Wuttt this is very cool!
Wuttt this is very cool!
You are welcome!
Restart the game (and always run the game in admin mode)
This has never occurred before. Please drop an issue report in the git:
Github.com
No, sadly not. Search for GC Redux. Its a standalone version of GC 5.3 with bot support
I think it wont do harm to add that patch next time.
Where can I find the info?
Bf1942 has its own shading system. In which only a few options are available: Bfmods.com
Smooth shading is NOT one of the options :(
But again; if 2 adjacent faces share the same vertices they get shaded almost smooth
No, the engine wont recognize the shader. Im 100% sure of that. But yes, I know how to do them in Blender. Im just saying that when baking the lightmaps, edges will get accentuated even more. But IF I somehow can bake the lightmaps with smooth shading, this effect will decrease.
This engine does not support that. However if 2 adjacent faces share the same vertices (at the shared edge) it is rendered smother than when they don't share vertices. But the lightmaps will anyway reveal the edges. Maybe there is a way to bake them smooth with Blender. Didn't try that
In the next event (11th of December at 2pm est) this map will be played (at the end).
Arkyliën
Henk joined
I'm a humble modder of a great game called: Battlefield 1942. If you have any question/request, please drop me a message!