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ArxInvicta
ArxInvicta - - 2 comments @ European Frontline: Normandy 1944 Mod

Hello, beloved mod developer!

First of all, thank you for creating this amazing mod, it is absolutely impressive and looks a lot more creative and a lot more filled with new stuff than any other mod for CoH I've seen so far.

I wanted to use this comment section to give you a short response to the mod you created, since I think the least the community can do is supporting and helping you with creating the mod. Ofc, these are only suggestions based on experiences in the game, it's your mod after all, I dont want to demand stuff.

1) Artillery

The Artillery in the game (for example the lFh18 in the Wehrmacht defense doctrine) is not firing in a ballistic path, its more firing its shells directly at the enemy. This creates problems with obstacles in the way, like buildings for example. Maybe its possible to give the artillery a better shell fly path?

2) "Hold your ground"

It would be nice to have a "dont move!" button, to stop your units from leaving cover while they fight with enemies. Makes defending easier!

3) Trenches

Especially in the german defense doctrine I could use some good old trenches to protect my infantry against those ghastly enemy mortars.

4) Bunker repair speed

For some reason, pioneers need 4 1/2 years to repair a damaged bunker. While the health and costs of the bunkers stayed the same as in vanilla (Or at least it feels like it) the repair speed went up a LOT. I dont know if that was a decision by you, oh wise and mighty developer, then I will be silent - but maybe it is a bug, then I am more than happy to tell you that it exists.

5) Weapon Ranges

Example: The 7,5mm Stug IV main gun has (right now) a higher range than the 88mm FLAK in the game. A few weapons have very strange ranges, compared to other weapons. Again, if this is made on purpose by you, oh allmighty creator of this mod, I shall be silent from now on, but maybe you didnt notice it.

I hope I could help a little bit, I will play the mod more and maybe find other things to point out, so far it is a VERY promising mod with a lot of creative and unique features (LOST-Gas, Wittmann and sniper aces as doctrine rewards etc. etc.) so thank you a lot for that!

Good karma+3 votes
ArxInvicta
ArxInvicta - - 2 comments @ Europe at War

Hello!

It seems I have found a bug - or at least something that needs to be fixed.

The british commandos can camouflage themselves - which is nice, no problem, but they STAY camouflaged, even if a enemy unit is right next to them.
I tested this with a friend, even bikes, which are made to uncover snipers and camouflaged units, can not see them, they even drive around the invinsible units.

This is not only unrealistic - its massively overpowered, because commandos stay camouflaged when they plant explosives and throw grenades. So these guys can wipe out entire bases or kill squads of Fallschirmjaegers without any chance for the enemy to react.

This needs to be fixed, good camouflage is one thing, but perfect invisibility is ridiculous.

Good karma+4 votes