"Skill is when luck is customary to"

Comment History  (0 - 30 of 1,431)
Astor
Astor 15hours 49mins ago replied:

Tiberian Sun's engine uses custom written code from Westwood.

While OpenRA uses YAML and LUA scripting.

Example in TS:

[NASOL]
Name=Rookie
Category=Soldier
Primary=Minigun2
Prerequisite=NAHAND
CrushSound=SQUISH6
Strength=100
Armor=none
TechLevel=1
Sight=5
Speed=6
Owner=Nod
Cost=50
Points=5
...

in OpenRA it would look like this:

NASOL:
Inherits: Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: NAHAND
Owner: Nod
Hotkey: r
Valued:
Cost: 50
Tooltip:
Basic Nod infantry armed with assault rifles.
Health:
HP: 100
Armor:
Type: None
Mobile:
ROT: 6
Speed: 6
RevealsShroud:
Range: 5
...

It's fast to learn if you have already experience in modding TD, TS, RA or RA2 ;)

It will also support the same graphic files, so I don't need to convert them.

OpenRA would allow me custom sidebars, custom EVA for each side, multiple production queue and many more! :)

+2 votes     media: This may happen in future
Astor
Astor Jul 23 2014, 6:49am says:

As for Tiberian Sun in OpenRA:

I.imgur.com
Media.moddb.com

It still isn't that far, but it's going on :)
I really am looking forward for the shadow improvments and the smoother movement of 3D units like tanks.

+1 vote     media: This may happen in future
Astor
Astor Jul 23 2014, 6:27am replied:

Yes, indeed. It was a small mistake from me.

Moddb.com

Fix already aviable ;)

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Jul 23 2014, 6:21am replied:

I think, the chance is higher that I port this mod to OpenRA.

Then I could do much more with this ;)

But that will only happen, once the Tiberian Sun mod for OpenRA is ready, after that I can start to work on top of it, but with much more freedom :)

Imagine 16 Player battles, on gigantic maps with Crystallized Doom gameplay...OpenGL too, so modern hardware get used too and much less problems. It still will take a year maybe, till it's ready.

+1 vote     media: This may happen in future
Astor
Astor Jul 23 2014, 6:19am replied:

You don't need Tiberian Sun for this.

Just download the mod, extract the 7z file with 7zip for example. Then just start the mod with the game.exe

If necessary add one of the ddraw.dlls into the main folder.

This is complete standalone.

+1 vote     download: Crystallized Doom 1.9.40.2 (Standalone)
Astor
Astor Jul 22 2014, 8:04pm says:

Maybe someone already noticed the small "mistake"

+2 votes     download: Crystallized Doom 1.9.40.21 (Hotfix)
Astor
Astor Jul 22 2014, 7:39pm replied:

More like exploiting the hell of it, adding a playable side to the game is one part, but adding a new playable faction which is completly independant from other sides is another story.

I am experimenting with this the next days a lot. ATM they are just 4 normal factions + 5 GDI clones, with different names.

With the way I added Cabal and the Forgotten, I am only able to add two more faction, for a total size of 6 playable ones which should work for the AI without problems!

+7 factions may get...complicated. I may end up with two GDI, two Nod, one Cabal and one Mutant faction. That should be enough I hope :)

I want to archive something similar like in RA2 with allies & soviets.

+1 vote     media: This may happen in future
Astor
Astor Jul 22 2014, 4:05pm says:

Multiple starting factions/sub factions for players - no problem

Getting the game & AI handle this - big problem

Answer - trial and error till it works how it should!

+3 votes     media: This may happen in future
Astor
Astor Jul 21 2014, 6:16pm replied:

You're one of a few who where since the beginning of this mod here.

So, I say thank you for your long support :)

+1 vote     download: Crystallized Doom 1.9.40.2 (Standalone)
Astor
Astor Jul 21 2014, 6:09pm says:

I managed to edit the game, to add new things, to fix new broken things, now it's time to fine tune them.

With overhaul it's not meant to change all units - instead it's more like an intense check of each object ingame.

I will go through all animations (snow/desert) checking if each is working as intended.

Voxel units will be adjusted in Z buffer size, so they won't show on top of a power plant smoke exhaust or building.

So it's mostly those annoying small detail things I am going to hunt now down.

The AI will learn that spamming is not the only solution. It will react to player tactics more.

Balance is still a core part, but I want also to do this detail things too, but thats only possible one by one.

+3 votes     media: Version 1.9.41 " The journey begins,,
Astor
Astor Jul 21 2014, 6:35am replied:

I will do my best ;)

+1 vote     article: Story introduction and more!
Astor
Astor Jul 21 2014, 6:15am replied:

Thanks!

Yes, we noticed while testing - that you would really need such a feature. As the AI can be overwhelming sometimes.

But still, this is far from finished, I have big plans :D

+2 votes     download: Crystallized Doom 1.9.40.2 (Standalone)
Astor
Astor Jul 20 2014, 6:33pm says:

Maybe someone want to have a closer look at this:

Moddb.com

It's the complete changelog from 1.9 to 1.9.4.2

I lost the changelog from version 1.9.3 so that one is missing there. But still, I am suprised how much changed from that one.

Maybe someone of you will remember that time when the mod was crashing like hell.

For me...it was a pain in the *** to fix it, but it was worth! :D

+5 votes     download: Crystallized Doom 1.9.40.2 (Standalone)
Astor
Astor Jul 20 2014, 5:23pm replied:

It should be downloadable tomorrow for all.

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Jul 20 2014, 10:37am says:

1.9.40.2 should be aviable for download soon.

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor Jul 10 2014, 6:02pm says:

Oh my god. You guys, once this will be aviable I will mod the hell out of it!!! :D

+2 votes     article: Playtest 20140709
Astor
Astor May 18 2014, 10:11am replied:

Yes indeed it is that.

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 17 2014, 7:56pm replied:

1# Download the mod
2# Extract the 7z file with 7zip for example
#3 Start the game with the custom game.exe

No installation required, you may need to use a ddraw.dll if you have problems with TS in general (Win7 or Win8) but there is a readme for the dll's included with the details.

+1 vote     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 16 2014, 6:38am replied:

Dean Harris (known as MusicComposer here on moddb)

I really appreciate his great help in our mod.

+2 votes     media: Cabal Gameplay + New Soundtrack
Astor
Astor May 13 2014, 12:35pm says:

Thank you all for supporting me, this means a lot for me and keeps my motivation high :)

+1 vote     article: Story introduction and more!
Astor
Astor May 13 2014, 12:23pm replied:

Muahahah :D

+1 vote     member: ℱℓσℊℊℯɾ✈
Astor
Astor May 13 2014, 12:15pm replied:

Will be fixed with next update!

+1 vote     download: Crystallized Doom 1.9.40.15 BETA [Outdated]
Astor
Astor May 12 2014, 8:43pm says:

The next following weeks will be going to be very exciting for all of us!

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 12 2014, 6:21pm replied:

Yeah we could have use for you!

I send you a PM :)

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 11 2014, 8:28am replied:

Once I managed to rework the first techlevel from scratch it will go very fast till feature completeness.

I am gratefull for all support people give to me, so I thank you too for your interest :)

+1 vote     download: Crystallized Doom 1.9.40.15 BETA [Outdated]
Astor
Astor May 10 2014, 9:13pm says:

If you find any bugs please report them to me, as I will try to fix them for 1.9.4.2 - this upcoming version will be the last one with the system right now you have.

Starting with 1.9.41 I will revise all techlevels! That will be a preperation for the campaign.

Each update will include fully optimized AI for that level and much better balance. More information about this will follow the next days.

+1 vote     download: Crystallized Doom 1.9.40.15 BETA [Outdated]
Astor
Astor May 10 2014, 11:14am says:

Build 1.9.40.15 is right now uploading, expect it soon aviable for download!

+4 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 9 2014, 6:26am replied:

Yes that's a bug, the AA Bunker can't attack flying infantry ATM, will be fixed with the next build.

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
Astor
Astor May 8 2014, 1:47pm replied:

The RMG will only crash with water if it places bridges, ATM I don't know how to fix it, but I will keep on to find one solution like always :)

+1 vote     download: Crystallized Doom 1.9.40.1 [Outdated]
Astor
Astor May 8 2014, 1:47pm replied:

The build radius will be in general reworked. It will be based mostly on building cost and type.

A cheap building (silo etc) or defense won't increase your radius much but a refinary, radar or maybe a tech building will indeed increase it.

+2 votes     mod: C&C Tiberian Sun Crystallized Doom
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