weekends at home till this summer.

+2 votes   mod: C&C Tiberian Sun Crystallized Doom
Astor Jan 2 2015, 12:35pm replied:

This is already fixed in the next update ;)

It was hacked to get working with this mod, because if you add more than three factions to Tiberian Sun it breaks some features of the random map generator, which are now with 1.9.42 fully restored.

A strategy guide will follow with the next release!

+1 vote   download: Crystallized Doom (Standalone) [Outdated]
Astor Dec 29 2014, 1:29pm replied:

Now you know :P

+1 vote   media: Nod Construction Yard + Buildup
Astor Dec 29 2014, 12:58pm replied:

Conyards are already seperated since 1.8.5 Beta ;)

I am already using 4 Conyards, but they all share the same graphics, until now.

+2 votes   media: Nod Construction Yard + Buildup
Astor Dec 29 2014, 12:46pm says:

No building animations yet, but I am thinking of some smoke coming out of the bunker hole maybe and a few lights here and there.

+2 votes   media: Nod Construction Yard + Buildup
Astor Dec 25 2014, 8:10pm replied:

Latest version for public is So just get this:

and this update:

A new massive update will be available soon.

+2 votes   mod: C&C Tiberian Sun Crystallized Doom
Astor Dec 24 2014, 6:33pm replied:

Thank you!

Mod progress was on hold for some weeks now, as we all were busy. But after this small break here, I want to give all of you a nice present :)

+2 votes   mod: C&C Tiberian Sun Crystallized Doom
Astor Dec 11 2014, 7:07pm replied:

What operating system do you have?

What program did you use to unzip the mod?

Did you replaced the mod with a vanilla installation? (Crystallized Doom is complete standalone and does not need Tiberian Sun to work)

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Nov 23 2014, 5:24pm replied:

Naja in diesem fall kann ich wenig tun. Da in meiner aktuellen version was ich zb. habe gehen savegames gar nicht mehr zum laden.

Es ist halt ein großer aufwand diesen fehler zu beheben.

+1 vote   member: Astor
Astor Nov 19 2014, 8:48pm replied:

Grüß dich!

Freut mich das du Spaß an dem Mod hast. Ich habe den fix was du unter "TS_Win8fix" kennst auch dem mod beigefügt, du findest es unter "optional files". Es ist der Ordner DDRAW1.

Das Problem das sich die Auflösung ändert wenn man ein Spiel läd, ist ein generelles Problem von Tiberian Sun. Genauer gesagt habe ich da einen workaround am laufen damit Cabal und Forgotten eigene Ladebildschirme haben. Aber man kann das ganz leicht umstellen. Dazu einfach die SUN.ini mit einem Texteditor öffnen und "AllowModeToggle=yes" auf "AllowModeToggle=no" umstellen und dann sollte das Problem mit der Auflösung nicht mehr auftreten. Natürlich funktionieren die neuen Ladebildschirme dann nicht so wie gedacht (wobei das dann nur ein kleiner Verlust sein wird).

Bezüglich dem Crash nach dem Laden von einem Spielstand, das ist schwer einzuschätzen was genau das ist. Crystallized Doom fummelt sehr viel am Code vom Spiel rum, da sind oft Bereiche dabei wo ich keine Kontrolle (oder nur einen sehr kleinen Einfluss) habe.

+1 vote   member: Astor
Astor Nov 16 2014, 7:15am replied:

You don't need Tiberian Sun for this mod, Crystallized Doom is completly standalone. Just download it, then do the following steps above and start it.

PS: Your english is fine (btw I am from Austria ;) )

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Nov 15 2014, 9:16am replied:


Nice that you like the mod. Not so good that you have problems.

As for Windows 8.1 you need to do a few additional steps to get it to work right.

First add the DDraw.dll and the CFG file from DDraw1 folder to your mod folder (where the game.exe is located)

Then you have to make a shortcut from game.exe

Set that shortcut to start in windowed mode:

(example path)
"D:\Program Files (x86)\EA Games\SUN\Game.exe" -win

Set to 16bit mode, set Admin rights and set XP or Win98 compatibilty (try which one of those works better in terms of performance)

Do NOT set to your highest resolution (i.e desktop resolution)
or game will crash when moving with mouse outside of window

The resolution should be smaller than your native resolution. So if you have 1920x1080 then you have to set to 1900x1050 or something like that.

To change it, just open SUN.ini with notepad.

ScreenWidth=1900 <- set them about 20-50 pixels smaller
ScreenHeight=1050 <- set them about 20-50 pixels smaller

Also graphic details should stay on medium for, on high settings you get WaveClass errors which crash your game (laser hitting bottom of screen will crash game).

Hope this helps!

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor Nov 13 2014, 5:17pm replied:

It's a fast hit & run tank. Low armor, high speed and a strong main cannon.

+1 vote   media: Nameless T3 Nod Tank
Astor Nov 8 2014, 7:15am says:

Hmm, at least I have my Ocarina of Time and Majoras Mask on my PC with HD mods :D


Looks great :)

+5 votes   article: Zelda - Majora's Mask is awaited re-release!
Astor Nov 7 2014, 6:16am says:

Btw next version has fixed Random Map Generator.

You will see working bridges, civilian slider and lifeforms options again.

The problem were the additional factions which broke those logics from the generator. The exe is now hacked to use the proper new values. This is possible thanks to Iran from PPM site.

+1 vote   media: T3 Reaver commanding a troop of husks
Astor Oct 25 2014, 7:29pm replied:

You can get the files from the beta builds, I send you the link for it.

btw, Chubrokoli and Comrade Crimson had 2 matches today. Was fun to watch them. Comrade is just a hard beast to beat.

+1 vote   media: GDI Sidebar + first stuff from T2
Astor Oct 24 2014, 5:41pm replied:

This is just the boring stuff :P

+1 vote   media: A small teaser for future builds
Astor Oct 16 2014, 12:57pm replied:

That's my idea, say hello to bigass jaguar boss :)

+1 vote   media: New Cabal toy!
Astor Oct 16 2014, 12:13pm replied:

I may have to do a small version of this, as it's current size is very big. I may save this big version for campaign. Still nothing is sure about what will be exactly in the next build.

But I promise that latest possible release will be Crystallized Doom's birthday ^^ (so it's very soon).

PS: It's the logo from new Unreal Tournament (2014/15) ;)

+1 vote   media: New Cabal toy!
Astor Oct 14 2014, 3:54pm replied:

You have always the option for smaller sized infantry, just get it from optional folder next time :P

+3 votes   media: Resized dogs
Astor Oct 14 2014, 10:14am replied:


btw Husk has no coat, but his weapon was really very thin, I corrected that right now.

+1 vote   article: Status Report 1.9.41
Astor Oct 14 2014, 4:47am replied:

GDI is most balanced one (call it vanilla if you prefer)
Nod has less health, but is stealthed
Cabal is a slower, armored cyborg but way more expensive
Forgotten can run very fast and can heal on Tiberium

It depends which kind of gameplay you like. With GDI I would recommend classic rushes or APC attacks.

Nod ones can do it on their own, but dogs won't make it easy for them (or any other stealth detection)

Cabal, hmm yes they can run ito a base without fearing to die immediatly, well you get what you pay for right? Their weak spot are AP weapons of course.

Forgotten, if there is a Tiberium field at your way, I would use that. Or you may already made a path with dead Grunts filling the enemy base with Tiberium, so your engineers can heal on their way.

+1 vote   media: All Nod T1 Infantry
Astor Oct 4 2014, 9:38am replied:


+1 vote   media: more test
Astor Sep 26 2014, 1:40pm replied:

Indeed, it's not perfect, I use it as a placeholder ATM.

+1 vote   media: Cabal Sidebar V2
Astor Sep 13 2014, 8:30am replied:

I use some stuff from RA2, like the trees or crates etc.

As for new logic (like how things work in RA2) it won't be possible that easy. RA2 has got Ares (a DLL injector) which gives modder more freedom. TS has HyperPatch, which still is not that far developed than Ares is ATM. But it's going into the right direction.

For now I can just use what's already there. With a lot of dirty tricks to get some things to work (like more factions, weapon logics etc).

+2 votes   media: New Test cameos
Astor Sep 12 2014, 2:54pm replied:

I changed it now, this should fit better ;)

+1 vote   media: GDI sidebar prerelease (almost done)
Astor Sep 11 2014, 3:05pm says:

Are that your trees and bushes?

+1 vote   media: Cliffs
Astor Sep 10 2014, 3:34pm replied:

Are you sure Orange? Here is the video of the crash and explosion. Posted it 6 years ago here.

+1 vote   media: Shit
Astor Aug 31 2014, 5:44pm replied:

Hmm, I thought a lot about it. ATM they are set to no. So they don't team up together against players. If I would enable it again, I think the AI will go nuts vs most players. Especially if they would have to fight against several Cabal AI's. I may need to try it, could be fun.

+1 vote   media: GDI T1 Easy base
Astor Aug 22 2014, 12:26pm replied:

Yes it stands out more than the others, at the end of the road each faction will get it's unique sidebar, but I have to live with them ATM.

+1 vote   media: All faction sidebars
Astor Aug 16 2014, 4:56am replied:

Base spacing is twice as big as vanilla. As you can see the AI has much more free room, but I mostly need it for the walls. As this stops the computer to build those single parts inside it's base. Only problem is that AI bases with high tech levels will get huge.

+1 vote   media: Improved AI walls
Astor Jul 27 2014, 2:16pm replied:

AI build each building only once, exception are power and defense. GDI Watch Towers for example are all cloned so the AI builds more of them. As the GDI AI defense logic works only with upgrade systems (i.e. component towers).

Actually the only prerequisite the AI follows are buildings.

As for units only their tech level is a prerequisite.

+1 vote   media: Fixed GDI AI walls
Astor Jul 22 2014, 7:39pm replied:

More like exploiting the hell of it, adding a playable side to the game is one part, but adding a new playable faction which is completly independant from other sides is another story.

I am experimenting with this the next days a lot. ATM they are just 4 normal factions + 5 GDI clones, with different names.

With the way I added Cabal and the Forgotten, I am only able to add two more faction, for a total size of 6 playable ones which should work for the AI without problems!

+7 factions may get...complicated. I may end up with two GDI, two Nod, one Cabal and one Mutant faction. That should be enough I hope :)

I want to archive something similar like in RA2 with allies & soviets.

+1 vote   media: This may happen in future
Astor Jul 21 2014, 6:16pm replied:

You're one of a few who where since the beginning of this mod here.

So, I say thank you for your long support :)

+1 vote   download: Crystallized Doom (Standalone) [Outdated]
Astor Jul 21 2014, 6:15am replied:


Yes, we noticed while testing - that you would really need such a feature. As the AI can be overwhelming sometimes.

But still, this is far from finished, I have big plans :D

+2 votes   download: Crystallized Doom (Standalone) [Outdated]
Astor May 11 2014, 8:28am replied:

Once I managed to rework the first techlevel from scratch it will go very fast till feature completeness.

I am gratefull for all support people give to me, so I thank you too for your interest :)

+1 vote   download: Crystallized Doom BETA [Outdated]
Astor May 7 2014, 6:37am replied:

The game can't handle more than 100 sidebar images for players, so it's impossible to have more buildings/units at a time.

+1 vote   media: Sting of Freeze begone and more!
Astor Feb 17 2014, 1:00pm replied:

It would be listed in numbers.

0 = none
1 = light
2 = wood
3 = heavy
4 = concrete

+1 vote   media: More examples
Astor Feb 15 2014, 9:12am replied:

That would be nice :)

+1 vote   media: More examples
Astor Feb 13 2014, 6:27pm replied:

That thing can be done, BUT it will change the unit names.

So for example I would change "Disc Thrower" to "Disc Thrower - Infantry - No Armor - Ranged - Slow Movement" or some kind like that. Indeed it would look messy on the sidebar, but you could still disable sidebar texts.

Hmm I look after it.

+2 votes   article: Next update focus
Astor Dec 24 2013, 1:03pm replied:

The new Nod design wont be in this update. It's planned for a bigger later update.

A new interface for Nod/Cabal/Forgotten will be in the update.

+1 vote   media: WIP
Astor Oct 30 2013, 12:08pm replied:

Later today or tomorrow ;)

Final changelog: Moddb.com

+1 vote   media: Sting of Nod explosion bug
Astor Oct 23 2013, 10:18am replied:


Game+Mod without movies 440mb
Movies only 1,35GB

+3 votes   download: Crystallized Doom 1.9.4 Standalone [Outdated]
Astor Oct 23 2013, 3:31am replied:

Already finished, now just awaiting authorisation for the file :)

+2 votes   media: I am coming for you 1.9.4!
Astor Oct 22 2013, 1:12am says:

cheap, use in numbers

good for exploring and infiltrating bases

long range rifle soldier

very fast engineer

armed with AP cannons (very usefull against Cabal!!!)

armed with shotguns and grenades

Tiberian Fiend
very effective against, well everything except air

Dark Angel
stealth, armed with sniper, does have C4

Tiberian Phenix
jumpjet style melee creature, don't think it's weak

evil guys, they want your vehicles and your money from refinaries

Ghost Stalker
armed with a machine gun and C4, a elite version does have a railgun

Ghost Fighter
armed with energy swords, stealthed, fast and does have C4

+2 votes   media: Forgotten Infantry
Astor Oct 22 2013, 12:55am says:

mass production front cyborg

heavy shotgun cyborg

armored cyborg engineer

like old cyborgs in 1.9.3 but little stronger

heavy jumpjet cyborgs

heavy armored "tank" mostly usefull to stop enemy or make him busy

formerly called Plasma Cyborg
anti vehicle

formerly called Advanced Cyborg
stealthed, good for ambushes

Deadly cyborgs with mobile plasma lasers
slow but strong

formerly Cabal Commando
very effective against anything except air

formerly Harbinger
only one buildable, even stronger than Harbinger

Hope this clears a little up ^.^

+1 vote   media: Cabal "Infantry"
Astor Oct 15 2013, 4:59am replied:

Yes Heksus has joined our development team.

+1 vote   media: New Nod design
Astor Oct 12 2013, 11:34pm replied:

Mostly it would be useful with our maps that will be provided with the mod.

Some of them are water based...but for original TS maps the effort wouldn't be really worth :/

ATM I am doing experiments with the AI. If this is going right people may see an AI which repairs bridges, captures neutral tech buildings and promote it's infantry via Armories etc.

+1 vote   media: Naval unit testing
Astor Oct 12 2013, 1:48am replied:

Direct link: Media.moddb.com

Hope it's better for you :)

+1 vote   media: Crystallized Doom Campaign Timeline
Astor Oct 11 2013, 6:16pm replied:

We both play via tunggle together. Our games are about 2-6H long and without problems.

Game is as stable as vanilla (you even get sync error in original TS sometimes)

+1 vote   media: Todays testing
Astor Oct 11 2013, 7:27am replied:

Yes, custom faction MCV's

+2 votes   media: Choose your Side!
Astor Oct 7 2013, 7:14pm replied:

Nemesis is still there of course...it has a new graphic too and is much deadlier than before ;)

+1 vote   media: Armageddon vs new unknown GDI unit
Astor Sep 10 2013, 12:53pm replied:

No, it is indeed at 4,5Ghz (100x45 1,28V with Offset) but for some reason 3D Mark11 does not recognize the specs from my CPU, also it did just read only the 2D clocks of my HD 7950 instead of the 3D ones.

About that 80-20 FPS, that was not for 10.000 units :P (80FPS when not any units visible in landbattles or when looking at sky xD)

With 10.000 units in City I would get about...hmm 10-30 FPS maybe :D.

There are two possibilities in siege battles:

High FPS but units stumble
Low FPS but units move

None of them is good for playing x_x
btw I recommend Radious Total War mods (stops super fast units and fixes some annoying stuff)

+2 votes   group: Total War Game Series Fans !
Astor Sep 9 2013, 4:52pm replied:

13.2 also improves crossfire support for Rome II

+2 votes   group: Total War Game Series Fans !
Astor Sep 9 2013, 4:43pm replied:

I get the following ingame benchmark results

average FPS 40
max FPS 66
min FPS 27

1920x1080 16xAF +Ultra SMAA via SweetFX

Ingame AA off
Texture Ultra
Shadows Medium
Water Extreme
Particles Extreme
Sky Extreme
Vegetation Alpha off
Trees Extreme
Grass Extreme
Unit Size Ultra
Build Details Extreme
Unit Details Very High
Terrain Extreme
DoF Low (I prefer this over high)
Vignette On
Heat Distortion on

With optimized settings I get:
Max 70 FPS
Average 48 FPS
Min 37 FPS

Gras/Trees on High and Particles on Very High, everything else like above. BTW I have a CPU bottleneck (only 85% used in Rome benchmark)
While benchmarking I had Rome II in background xD

btw you are using an old driver 9.12 get 13.12 Beta11! It has optimization for Rome II

+2 votes   group: Total War Game Series Fans !
Astor Sep 9 2013, 6:27am replied:

If you want high graphics in Rome II you will need 3GB of VRAM, Rome is using 2,7GB of my GPU.

I had never any graphical glitches or big performance problems. But yeah I see people complainging with a GTX 650 that they can't handle the game at very high+ settings. What do they want, it's not a high end GPU!?

Also my CPU can handle battles with 10.000 units (FPS never go below 20, but if all move in siege battles they start to stumble a little)

But Rome II is far better with performce than Shogun 2, the multicore support nails it really. I have 50-100% CPU activity, and an i5-2500K @4,5Ghz is not one of the slowest CPU's for gaming. I get with OC about 20 FPS more in average.

+2 votes   group: Total War Game Series Fans !
Astor Sep 8 2013, 5:11pm replied:

Playing Coop campaign...my friend as macedonia and I as awesome Sparta ;)

btw game is running fine on 1920x1080 @ extreme (unit details at very high & shadows at medium) with 80-20fps
+ using custom SweetFX SMAA (performace friendly post AA)

on an i5-2500K @ 4,5Ghz, HD 7950 OC @ 1Ghz and 16GB RAM

+1 vote   group: Total War Game Series Fans !
Astor Jul 6 2013, 5:59pm replied:

I have to investigate this problem.

+1 vote   media: Main Menu
Astor Jun 10 2013, 11:24pm says:

Sony slapped Microsoft several times directly where it hurts, too bad I love Halo & Forza. So I have to wait and see if they change their mind :/ with used games on XB1, if not I am ready to welcome a PS4 @ home.

+2 votes   media: PS4 Wins
Astor May 29 2013, 7:13am replied:

Yeah, the art is not really good, if WW only made them more like the concepts.

This is how the veinhole should have looked in final TS:

+1 vote   media: Cute veinholes
Astor May 25 2013, 9:06am says:

Please remember to delete all files of the old version first!

Some files were removed and are not neccesary anymore.

+1 vote   download: Crystallized Doom 1.9.3 Beta [Outdated]
Astor May 1 2013, 6:40am replied:

I just like this picture :P

+1 vote   media: Cabal & Mutant loading screens
Astor Apr 17 2013, 5:23pm replied:

ATM Dropship acts as a heavy carryall. Also the Kodiak A3 is already ingame as epic aircraft ;)

+1 vote   media: Paradrop for infantry
Astor Apr 17 2013, 12:59pm replied:

I have removed the superweapon from the ICBM in my mod. It acts as a long range artillery now (which is expensive but effective)

+1 vote   media: New weapon possibility for ICBM
Astor Apr 13 2013, 8:59pm replied:

The cloning bug doesn't occour anymore, because I have removed the Mechfactory completly from GDI & Nod. Actually the money hax is just additional starting money for the AI. I can disable it too, but it's better to give the AI a little bonus. Otherwhise they would run too fast out of money.

Just played a MP match with 2 players and 6 AI. Match was over after 2 hours, without any crashes (New AI is just fantastic stable).

+1 vote   article: Info about 1.9.3
Astor Apr 8 2013, 8:30am says:

Please notice!

Crystallized Doom 1.9.2 is only fully tested/optimized with
Tech Level 9/10 and AI Level 1!

Other settings may include bugs/crashes...you have been warned.

+2 votes   download: Crystallized Doom 1.9.2 [Outdated]
Astor Apr 8 2013, 7:47am replied:

I haven't thought about that...hmm a combination of a stealthed paradrop plane with stealth units could be interesting. Need to do some tests about that :)

+1 vote   media: Don't forget your Paradrop Orca!
Astor Mar 31 2013, 10:51pm replied:

News is up :D

+1 vote   download: Crystallized Doom 1.9.1 [Outdated]
Astor Mar 28 2013, 2:02pm replied:

I have no plan, I am investigating it...

+1 vote   article: Update for 1.9 useful?
Astor Mar 28 2013, 5:12am says:

The software reads the data from your motherbord which get the temperature from the build in sensors of the components, if you are really not sure look your temperature in your bios.

Some programs have other offsets set, for example shows Coretemp to me every temp 10° hotter than it is.

Like I said look it up into your bios to compare or try more programs, if more give you the "same" results, than it should be clear.

But you need to notice that's it's mostly impossible to say how hot exactly the CPU is. Most programs just "guess" it.

+2 votes   media: CPU temps?
Astor Jan 27 2013, 8:43am says:

IL2-Sturomvik 1946 I love that damn game :D

I modded it into hell from WWI planes to Cold War Jets.

+1 vote   media: I really don't know why I like them !
Astor Nov 2 2012, 8:48am says:

Zecora is a she o_O didn't noticed that xD

+2 votes   media: NMN - Zecora
Astor Nov 1 2012, 1:49pm says:

This looks really good :D

+1 vote   media: My Little Pony - Friendship Is Magic
Astor Oct 15 2012, 9:43am replied:

I loved that end, it was just awesome :D

+4 votes   media: Far Away From Home
Astor Oct 7 2012, 8:15am says:

Oh a new face for me ;)

+1 vote   member: ChrysalisTheQueen
Astor Oct 2 2012, 8:20am says:

Why does Rarity look angry?

It match her hair good, so what's the matter O_o

+1 vote   media: Mallow Minded
Astor Sep 19 2012, 7:14am says:

Oh it's a Rainbow ^_^

+1 vote   member: Shatackoz
Astor Sep 10 2012, 5:44am replied:

I will give you a note when it happen ;)

But it looks like I had alot of luck with hardware.
My Q6600 was awesome at OC, also my HD 6870 is running at 1Ghz stable :D

My HDDs are both 5 years old and running still awesome with good health.

+1 vote   media: SSD Benchmark
Astor Sep 10 2012, 5:38am replied:

I got a lucky drive :)

+1 vote   media: SSD Benchmark
Astor Sep 10 2012, 5:29am replied:

btw just set the benchmark to 0 not 1 in crystaldiskmark so you can see how it can handle it.

0 = compressed data (mp3 etc...)
1 = uncompressed data (big files)

default is 1 but 1 is only usefull for big data (etc when you copy al ot big files 1gb+)
0 is good to see how the SSD handle the other side of files

SSD with asynchron memory are not that fast with uncompressed data, but they handle compressed very well ;)

It looks like the Agility 3 can catch up a Vertex 3 with compressed files :D

I noticed also that my cable was a SATA III so the SSD is working on full power.

+1 vote   media: SSD Benchmark
Astor Sep 10 2012, 4:53am says:

Zombies @ dentists :D

+5 votes   media: The War Z Screenshots
Astor Sep 8 2012, 11:38pm replied:

I have also disabled now prefetch and superfetch and set up the virtual ram to fixed 8gb
hmm I try again how my speed changed...

+1 vote   media: HDD Raid vs SSD
Astor Sep 8 2012, 11:32pm replied:

I have looked for more information about it, the speeds are alright.

I compared the results with AS SSD Benchmark with global ones and most of them match with my 120GB version they seem legit. I reach 100-450mb/s depending on benchmark.

Win7 already does make a right partition for SSD on a clean install so is everything fine.

+1 vote   media: HDD Raid vs SSD
Astor Sep 8 2012, 8:53pm says:

Hm maybe it could be the SSD alignment? I have read that it could slow down SSD to 50%

+1 vote   media: HDD Raid vs SSD
Astor Sep 8 2012, 7:51pm says:

Deus Ex + Assassins Creed + some new ideas = Remember Me

Can't wait for it! :)

+1 vote   game: Remember Me
Astor Sep 7 2012, 1:00am says:

I just love Twilights facial expression :D

+2 votes   media: The Greatest Drug
Astor Sep 6 2012, 10:51am says:

I have googled Goldsrc and found a video about a remake of Half Life with this engine.


I haven't hearded anything about this engine.

+4 votes   member: JonSplitz
Astor Sep 2 2012, 5:56am says:

Oh thats me :D

+3 votes   media: Rainbow Dash :)
Astor Sep 2 2012, 12:50am replied:

yeah she would jump around like crazy owning all :D

+1 vote   media: Sniper Twilie
Astor Jun 16 2012, 9:17pm replied:

Oh yes that was my question ;)

+1 vote   media: My other PC
Astor Jun 16 2012, 6:56am says:

Are the SATA 6 this one on my extreme3?

1x eSATA 6Gb/s (shared)
2x SATA 6Gb/s RAID 0/1/5/10 (Z68)

+1 vote   media: My other PC
Astor Dec 22 2011, 8:31am replied:

Don't forget the alien basterds and mutants xD

+4 votes   media: LOLOL
Astor Oct 22 2011, 9:40am says:

Great mod, I really like this one ;)

+2 votes   mod: Improved Europa Universalis 3
Astor Sep 4 2011, 5:44am replied:

Just drop the file to your shogun 2 data folder found here X:\...\Steam\SteamApps\common\total war shogun 2\data

You need the latest patch.

+1 vote   download: Ultimate Combat Mod - UCM v0.1RC
Astor Jul 28 2011, 7:39am says:

Wasn't the skyrider a refuel plane?

+1 vote   media: Strike Fighter Squadron 25 - VFA-25
Astor Jul 26 2011, 4:05pm says:

A first downloadable version will come soon, so people will get finally hands on it.

+2 votes   mod: Ultimate Combat Mod - UCM
Astor Jul 18 2011, 11:38am says:

Actually I have seen that you have posted on my mod Crystallized Doom for TS, the promo should be a hint that there will be another project by me for this game, I got many ideas but never started, because of my Far Cry horror mod which later got killed by an error :S

+3 votes   member: Incognito
Astor Mar 10 2011, 10:32am says:

Stronghold 1 and Crusader kick ***! but the sequel sucked really, I want the editor from Stronghold 1 back!

+2 votes   game: Stronghold 3
Astor Mar 4 2011, 6:44am replied:

thanks :)

+2 votes   download: Astor's mappack 1
Astor Feb 28 2011, 8:13am says:

lol I ever thought what there was another VII than Tiger II ala Kingtiger. This tank isn't really well known hmm?

+1 vote   media: Pz.Kpfw. VII Löwe
Astor Feb 28 2011, 8:10am says:

Maybe combine the eagle with the sting

+1 vote   media: My true faction
Astor Oct 8 2010, 3:54pm says:

WTF!? lol, maybe he like negative karma :P

+1 vote   media: Bored i say?
Astor Aug 16 2010, 6:37am says:

Why no Titan??

+1 vote   article: Guess what
Astor Jul 29 2010, 6:47am replied:

OMG, the sounds are awesome and...that's alot!!

thanks :D

+1 vote   media: G-Forc
Astor Jul 27 2010, 7:34am replied:

me too ^^

+3 votes   media: The Mother of Vincols
Astor Jul 26 2010, 5:37am says:

******* crazy :D

+2 votes   media: lolo HIGH RES, you can read small literas too
Astor Jul 20 2010, 4:27pm replied:


+1 vote   media: Forgotten
Astor Jul 20 2010, 3:42pm says:

This is my mobile phone's background photo =P

+3 votes   media: From Red Alert 3
Astor Jul 18 2010, 6:26am says:

What's Arena?? Never heared something about it :?

+2 votes   media: CNC Arena
Astor Jul 8 2010, 12:28pm replied:

The mod is with the campaign not compatible since version 1.4 because I changed some critical things of the game. Now I found a way how to get it working, but it need a lot of testing.

+2 votes   media: The surprise is....a fixed campaign!
Astor Jun 8 2010, 4:26pm replied:

Do NOT change the unit count and don't tick bases on, than it should work.

+1 vote   download: Crystallized Doom 1.9 [Outdated]
Astor Jun 2 2010, 10:52am says:

Nice idea


+1 vote   media: RGB color for AI
Astor May 24 2010, 1:31pm replied:

maybe soon...

+1 vote   download: Crystallized Doom 1.8.8 (BETA)
Astor Apr 17 2010, 1:43pm replied:

at first not, but after the 1.9 release we start working on the campaign.

+1 vote   media: New menu
Astor Apr 11 2010, 4:57pm says:

Good old days... I loved this game when I was younger ;)

+1 vote   media: Rollcage Stage II
Astor Apr 6 2010, 7:20am says:


+2 votes   media: Kira is resting
Astor Apr 6 2010, 7:20am says:

Your cat looks cute, how old is he?

+3 votes   media: My cat
Astor Mar 16 2010, 8:10am says:


+1 vote   media: Halo: Reach MP Trailer
Astor Mar 7 2010, 5:43pm says:

Please note that the hardcore addon is not compatible with this version.

+1 vote   download: Project Nemesis 1.8.5 BETA
Astor Mar 3 2010, 5:00am replied:

Try 1280x1024 that's a good one.

+1 vote   media: Good tactics
Astor Mar 1 2010, 1:17pm replied:

Maybe something like this (just an example):

Core Defender -> deploys to -> Core builder -> undeploys to ->
Core Attacker -> deploys to -> another Core builder -> undeploys to Defender.

Good idea, maybe I do that.

+1 vote   media: Cabal playable side preview (alpha)
Astor Feb 27 2010, 1:03pm replied:

It's just a smaller Nemesis

+1 vote   media: The new Nemesis
Astor Feb 26 2010, 3:16pm replied:

For full version:
just put all files in your SUN folder

For patch:
put the files from the hotfix folder into your SUN folder

+1 vote   download: Project Nemesis 1.8 hotfix+hardcorepatch
Astor Feb 26 2010, 9:02am says:

Taht the harvester blows up with the whole base.

+1 vote   media: Bugged blast
Astor Feb 24 2010, 5:39pm replied:

No it's whitch, google it :P

+2 votes   group: Project Chaos Development
Astor Feb 24 2010, 5:37pm replied:

I am thinking, if I should repleace Nods multi missile with a nuke...like in ra2.

+1 vote   media: Project Nemesis hardcore preview
Astor Feb 20 2010, 8:03am says:

Trainers and things like that :P

+2 votes   article: Hotfix and AI hardcore patch are coming!
Astor Feb 18 2010, 12:05pm says:

This game will be epic :D

+1 vote   media: Halo Reach 7min Game/Engine preview!
Astor Feb 12 2010, 6:04am replied:

This are NOT the real countries, just like I said. They are battleareas.

+1 vote   media: Maybe I find use for this
Astor Feb 11 2010, 5:16pm replied:

This are just battle areas.

+1 vote   media: Maybe I find use for this
Astor Feb 11 2010, 5:14pm replied:

That is included in Firestorm (like in Kanes Wrath), the World Domination Tour, but since the Westwood servers aren't active, it didn't work anymore. I took this from game itselv, it should show the people where the campaign will/could play...

+1 vote   media: Maybe I find use for this
Astor Jan 26 2010, 12:13pm says:

Looks good...

+1 vote   media: Yeah i like this image :D
Astor Jan 26 2010, 9:12am says:

My biggest one is C&C ^^

+1 vote   article: My favourite Games
Astor Jan 22 2010, 11:41am says:

I don't understand why the AI have build so much aircraft!?

+1 vote   media: Is this Normal (Part1)
Astor Jan 19 2010, 1:51pm says:

It's becasue this map is buggy, it. I never noticed that the N64 version is 3D!? 0:
(maybe because when I was a child and didn't know what 3d is and what 2d)

+6 votes   media: Under Siege C&C mission on Nintendo64
Astor Jan 6 2010, 12:59pm says:

I think the Mammoths would be better, if they would have longer range than the Conquerors. They shot before the Mammoths so they get owned very fast. I would say if the Mammoth have 4 railguns (two left and two right) the mg, rockets with longer range and the upgrades (disc,aa-railguns or maybe a juggernaut weapon upgrade, than they could have a chance.

+2 votes   media: 10vs10
Astor Jan 3 2010, 9:00pm says:

How old is this heli now? This is a very old model.

+1 vote   media: The Comanche
Astor Jan 1 2010, 8:39am says:

WoW! Thats by hand, you have talent.

+3 votes   media: My Work
Astor Dec 28 2009, 1:22pm replied:

If we could enable it without problems/crashes then sure.

+1 vote   article: Updateinfo for 1.6
Astor Dec 25 2009, 7:55pm replied:

Huhh, I got a shock when I saw it, lol.

0 votes   media: Tiberium Essence v 1.4
Astor Dec 23 2009, 4:30pm says:

Nice, I like it.

+1 vote   media: Tiberium Essence v 1.4
Astor Dec 22 2009, 7:26am replied:

Of course Nod!

+1 vote   media: Who will win?
Astor Dec 17 2009, 6:11am replied:

You can use irfanview to convert all types of images, and it' free.

+1 vote   media: The 1.5 beta start screen
Astor Dec 15 2009, 2:30pm replied:

I will include them with 1.52 for you. Can you edit .pcx files? If not, I add the .png files.

+1 vote   media: The 1.5 beta start screen
Astor Dec 15 2009, 2:26pm replied:

Only obelisk of darkness, scorpion and shrike are deadly against it.

+2 votes   media: Paradropped units in TS
Astor Dec 13 2009, 2:30pm replied:

It's not so easy because the text what you see, back, exit, load mission, etc. are images. So if I change the whole background, you can see the old background behind the text, and that doesn't look so good.

+1 vote   media: The 1.5 beta start screen
Astor Dec 10 2009, 11:31am replied:

A beta? Maybe I will release one. I think I will update some new images, because they aren't really up to date.

+1 vote   article: News about next Update for PN *UPDATED*
Astor Dec 7 2009, 6:42am says:

I don't want to kill them or something like that, I only hate that they buy and closed Westwood, Pandemic etc... There are also some good games, like Generals, BFMEII,...

+2 votes   article: EA haters/Anti-EA
Astor Dec 3 2009, 5:03pm says:

I don't know if you guys know this, this mech is the titan mkIII.

+1 vote   media: Command and Conquer Tiberium
Astor Dec 2 2009, 11:24am says:

Looks like an older version of the B-52. lol
Nice bomber.

+1 vote   media: Typolev 95
Astor Nov 30 2009, 1:38pm says:

The reason for the hang up is the AI. I have fixed it a little bit in 1.3, so the AI won't build too many units at the time. That with the savegames, I don't know why they don't work (also on my pc) but I will try to fix it.

+1 vote   article: Details for 1.3
Astor Nov 30 2009, 9:53am says:

Nice map, but I also think that the bridge should be deleted. Make something like a bypass.

+2 votes   download: Tiberium Planet
Astor Nov 29 2009, 4:30am says:

This looks awsome!

+1 vote   media: Halo 3 Hayabusa helmet
Astor Nov 29 2009, 4:22am says:

I can't wait for 2010! There will be so cool games like, BC2, Mass Effect2, Crysis2 and Cod7!

+2 votes   media: Welcome to Bad Company
Astor Nov 29 2009, 4:21am says:

They are also in HAWX.

+2 votes   media: Welcome to Bad Company
Astor Nov 28 2009, 4:52pm says:

Looks really scary!

+1 vote   media: The Kraken - Monster of the Deep
Astor Nov 26 2009, 12:44pm says:

That is the Nemesis, GDI strongest mech.

+2 votes   media: Project Nemesis 1.2
Astor Nov 20 2009, 9:18am says:

Double Railgun + Rockets = Unbeatable!

+1 vote   media: The Nemesis and Mammoth Tank
Astor Nov 19 2009, 12:43pm says:

This is ******* awsome!! Looks really good.

+2 votes   media: Some nice pics
Astor Nov 11 2009, 3:11pm says:


+1 vote   media: New pics of underwater prototype
Astor Nov 10 2009, 1:59pm replied:

It's not in the game, but if you look in rules ini you find it, also a artillery for allies.

+1 vote   media: westwood concept art
Astor Nov 10 2009, 11:39am says:

In RA2 there is a hidden Light Tank of the Sovjets, it looks a bit like this tank.

+1 vote   media: westwood concept art
Astor Nov 10 2009, 9:15am says:

Good old RA2 days...

+1 vote   media: Double Barreled Tanks
Astor Nov 9 2009, 1:03pm says:

Great video!!! it't really awsome!

+1 vote   media: TANKS
Astor Nov 7 2009, 5:32pm says:

Asian guerilla tactics...

+4 votes   media: Kitaici
Astor Nov 7 2009, 5:27pm replied:

Don't know us said nothing about it, i think so :).

+1 vote   media: Underwater Prototype Tank
Astor Nov 7 2009, 1:55pm says:

They like each other :)

+1 vote   media: Tank accidents
Astor Nov 7 2009, 1:42pm says:

There is the cannon,Is it that thing on the right side of the image?

+1 vote   media: Sweden Strv-104
Astor Nov 7 2009, 1:20pm replied:

lol gay paint!

+1 vote   media: Georgian T-72
Astor Nov 7 2009, 10:57am says:

yes, I really like this bomber.

+1 vote   media: B-52
Astor Nov 6 2009, 2:42pm says:

This is really sad...

+1 vote   media: A B-52 bomber crash
Astor Nov 5 2009, 10:25am says:

That two fighters at the end of the video, that is the best one. How hight do you think was the fighter?

PS: That's the name of the first jet on the carrier?

+1 vote   media: A short video about some cool guys
Astor Nov 5 2009, 10:22am says:

aha, now I know who build the F-2. It's a great fighter in HAWX!

+1 vote   media: Mitsubishi F-2
Astor Nov 4 2009, 3:53pm says:

I don't know why there are 3 carrier, I thought it is normal that every fleet has only one or in bigger fleets 2 carrier? Or is that wrong?

+1 vote   media: Some nice images
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Jan 28, 2015
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