"Skill is when luck is customary to"
Updated build should show up the next hours.
Yes, it's planned for the future. :)
Yes 1.9.42 is only T1 and T2.
I am uploading a new Beta with the old file structure (as Windows 7 users have trouble to get it to work), I also added Radar for now to the construction yard as a placeholder.
That's strange, I am on Windows 8.1 and the DLL works for me. I can play with all 3 DLL possibilities.
Gonna try something.
That could be a possibility, as one of our members had problems with it's anti virus.
The DLL which is here included works only in fullscreen. You only have to put it into the folder where your Crystallized Doom.exe location is.
Otherwhise you can try the other DLL fix (from older releases). The one with DDRAW.dll and aqrit.cfg
That one can be found here: Moddb.com
Have you tried using the second DLL?
Changelog is here: Moddb.com
It's too long for the download description.
Download should show up in the next following hours! :)
Here you have the most important changes listed: Moddb.com
I may have forgotten to add a few changes, but it should cover most ones.
I will upload it the next days, just doing some last minute additions as you can see ^^.
No, the barracks has no sniper rifle anymore (otherwhise it would be OP in T1).
It depends on what you infiltrate.
Radar = You see anything the enemy sees.
Refinary = You see how much is left at stock.
Power = You see how much power the enemy has.
Production building = You see what the enemy is building.
Just using some placeholder graphics for Cruentus...
I may add some Tiberium details on it later.
You have to see it in full size, otherwhise those ants are not visible.
Next week, but it will be the last update for a while. As I have to go to military service for 6 months, starting in february.
So I will be only on weekends at home till this summer.
This is already fixed in the next update ;)
It was hacked to get working with this mod, because if you add more than three factions to Tiberian Sun it breaks some features of the random map generator, which are now with 1.9.42 fully restored.
A strategy guide will follow with the next release!
Now you know :P
Conyards are already seperated since 1.8.5 Beta ;)
I am already using 4 Conyards, but they all share the same graphics, until now.
No building animations yet, but I am thinking of some smoke coming out of the bunker hole maybe and a few lights here and there.
Latest version for public is 18.104.22.168. So just get this:
and this update:
A new massive update will be available soon.
Mod progress was on hold for some weeks now, as we all were busy. But after this small break here, I want to give all of you a nice present :)
What operating system do you have?
What program did you use to unzip the mod?
Did you replaced the mod with a vanilla installation? (Crystallized Doom is complete standalone and does not need Tiberian Sun to work)
Naja in diesem fall kann ich wenig tun. Da in meiner aktuellen version was ich zb. habe gehen savegames gar nicht mehr zum laden.
Es ist halt ein großer aufwand diesen fehler zu beheben.
Freut mich das du Spaß an dem Mod hast. Ich habe den fix was du unter "TS_Win8fix" kennst auch dem mod beigefügt, du findest es unter "optional files". Es ist der Ordner DDRAW1.
Das Problem das sich die Auflösung ändert wenn man ein Spiel läd, ist ein generelles Problem von Tiberian Sun. Genauer gesagt habe ich da einen workaround am laufen damit Cabal und Forgotten eigene Ladebildschirme haben. Aber man kann das ganz leicht umstellen. Dazu einfach die SUN.ini mit einem Texteditor öffnen und "AllowModeToggle=yes" auf "AllowModeToggle=no" umstellen und dann sollte das Problem mit der Auflösung nicht mehr auftreten. Natürlich funktionieren die neuen Ladebildschirme dann nicht so wie gedacht (wobei das dann nur ein kleiner Verlust sein wird).
Bezüglich dem Crash nach dem Laden von einem Spielstand, das ist schwer einzuschätzen was genau das ist. Crystallized Doom fummelt sehr viel am Code vom Spiel rum, da sind oft Bereiche dabei wo ich keine Kontrolle (oder nur einen sehr kleinen Einfluss) habe.
You don't need Tiberian Sun for this mod, Crystallized Doom is completly standalone. Just download it, then do the following steps above and start it.
PS: Your english is fine (btw I am from Austria ;) )
Nice that you like the mod. Not so good that you have problems.
As for Windows 8.1 you need to do a few additional steps to get it to work right.
First add the DDraw.dll and the CFG file from DDraw1 folder to your mod folder (where the game.exe is located)
Then you have to make a shortcut from game.exe
Set that shortcut to start in windowed mode:
"D:\Program Files (x86)\EA Games\SUN\Game.exe" -win
Set to 16bit mode, set Admin rights and set XP or Win98 compatibilty (try which one of those works better in terms of performance)
Do NOT set to your highest resolution (i.e desktop resolution)
or game will crash when moving with mouse outside of window
The resolution should be smaller than your native resolution. So if you have 1920x1080 then you have to set to 1900x1050 or something like that.
To change it, just open SUN.ini with notepad.
ScreenWidth=1900 <- set them about 20-50 pixels smaller
ScreenHeight=1050 <- set them about 20-50 pixels smaller
Also graphic details should stay on medium for 22.214.171.124, on high settings you get WaveClass errors which crash your game (laser hitting bottom of screen will crash game).
Hope this helps!
It's a fast hit & run tank. Low armor, high speed and a strong main cannon.
Hmm, at least I have my Ocarina of Time and Majoras Mask on my PC with HD mods :D
Looks great :)
Btw next version has fixed Random Map Generator.
You will see working bridges, civilian slider and lifeforms options again.
The problem were the additional factions which broke those logics from the generator. The exe is now hacked to use the proper new values. This is possible thanks to Iran from PPM site.
You can get the files from the beta builds, I send you the link for it.
btw, Chubrokoli and Comrade Crimson had 2 matches today. Was fun to watch them. Comrade is just a hard beast to beat.
This is just the boring stuff :P
That's my idea, say hello to bigass jaguar boss :)
I may have to do a small version of this, as it's current size is very big. I may save this big version for campaign. Still nothing is sure about what will be exactly in the next build.
But I promise that latest possible release will be Crystallized Doom's birthday ^^ (so it's very soon).
PS: It's the logo from new Unreal Tournament (2014/15) ;)
You have always the option for smaller sized infantry, just get it from optional folder next time :P
btw Husk has no coat, but his weapon was really very thin, I corrected that right now.
GDI is most balanced one (call it vanilla if you prefer)
Nod has less health, but is stealthed
Cabal is a slower, armored cyborg but way more expensive
Forgotten can run very fast and can heal on Tiberium
It depends which kind of gameplay you like. With GDI I would recommend classic rushes or APC attacks.
Nod ones can do it on their own, but dogs won't make it easy for them (or any other stealth detection)
Cabal, hmm yes they can run ito a base without fearing to die immediatly, well you get what you pay for right? Their weak spot are AP weapons of course.
Forgotten, if there is a Tiberium field at your way, I would use that. Or you may already made a path with dead Grunts filling the enemy base with Tiberium, so your engineers can heal on their way.
Indeed, it's not perfect, I use it as a placeholder ATM.
I use some stuff from RA2, like the trees or crates etc.
As for new logic (like how things work in RA2) it won't be possible that easy. RA2 has got Ares (a DLL injector) which gives modder more freedom. TS has HyperPatch, which still is not that far developed than Ares is ATM. But it's going into the right direction.
For now I can just use what's already there. With a lot of dirty tricks to get some things to work (like more factions, weapon logics etc).
I changed it now, this should fit better ;)
Are that your trees and bushes?
Are you sure Orange? Here is the video of the crash and explosion. Posted it 6 years ago here.
Hmm, I thought a lot about it. ATM they are set to no. So they don't team up together against players. If I would enable it again, I think the AI will go nuts vs most players. Especially if they would have to fight against several Cabal AI's. I may need to try it, could be fun.
Yes it stands out more than the others, at the end of the road each faction will get it's unique sidebar, but I have to live with them ATM.
Base spacing is twice as big as vanilla. As you can see the AI has much more free room, but I mostly need it for the walls. As this stops the computer to build those single parts inside it's base. Only problem is that AI bases with high tech levels will get huge.
AI build each building only once, exception are power and defense. GDI Watch Towers for example are all cloned so the AI builds more of them. As the GDI AI defense logic works only with upgrade systems (i.e. component towers).
Actually the only prerequisite the AI follows are buildings.
As for units only their tech level is a prerequisite.
More like exploiting the hell of it, adding a playable side to the game is one part, but adding a new playable faction which is completly independant from other sides is another story.
I am experimenting with this the next days a lot. ATM they are just 4 normal factions + 5 GDI clones, with different names.
With the way I added Cabal and the Forgotten, I am only able to add two more faction, for a total size of 6 playable ones which should work for the AI without problems!
+7 factions may get...complicated. I may end up with two GDI, two Nod, one Cabal and one Mutant faction. That should be enough I hope :)
I want to archive something similar like in RA2 with allies & soviets.
You're one of a few who where since the beginning of this mod here.
So, I say thank you for your long support :)
Yes, we noticed while testing - that you would really need such a feature. As the AI can be overwhelming sometimes.
But still, this is far from finished, I have big plans :D
Once I managed to rework the first techlevel from scratch it will go very fast till feature completeness.
I am gratefull for all support people give to me, so I thank you too for your interest :)
The game can't handle more than 100 sidebar images for players, so it's impossible to have more buildings/units at a time.
It would be listed in numbers.
0 = none
1 = light
2 = wood
3 = heavy
4 = concrete
That would be nice :)
That thing can be done, BUT it will change the unit names.
So for example I would change "Disc Thrower" to "Disc Thrower - Infantry - No Armor - Ranged - Slow Movement" or some kind like that. Indeed it would look messy on the sidebar, but you could still disable sidebar texts.
Hmm I look after it.
The new Nod design wont be in this update. It's planned for a bigger later update.
A new interface for Nod/Cabal/Forgotten will be in the update.
Later today or tomorrow ;)
Final changelog: Moddb.com
Game+Mod without movies 440mb
Movies only 1,35GB
Already finished, now just awaiting authorisation for the file :)
cheap, use in numbers
good for exploring and infiltrating bases
long range rifle soldier
very fast engineer
armed with AP cannons (very usefull against Cabal!!!)
armed with shotguns and grenades
very effective against, well everything except air
stealth, armed with sniper, does have C4
jumpjet style melee creature, don't think it's weak
evil guys, they want your vehicles and your money from refinaries
armed with a machine gun and C4, a elite version does have a railgun
armed with energy swords, stealthed, fast and does have C4
mass production front cyborg
heavy shotgun cyborg
armored cyborg engineer
like old cyborgs in 1.9.3 but little stronger
heavy jumpjet cyborgs
heavy armored "tank" mostly usefull to stop enemy or make him busy
formerly called Plasma Cyborg
formerly called Advanced Cyborg
stealthed, good for ambushes
Deadly cyborgs with mobile plasma lasers
slow but strong
formerly Cabal Commando
very effective against anything except air
only one buildable, even stronger than Harbinger
Hope this clears a little up ^.^
Yes Heksus has joined our development team.
Mostly it would be useful with our maps that will be provided with the mod.
Some of them are water based...but for original TS maps the effort wouldn't be really worth :/
ATM I am doing experiments with the AI. If this is going right people may see an AI which repairs bridges, captures neutral tech buildings and promote it's infantry via Armories etc.
Direct link: Media.moddb.com
Hope it's better for you :)
We both play via tunggle together. Our games are about 2-6H long and without problems.
Game is as stable as vanilla (you even get sync error in original TS sometimes)
Yes, custom faction MCV's
Nemesis is still there of course...it has a new graphic too and is much deadlier than before ;)
No, it is indeed at 4,5Ghz (100x45 1,28V with Offset) but for some reason 3D Mark11 does not recognize the specs from my CPU, also it did just read only the 2D clocks of my HD 7950 instead of the 3D ones.
About that 80-20 FPS, that was not for 10.000 units :P (80FPS when not any units visible in landbattles or when looking at sky xD)
With 10.000 units in City I would get about...hmm 10-30 FPS maybe :D.
There are two possibilities in siege battles:
High FPS but units stumble
Low FPS but units move
None of them is good for playing x_x
btw I recommend Radious Total War mods (stops super fast units and fixes some annoying stuff)
13.2 also improves crossfire support for Rome II
I get the following ingame benchmark results
average FPS 40
max FPS 66
min FPS 27
1920x1080 16xAF +Ultra SMAA via SweetFX
Ingame AA off
Vegetation Alpha off
Unit Size Ultra
Build Details Extreme
Unit Details Very High
DoF Low (I prefer this over high)
Heat Distortion on
With optimized settings I get:
Max 70 FPS
Average 48 FPS
Min 37 FPS
Gras/Trees on High and Particles on Very High, everything else like above. BTW I have a CPU bottleneck (only 85% used in Rome benchmark)
While benchmarking I had Rome II in background xD
btw you are using an old driver 9.12 get 13.12 Beta11! It has optimization for Rome II
If you want high graphics in Rome II you will need 3GB of VRAM, Rome is using 2,7GB of my GPU.
I had never any graphical glitches or big performance problems. But yeah I see people complainging with a GTX 650 that they can't handle the game at very high+ settings. What do they want, it's not a high end GPU!?
Also my CPU can handle battles with 10.000 units (FPS never go below 20, but if all move in siege battles they start to stumble a little)
But Rome II is far better with performce than Shogun 2, the multicore support nails it really. I have 50-100% CPU activity, and an i5-2500K @4,5Ghz is not one of the slowest CPU's for gaming. I get with OC about 20 FPS more in average.
Playing Coop campaign...my friend as macedonia and I as awesome Sparta ;)
btw game is running fine on 1920x1080 @ extreme (unit details at very high & shadows at medium) with 80-20fps
+ using custom SweetFX SMAA (performace friendly post AA)
on an i5-2500K @ 4,5Ghz, HD 7950 OC @ 1Ghz and 16GB RAM
I have to investigate this problem.
Sony slapped Microsoft several times directly where it hurts, too bad I love Halo & Forza. So I have to wait and see if they change their mind :/ with used games on XB1, if not I am ready to welcome a PS4 @ home.
Yeah, the art is not really good, if WW only made them more like the concepts.
This is how the veinhole should have looked in final TS:
Please remember to delete all files of the old version first!
Some files were removed and are not neccesary anymore.
I just like this picture :P
ATM Dropship acts as a heavy carryall. Also the Kodiak A3 is already ingame as epic aircraft ;)
I have removed the superweapon from the ICBM in my mod. It acts as a long range artillery now (which is expensive but effective)
The cloning bug doesn't occour anymore, because I have removed the Mechfactory completly from GDI & Nod. Actually the money hax is just additional starting money for the AI. I can disable it too, but it's better to give the AI a little bonus. Otherwhise they would run too fast out of money.
Just played a MP match with 2 players and 6 AI. Match was over after 2 hours, without any crashes (New AI is just fantastic stable).
Crystallized Doom 1.9.2 is only fully tested/optimized with
Tech Level 9/10 and AI Level 1!
Other settings may include bugs/crashes...you have been warned.
I haven't thought about that...hmm a combination of a stealthed paradrop plane with stealth units could be interesting. Need to do some tests about that :)
News is up :D
I have no plan, I am investigating it...
The software reads the data from your motherbord which get the temperature from the build in sensors of the components, if you are really not sure look your temperature in your bios.
Some programs have other offsets set, for example shows Coretemp to me every temp 10° hotter than it is.
Like I said look it up into your bios to compare or try more programs, if more give you the "same" results, than it should be clear.
But you need to notice that's it's mostly impossible to say how hot exactly the CPU is. Most programs just "guess" it.
IL2-Sturomvik 1946 I love that damn game :D
I modded it into hell from WWI planes to Cold War Jets.
Zecora is a she o_O didn't noticed that xD
This looks really good :D
I loved that end, it was just awesome :D
Oh a new face for me ;)
Why does Rarity look angry?
It match her hair good, so what's the matter O_o
Oh it's a Rainbow ^_^
I will give you a note when it happen ;)
But it looks like I had alot of luck with hardware.
My Q6600 was awesome at OC, also my HD 6870 is running at 1Ghz stable :D
My HDDs are both 5 years old and running still awesome with good health.
I got a lucky drive :)
btw just set the benchmark to 0 not 1 in crystaldiskmark so you can see how it can handle it.
0 = compressed data (mp3 etc...)
1 = uncompressed data (big files)
default is 1 but 1 is only usefull for big data (etc when you copy al ot big files 1gb+)
0 is good to see how the SSD handle the other side of files
SSD with asynchron memory are not that fast with uncompressed data, but they handle compressed very well ;)
It looks like the Agility 3 can catch up a Vertex 3 with compressed files :D
I noticed also that my cable was a SATA III so the SSD is working on full power.
Zombies @ dentists :D
I have also disabled now prefetch and superfetch and set up the virtual ram to fixed 8gb
hmm I try again how my speed changed...
I have looked for more information about it, the speeds are alright.
I compared the results with AS SSD Benchmark with global ones and most of them match with my 120GB version they seem legit. I reach 100-450mb/s depending on benchmark.
Win7 already does make a right partition for SSD on a clean install so is everything fine.
Hm maybe it could be the SSD alignment? I have read that it could slow down SSD to 50%
Deus Ex + Assassins Creed + some new ideas = Remember Me
Can't wait for it! :)
I just love Twilights facial expression :D
I have googled Goldsrc and found a video about a remake of Half Life with this engine.
I haven't hearded anything about this engine.
Oh thats me :D
yeah she would jump around like crazy owning all :D
Oh yes that was my question ;)
Are the SATA 6 this one on my extreme3?
1x eSATA 6Gb/s (shared)
2x SATA 6Gb/s RAID 0/1/5/10 (Z68)
Don't forget the alien basterds and mutants xD
Great mod, I really like this one ;)
Just drop the file to your shogun 2 data folder found here X:\...\Steam\SteamApps\common\total war shogun 2\data
You need the latest patch.
Wasn't the skyrider a refuel plane?
A first downloadable version will come soon, so people will get finally hands on it.
Actually I have seen that you have posted on my mod Crystallized Doom for TS, the promo should be a hint that there will be another project by me for this game, I got many ideas but never started, because of my Far Cry horror mod which later got killed by an error :S
Stronghold 1 and Crusader kick ***! but the sequel sucked really, I want the editor from Stronghold 1 back!
lol I ever thought what there was another VII than Tiger II ala Kingtiger. This tank isn't really well known hmm?
Maybe combine the eagle with the sting
WTF!? lol, maybe he like negative karma :P
Why no Titan??
OMG, the sounds are awesome and...that's alot!!
me too ^^
******* crazy :D
This is my mobile phone's background photo =P
What's Arena?? Never heared something about it :?
The mod is with the campaign not compatible since version 1.4 because I changed some critical things of the game. Now I found a way how to get it working, but it need a lot of testing.
Do NOT change the unit count and don't tick bases on, than it should work.
at first not, but after the 1.9 release we start working on the campaign.
Good old days... I loved this game when I was younger ;)
Your cat looks cute, how old is he?
Please note that the hardcore addon is not compatible with this version.
Try 1280x1024 that's a good one.
Maybe something like this (just an example):
Core Defender -> deploys to -> Core builder -> undeploys to ->
Core Attacker -> deploys to -> another Core builder -> undeploys to Defender.
Good idea, maybe I do that.
It's just a smaller Nemesis
For full version:
just put all files in your SUN folder
put the files from the hotfix folder into your SUN folder
Taht the harvester blows up with the whole base.
No it's whitch, google it :P
I am thinking, if I should repleace Nods multi missile with a nuke...like in ra2.
Trainers and things like that :P
This game will be epic :D
This are NOT the real countries, just like I said. They are battleareas.
This are just battle areas.
That is included in Firestorm (like in Kanes Wrath), the World Domination Tour, but since the Westwood servers aren't active, it didn't work anymore. I took this from game itselv, it should show the people where the campaign will/could play...
My biggest one is C&C ^^
I don't understand why the AI have build so much aircraft!?
It's becasue this map is buggy, it. I never noticed that the N64 version is 3D!? 0:
(maybe because when I was a child and didn't know what 3d is and what 2d)
I think the Mammoths would be better, if they would have longer range than the Conquerors. They shot before the Mammoths so they get owned very fast. I would say if the Mammoth have 4 railguns (two left and two right) the mg, rockets with longer range and the upgrades (disc,aa-railguns or maybe a juggernaut weapon upgrade, than they could have a chance.
How old is this heli now? This is a very old model.
WoW! Thats by hand, you have talent.
If we could enable it without problems/crashes then sure.
Huhh, I got a shock when I saw it, lol.
Nice, I like it.
Of course Nod!
You can use irfanview to convert all types of images, and it' free.
I will include them with 1.52 for you. Can you edit .pcx files? If not, I add the .png files.
Only obelisk of darkness, scorpion and shrike are deadly against it.
It's not so easy because the text what you see, back, exit, load mission, etc. are images. So if I change the whole background, you can see the old background behind the text, and that doesn't look so good.
A beta? Maybe I will release one. I think I will update some new images, because they aren't really up to date.
I don't want to kill them or something like that, I only hate that they buy and closed Westwood, Pandemic etc... There are also some good games, like Generals, BFMEII,...
I don't know if you guys know this, this mech is the titan mkIII.
Looks like an older version of the B-52. lol
The reason for the hang up is the AI. I have fixed it a little bit in 1.3, so the AI won't build too many units at the time. That with the savegames, I don't know why they don't work (also on my pc) but I will try to fix it.
Nice map, but I also think that the bridge should be deleted. Make something like a bypass.
This looks awsome!
I can't wait for 2010! There will be so cool games like, BC2, Mass Effect2, Crysis2 and Cod7!
They are also in HAWX.
Looks really scary!
That is the Nemesis, GDI strongest mech.
Double Railgun + Rockets = Unbeatable!
This is ******* awsome!! Looks really good.
It's not in the game, but if you look in rules ini you find it, also a artillery for allies.
In RA2 there is a hidden Light Tank of the Sovjets, it looks a bit like this tank.
Good old RA2 days...
Great video!!! it't really awsome!
Asian guerilla tactics...
Don't know us said nothing about it, i think so :).
They like each other :)
There is the cannon,Is it that thing on the right side of the image?
lol gay paint!
yes, I really like this bomber.
This is really sad...
That two fighters at the end of the video, that is the best one. How hight do you think was the fighter?
PS: That's the name of the first jet on the carrier?
aha, now I know who build the F-2. It's a great fighter in HAWX!
I don't know why there are 3 carrier, I thought it is normal that every fleet has only one or in bigger fleets 2 carrier? Or is that wrong?