"Skill is when luck is customary to"

Comment History  (0 - 30 of 1,638)
Astor
Astor Jun 21 2015, 1:17am says:

New units on this screen (with new it's meant for OpenRA build):

GDI Zone Marine (slow armored infantry, which can move save on Tiberium)

Nod Cheetah (Fast attack tank with 122mm AP cannon)
Nod Shadow Trooper (sniper infantry, cloaked when not in movement)
Nod Elite Cadre (Nods finest soldiers)

Cabal Overseer (Strong frontline commander, improves attack of nearby husks, detects camoflage and cloak)

Forgotten...well there is the Forgotten Brigand, but they got already wiped out in this match. Maybe next time.

+1 vote   media: Cabal in trouble
Astor
Astor Jun 19 2015, 11:29am replied:

I disabled pixel doubling for this screenshot, so this is a native 2560x1440 screenshot cut out.

The other's where made with pixel doubling which equals half native res of my monitor - that's 1280x720.

+1 vote   media: New Gremlin & Auroch
Astor
Astor Jun 19 2015, 1:30am says:

Old ones TS: Moddb.com
Please notice, different lightning and engine, so the colours are not 1:1 compareable ATM.

Old ones OpenRA: Moddb.com

+2 votes   media: New Gremlin & Auroch
Astor
Astor Jun 15 2015, 7:47pm says:

I won't give any details about it's weapon or name yet, but you can guess or suggest something if you like.

:)

+1 vote   media: New Cabal unit
Astor
Astor Jun 15 2015, 7:04pm says:

The column from left to right:

Gremlin (1x), Auroch (4x), Taurus (1x), Auroch (2x), Taurus (2x)

+1 vote   media: Forgotten Gremlin & Auroch (T3)
Astor
Astor Jun 7 2015, 1:04pm replied:

He is known as StringStorm
Youtube.com

:)

+1 vote   media: First Cabal quotes (Reaper) and GDI Archon MBT
Astor
Astor Jun 7 2015, 12:59pm replied:

Well this is not Cabal's voice here, it's the Reaper.

As for Cabal himself, we have multiple variants of him in progress, but haven't decided 100% where he will go voice wise.

+1 vote   media: First Cabal quotes (Reaper) and GDI Archon MBT
Astor
Astor Jun 6 2015, 9:29pm replied:

Yes the first fat one is the Forgotten mobile home aka MCV.

The other fat one is the Taurus siege APC. Can transport up to 10 infantry and is armed with a 105mm HE cannon and a AoE MG to surpress infantry and to cover the long reload time of it's main weapon. But it's rate of turn is one of the slowest of all units + a lack of a turret makes this heavy armored unit vulnerable to flank attacks.

+1 vote   media: Vehicle Comparison of all T1 / T2
Astor
Astor Jun 6 2015, 9:23pm says:

Cabal Reaper is voiced by our newest member in our voice acting team, this is just a part of his upcoming work which is totally awesome! :)

+4 votes   media: First Cabal quotes (Reaper) and GDI Archon MBT
Astor
Astor Jun 2 2015, 4:29pm says:

Well T1-T5 are the basic buildings and units which will cover most of the bases and armies. While T6-T8 is the specialized & expensive stuff. T9-T10 are prototypes, superweapons, satellites and spacecraft.

So players can choose to what amout of level they want to play. Most will be happy with Tier 8 (This already has units like Mammoth MK.IIs, Cabal Commandos, Cadre Commandos, etc)

As for choosable techlevels this will be available:

Tier 1-10
T10 - no SW
T10 - no space
T10 - no SW & space

If people don't want to play with epic units they just setup T8 as max level.

+3 votes   media: GDI & Nod MCV adjustments
Astor
Astor Jun 2 2015, 4:23pm replied:

This should fit into Nods color theme more, as if want to compare to the old theme: Moddb.com

The player colors where simply too much.

+2 votes   media: GDI & Nod MCV adjustments
Astor
Astor May 31 2015, 6:29pm replied:

I got it from ComradeCrimson, I really like it.

+2 votes   media: OpenRA WIP build gameplay
Astor
Astor May 31 2015, 6:27pm replied:

Let's say when "it's done" :P

No seriously now, I am working a lot on it. Progress is fast but it also depends on the release of the OpenRA TS mod. As there are still not all features available from orignal TS ATM.

+3 votes   media: OpenRA WIP build gameplay
Astor
Astor May 30 2015, 12:50pm replied:

OpenRA has an ingame map editor.

+1 vote   media: Forgotten Grunt, Mechanic and Harvester quotes
Astor
Astor May 30 2015, 9:58am replied:

I guess you will love high tier GDI. Some pretty awesome units will be there. I really like units with multi weapon systems.

I did a quick test with the Mammoth MK.II in OpenRA. It got a two barreled MG which spreads it's fire across 1-2 cells to surpress infantry. Then we have 4 railguns and 2 multi purpose missile pods. That thing ain't a joke of a unit anymore :P

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 30 2015, 9:50am replied:

We already have some new ideas in mind, but they are no high priority ATM.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 30 2015, 7:39am replied:

It was quite an overkill round xD

+1 vote   media: Rookie armada
Astor
Astor May 30 2015, 7:22am replied:

ATM the game runs on your native resolution. But you can enable pixel doubling in the graphics menu which renders everthing twice as big except the UI.

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 29 2015, 7:21pm says:

Well on this day we lost a lot of brothers...

+1 vote   media: Rookie armada
Astor
Astor May 28 2015, 7:18pm says:

This Mutant which is called as simply "The Voice" is an actual campaign character of the story and lore from Crystallized Doom. He support's the playable Forgotten clan Sotir against all it's enemies, his own personal intentions are unknown...

+2 votes   media: Forgotten EVA "The Voice"
Astor
Astor May 28 2015, 3:41pm replied:

ATM not, but this is on their todo list.

+1 vote   media: Disc Throwers
Astor
Astor May 28 2015, 3:39pm replied:

Yes indeed, it confused me at first too.

+1 vote   media: Cabal vs GDI
Astor
Astor May 27 2015, 5:44pm says:

Stuff left to do for T2:

-Fanatic (Nod)
-Demotrap (Nod)
-Defense buildings (Cabal)
-Hijacker (Forgotten)
-Defense buildings (Forgotten)

After that I can polish the balance and recreate stuff like the Dreadfire weapon logic Moddb.com and the Reaper web logic.

Also there is going to be fully functional Aboreus (red) and Cruentus (gold) Tiberium too.

I removed the weapon from the cabal harvester for the moment, as the AI likes to use them as attack units.

+1 vote   media: Cabal vs GDI
Astor
Astor May 27 2015, 4:53pm says:

Here you can see the TS version sidebars:
Moddb.com
Moddb.com

I will try to maintain a similar look like them.

+2 votes   media: First steps for UI
Astor
Astor May 27 2015, 2:09pm replied:

This is the GDI MBT. The Archon is a very solid allrounder of durability, speed and weapon equipment, but it will need supporting Wolverines to handle the dangerous infantry. It's available from T2 onwards.

+2 votes   media: GDI Archon Tank
Astor
Astor May 26 2015, 7:19pm replied:

All this screenshots are from OpenRA.

+4 votes   media: GDI Archon Tank
Astor
Astor May 25 2015, 7:26pm replied:

The whole rebuild version from Crystallized Doom is build on the current OpenRA TS mod, which is still WIP.

The reason I did this switch was that Win 10 had problems with TS (there is a fix out threre still) but after all this time it showed me again that even vanilla TS is not that stable to run on new OS.

TBH the TS version alse started to get too stale for me and OpenRA was that small spark that made modding fun again. Graion and I looked in OpenRA's code and saw so much potential. It allows stuff that we could have never dreamed off.

+3 votes   mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 24 2015, 10:33am replied:

That happens when 2 units overlap on the same cell/subcell.

+1 vote   media: Disc Throwers
Astor
Astor May 23 2015, 12:15pm says:

I guess I made it a little too big?

+1 vote   media: Super Mammoth
Astor
Astor May 23 2015, 11:35am says:

I anm also going to give all weapons some inaccuracy depending on it's kind. This gives each weapon some personality. So for example the grenade launcher is now useful against an area of infantry.

Bullets also don't hit always. Husks and Marines for example do shoot slower but have a better chance to hit the enemies, while Grunts and Rookies tend to use more ammo and shoot faster but of the cost of precise shots. So this makes them differ even more from each other.

+3 votes   media: Hunter
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