"Skill is when luck is customary to"

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Astor
Astor 10hours 39mins ago replied:

That's a major problem, you need the DDRAW1 fix which chan be found in optional files. Install the fix following this instructions: Moddb.com

This should remove the invisible menu bug, as I have it too without the fix.

PS: This fixes also performance!

+1 vote     download: Crystallized Doom 1.9.40.2 (Standalone)
Astor
Astor 10hours 43mins ago replied:

That's a major problem of TS and Win 7/8, you need the DDRAW1 fix which can be found in optional files (from Crystallized Doom). Put the file ddraw.dll and aqrit.cfg into your game folder. Then set up all settings as mentioned here: Moddb.com

This should remove the invisible menu bug, as I have it too without the fix.

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Oct 24 2014, 5:41pm replied:

This is just the boring stuff :P

+1 vote     media: A small teaser for future builds
Astor
Astor Oct 24 2014, 3:50pm replied:

Yeah, Devourers are quite cool units.

+1 vote     media: GDI Radar animation
Astor
Astor Oct 24 2014, 3:08pm says:

With 1.9.42 stuff will get more interesting ;)

+4 votes     media: A small teaser for future builds
Astor
Astor Oct 23 2014, 9:33pm says:

Release is in range, closed beta tests are already in progress. So it won't take much time till public release :)

+2 votes     media: GDI Radar animation
Astor
Astor Oct 21 2014, 7:57am replied:

Yes, this is a Forgotten unit.

+1 vote     media: All Grunt voice quotes
Astor
Astor Oct 20 2014, 12:28pm replied:

This is really strange, I downloaded the file right now. I could extract it and the game starts fine. I wonder what the problem might be.

I just know for future releases I will be using zip instead (causes less problems for many). The download will get a little bigger, but well - that should work. Or even better a custom installer.

+1 vote     download: Crystallized Doom 1.9.40.2 (Standalone)
Astor
Astor Oct 19 2014, 9:12am replied:

Yes each one has it's own stats, but I can't say the exact differinces right now, as that is still in testing phase.

+1 vote     media: Hellhound vs Nod dog size comparison
Astor
Astor Oct 18 2014, 5:41pm says:

Skirmish/MP version of Jaguar will be sized down.

Cabal Creeper (Terror Drones) will be moved to T2 instead, all other will stay T1.

Husk got new graphics. Penetrator replaced the Vanguard (which is now T2). Informer is new Cabal spy and the well known armored engineer Ascentor is still the same all know.

+1 vote     media: All Cabal T1 Infantry
Astor
Astor Oct 16 2014, 4:59pm says:

Oh, and you can see the new Forgotten Mechanic (Engineer) too.

+1 vote     media: New Forgotten Explorer
Astor
Astor Oct 16 2014, 1:02pm replied:

haha, nicht dein ernst oder xD

+1 vote     member: Astor
Astor
Astor Oct 16 2014, 12:57pm replied:

That's my idea, say hello to bigass jaguar boss :)

+1 vote     media: New Cabal toy!
Astor
Astor Oct 16 2014, 12:13pm replied:

I may have to do a small version of this, as it's current size is very big. I may save this big version for campaign. Still nothing is sure about what will be exactly in the next build.

But I promise that latest possible release will be Crystallized Doom's birthday ^^ (so it's very soon).

PS: It's the logo from new Unreal Tournament (2014/15) ;)

+1 vote     media: New Cabal toy!
Astor
Astor Oct 15 2014, 5:08pm says:

Dogs are just snacks for this thing :P

+3 votes     media: New Cabal toy!
Astor
Astor Oct 15 2014, 1:33pm replied:

I hope that's true, then this problem would be history too. But the most feature I am looking forward is the unit limit. ATM game supports 100 buildable units of each type (100 vehicels, 100 aircraft, 100 infantry). I already am at the end with vehicels (many moved to campaign only ATM). This limit will be increased to 200.

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Oct 14 2014, 3:54pm replied:

You have always the option for smaller sized infantry, just get it from optional folder next time :P

+3 votes     media: Resized dogs
Astor
Astor Oct 14 2014, 10:14am replied:

Moddb.com

btw Husk has no coat, but his weapon was really very thin, I corrected that right now.

+1 vote     article: Status Report 1.9.41
Astor
Astor Oct 14 2014, 10:11am says:

Here you can see both sets, normal and small.

+3 votes     media: Resized dogs
Astor
Astor Oct 14 2014, 4:47am replied:

GDI is most balanced one (call it vanilla if you prefer)
Nod has less health, but is stealthed
Cabal is a slower, armored cyborg but way more expensive
Forgotten can run very fast and can heal on Tiberium

It depends which kind of gameplay you like. With GDI I would recommend classic rushes or APC attacks.

Nod ones can do it on their own, but dogs won't make it easy for them (or any other stealth detection)

Cabal, hmm yes they can run ito a base without fearing to die immediatly, well you get what you pay for right? Their weak spot are AP weapons of course.

Forgotten, if there is a Tiberium field at your way, I would use that. Or you may already made a path with dead Grunts filling the enemy base with Tiberium, so your engineers can heal on their way.

+1 vote     media: All Nod T1 Infantry
Astor
Astor Oct 14 2014, 2:56am replied:

That two dogs will look really cute compared to the mutant one xD.

+1 vote     media: All GDI T1 Infantry
Astor
Astor Oct 14 2014, 2:55am replied:

Because Dogs will get now a more important role, especially after your Watch Towers aren't that effective against stealth detection in future anymore ^^.

+1 vote     media: All Nod T1 Infantry
Astor
Astor Oct 13 2014, 6:10pm replied:

Just wait for the Forgotten dog, it's quite a beast :P

+1 vote     media: All GDI T1 Infantry
Astor
Astor Oct 13 2014, 5:44pm says:

Techlevel 1 will be a lot of fun with infantry :)

+1 vote     media: All GDI T1 Infantry
Astor
Astor Oct 13 2014, 1:38pm says:

This time I tried to combine old/new ones + some new stuff added.

Sell, power, waypoint and repair buttons will be new made.

btw Vanguard was moved back to T2, as it's impossible to get him proper working on T1. Now Cabal got a new cyborg for T1, fits also a lot better with the Husks.

+1 vote     media: Cabal sidebar (improved)
Astor
Astor Oct 12 2014, 5:11pm replied:

Ohhh yess, that's true with the tastes >.<

I try to make the Cabal one darker, as you guys are right with the brightness.

Nod didn't change, Forgotten has only changed power bars. With GDI I try a mix between old and new.

+2 votes     media: Old WIP vs New WIP sidebars comparison
Astor
Astor Oct 12 2014, 4:06pm replied:

Thanks :)

+1 vote     member: Astor
Astor
Astor Oct 12 2014, 1:18pm replied:

Hmm, need to do something with the GDI one.

+2 votes     media: Old WIP vs New WIP sidebars comparison
Astor
Astor Oct 12 2014, 1:09pm says:

OMG fastest comments ever xD

+2 votes     media: Old WIP vs New WIP sidebars comparison
Astor
Astor Oct 7 2014, 8:37pm says:

I sent you a PM.

+1 vote     member: Twilio
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