aseleznev13

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Comment History
aseleznev13
aseleznev13 - - 4 comments @ Beef's NVG, Improved (upd. 5)

Also, please consider adding return to ADS mode after turn NVGs on, if we were in ADS mode before. It's just frustrating pressing two keys in a row when we really can have much more convenient controls.

Good karma+1 vote
aseleznev13
aseleznev13 - - 4 comments @ Beef's NVG, Improved (upd. 5)

Thank you kindly, good sir!
I managed to achieve fix, by adding condition inside actor_on_weapon_zoom_in for zoom type and adding checks inside on_key_release
Here's code:
Pastebin.com
It needs some polishing in terms of event handling, but I hope it helps to made update sooner, since your mod is great!

Good karma+1 vote
aseleznev13
aseleznev13 - - 4 comments @ Beef's NVG, Improved (upd. 5)

Here's video.
Youtu.be
It happens every time with this conditions:
in MCM settings are:
1. allow use NVG in aim - on
2. use 2D Shared Scope Compatibility - on
in game:
a. turn NVG on, ADS with weapon, while ADS swap to alt aim - you still have scope nvg instead of your normal one.
b. turn on nvg, swap weapon to alt aim without ADS, ADS - you still have scope NVG instead of normal one.
I did fix b. by adding zoom type check inside 2DSO shader compatibility section of the script, but I just don't now how to mitigate issue with swapping aim state while ADSing.
It happens only with weapons scoped with supported by 2DSO scopes, iron sights and collimators not affected. For the note - while I made video, no changes inside script were made, just clean install of the mod.
And to not make another comment, could you please consider to expose variable for latch speed from script to MCM menu setting in form of slider? Since default speed setting 20 is a bit to much for my taste.
Also, using key_bindings.kCUSTOM22 inside item.device interfere with WPOs inspect/unjam bind. Please consider to change it to key_bindings.kCUSTOM25, since it's free almost all the time (I have nearly 500 mods, not one is using it).

Good karma+1 vote
aseleznev13
aseleznev13 - - 4 comments @ Beef's NVG, Improved (upd. 5)

Is old bug when using 2D Shader Scopes and swapping to alt aim while aiming is fixable? It happens even with compatibility option for 2DSO enabled.

Good karma+1 vote