Just a random guy with a passion for video games and music. If you want to contact me, I'm on Xfire and Steam often enough. If you want a custom header, background or avatar (or all three!) for personal use or for your group(s), let me know ;) Space and words of all sorts will fill this space, never to be seen again. On top of that I am going to update my profile so that you cannot see these words. Instead, a cool looking picture shall go on top with some html links for various sites of mine. I still have five hundred characters to go. Drat. Whilst writing that I lessened the character amount. I now have three hundred and sixty one. Wow, that actually worked. But it doesn't matter, because you will never see this again. Well, maybe if you're lucky you will, but I'm not so sure. Anyway, I'm going to attempt to. I need to max out the text. Horribly annoying at times, let me tell you. Still quite a few characters to go, but only in the double digits. Fortunately that ate a bit up. Single.

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Arcones
Arcones Jul 22 2012, 8:24pm says:

On the left side is the regular texture with the lightmap above it and on the right is the texture with norms and spec maps with the same lightmap above it.

I'm using MapZone 2.6 to create my textures if anyone was wondering :)

+2 votes     reply to comment
ArielY
ArielY Jul 22 2012, 9:04pm replied:

I do recommend you to use blender and gimp together, they may help you do do some great textures and models(if you dispose yourself to spend a lot of time learning how to master it, but once you have done that your works shall be professional). As a future student of electrical engineering I know some 3D programsto do my models and things ;) If you want the site: Blender.org

+3 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Jul 23 2012, 6:50am replied:

How do you use Blender for textures? Texture painting or what do you mean?

+3 votes     reply to comment
Arcones
Arcones Jul 23 2012, 11:57am replied:

I have Blender but I haven't taken the time to learn how it works. Atm I'm just building with a real-time editing software, so I don't have to worry about the harder parts of 3D modeling.

If I want doors and people and more atmosphere to the environment, then I'll add models and whatnot. But yeah, I know what you're talking about :)

+2 votes     reply to comment
Arcones
Arcones Jul 23 2012, 11:57am replied:

I think he meant GIMP as the texturing program, kinda as an alternative for PS (since GIMP is free).

+2 votes     reply to comment
ArielY
ArielY Jul 23 2012, 12:09pm replied:

Gimp as a free option for PS(that I also have but it's to laggy for my pc) to make textures and put then on blender.

+3 votes     reply to comment
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Description

This was taken a while back, but it's still something I continue to think about. How to reduce glare on my custom textures. For the most part they look decent without normal/spec maps, but if I could tone down that glare and make it more Battlefield 3 esque, it would look fantastic.

I've given it some thought and I might have some solutions, but I've tried so many "solutions" already that have failed that I haven't taken the time to fix it :\

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Entertainment
Date
Jul 22nd, 2012
By
Arcones
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