This member has provided no bio about themself...

RSS My Blogs

Canyon, music and SFX

Ardale Blog

One thing is certain: the feeling of a game can not ignore the sound segment. The simple act of jumping or pick up an object have a completely different flavor with a good sound effect.Or what about the music? A game situation immediately bought thicker with a soundtrack that can give rhythm and call the appropriate theme.So, tired of test Covenge in total silence, I've spent the last few days to do a bit of sound effects suitable for the game.I wanted to keep a retro feel to the sounds and the music, so I chose Bfxr and for sound effects, and PxTone for the music.Use Bfxr to produce the exact sound you have in mind is not easy but with a little patience and tweaking you can get good effects in 8-bit style. And with that sound that can not be maked with Bfxr there is (glory to him!) with tons of sounds and effects of all kinds (including farts), all FREE, and Audacity did the rest.For music is a different matter. As you can produce something just hacking on PxTone,in order to create melodies and arrangements that make sense, I had to take up more than once the guitar to choose the right chords. My little musical experience surely helped me a lot.But were not only days dedicated to the audio department.I created a new arena that I simply called "Canyon" (Original huh? XD). Here...

Drawing pixel-art tiles for the rocks was not easy. The tricky part was creating a vary rocky pattern but tilde at the same time, and that's harder to do than other structures such as bricks.Everything came out inspired by a lot of this kind of images (google.images i love you!)

I felt the need to give more variety to the experience overall. So I thought the train, a random event perfect for creating a bit of confusion (and cause more deaths).

from my Blog

Start a group Groups


88 members Hobbies & Interests is the main community of Italian independent video game developers. Join us for daily news and reviews about indie games: I know, I know...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Last Online
Italy Italy
Become friends
Member watch
55,508 of 658,078
2,413 (2 today)
Time Online
60 seconds
Activity Points
Site visits
Send Message

Latest tweets from @alessioardini

RT @neilhalloran: So thrilled to finally launch, a #dataviz documentary about war & peace #MemorialDay2015

Jun 15 2015

RT @ThunderhorseHQ: Flashback of the last few days of progress... quite literally. #screenshotsaturday #indiedev #gamedev #pixelart http://

Apr 9 2015

RT @LaughStashTV: Only real #nerds will get this! #zelda

Apr 9 2015

Benji vs Roberta

Jan 18 2015

RT @goal_friend: Our team wishes you a happy Christmas. @GameDevRobot @goalfriend @IndieGameDevBot @TheIndieSloth @AlessioArdini

Dec 25 2014

RT @goal_friend: All this is Matrix...NO THIS IS GOALFRIEND #gamedev #bug #indiedev #goalfriend @AlessioArdini #slothdev

Dec 17 2014

A breathtaking puzzle platformer set in the slopes of the Olympus. Coming on desktop and mobile in late 2014.

Oct 27 2014

Why #GoaldFriends ? There will be some interesting mechanics based on social (more than usual)

Oct 18 2014

New prototype of a turn-based soccer game! Name? #GoalFriends maybe... #indiedev #slothdev #screenshotsaturday

Oct 18 2014