"Skill is when luck is customary to"
OpenRA TS maps can be easily ported. Vanilla Tiberian Sun can be also imported. But most maps won't suit the gameplay very well. CD will come with a lot of custom made maps.
BTW - we still are welcoming new players.
If you have interest you can join here: Discordapp.com
The Forgotten where the least played/mained faction by our testers.
This change made them a lot more interresting and they are actually now hyped up to try this new system :D
The Forgotten got a new overhaul!
Now you will be able to assemble your own combinations of units.
You have 6 different chassis available (2x T1, 2x T2, 2x T3) which can be freely equipped with different kind of weapons.
A T1 chassis can only be equipped with T1 weapons, while a T2 chassis can have T1 or T2 weapons. Each combination grants different stats and costs.
This change is quite huge and will make the Forgotten a very unique friend or foe ;)
PS: Once a weapon has been assigned to a chassis it can't be changed back anymore, so you end up with 6 options final.
Each faction is unique on their own. Scrin for example can terraform the map. The Seraphs are focused on mainly high micro of their warrior heroes (low in numbers, but very strong with special abilities) etc, etc
The Seraphs. An alien hybrid cybernetic warrior faction. They are the archenemies of the Scrin.
But I don't want to spoil much more :D
The hotkeys aren't affected, research tab is using the starport hotkey, which comes after navy.
Alien factions will play very different compared to the 4 base ones.
But each faction has it's own unique style and are not just a simple skin change. The testers are all doing a great job with already over 1000 played games in less than a month.
I want to make the mod fun for PvE guys vs AI and also the competetive PvP scene. So none of our players will fall short.
GDI, Nod, Cabal and Forgotten are 100% in 1.0
The other two *might* be in - but I can't promise it.
(I see them as post 1.0 release content)
Now the Termite has heavy armor only when they are deployed.
Their big cannon also fires only on deployed state - while the fast autocannon is only available on undeployed mode.
The armor change and the removal of the laser upgrade for it was badly needed. It was tanky and dealed a lot of damage in the test games.
Nothing set in stone yet for naval, could be classic destroyers, hover stuff, transformable stuff - who knows :P
Yes, navy will be included too - but it has no priority yet and will be only available on specific maps which are designed for it.
Well its over a year since I tried the WW Tiberian Sun version. But I couldn't make it run properly at all (which then was the reason I moved on to OpenRA).
For Win 10 you could try to delete wsock.dll in the TS folder (its for the LAN patch).
Most of the VAs for CD are from ROTR, Star Craft modding, etc (some of them are professionals too).
About 16 VAs contribute/contributed for CD so far. Making it over 2500 recorded lines so far.
Cabal, Shadow Trooper, Spy, Husk and Reaper are voiced by StringStorm.
Seoras did the Forgotten Harvester.
Wasn't really the idea back then, but after I showed it. One of our members mentioned that it looks similar.
FiveAces will stream Crystallized Doom on the 7th may. There will be soon an announcement video too.
That's up to your imagination ;)
Well I should give your mod a go then, like you do on mine :)
It's part of the weather system used in CD.
Rain, snow, ashes, tiberium particles etc...
Some already confirmed lifeforms: Crystallized-doom.wikia.com
This is already part of OpenRA, check TD mod.
It's just new for CD, as the long buildtimes for T3+ stuff took to long - it made people only build the low tier stuff basically. Once they had control they switched over to T3 and T4 stuff.
So the macaroni thing will happen :P
Normal AI - Basically the most generic enemy. Only builds 1-2 production buildings max (per type) and attacks with unit groups of 5-20 units. Not a lot of defense buildings.
Hard AI - basically more units, buildings and faster reaction than Normal AI.
Steamroller - Strong attack (20-50 units per group).
Turtle - Loves Aircraft and a shitload of defense buildings.
Rush - lots of small unit groups and fast attacks.
Horde - Slow buildup, but may attack with even 100 units.
Expansionist - Spreads around the map - builds multiple conyards.
Each of them prefer spicific units/tech/combinations more then the others.
Those are not all, as I want to add more options and make them better and unique.
There is no need to rush. You don't have to post 4 times - asking for a download. One time is already enough.
I did send you a link to our discord group, we can give you more details there.
(People are free to join to our group if they like)
Most likely that will happen.
Well, I didn't thought of any specific type of licensing yet.
But once I know for sure, I will tell ofc.
Well I did some dev magic later in this video:
Mind you that Ragnarok is still not balanced at all lol.