This member has provided no bio about themself...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Texture Difference (view original)
Texture Difference
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Arcones Author
Arcones - - 5,546 comments

On the left side is the regular texture with the lightmap above it and on the right is the texture with norms and spec maps with the same lightmap above it.

I'm using MapZone 2.6 to create my textures if anyone was wondering :)

Reply Good karma+2 votes
ArielY
ArielY - - 2,332 comments

I do recommend you to use blender and gimp together, they may help you do do some great textures and models(if you dispose yourself to spend a lot of time learning how to master it, but once you have done that your works shall be professional). As a future student of electrical engineering I know some 3D programsto do my models and things ;) If you want the site: Blender.org

Reply Good karma Bad karma+3 votes
cW#Ravenblood - - 6,703 comments

How do you use Blender for textures? Texture painting or what do you mean?

Reply Good karma Bad karma+3 votes
Arcones Author
Arcones - - 5,546 comments

I have Blender but I haven't taken the time to learn how it works. Atm I'm just building with a real-time editing software, so I don't have to worry about the harder parts of 3D modeling.

If I want doors and people and more atmosphere to the environment, then I'll add models and whatnot. But yeah, I know what you're talking about :)

Reply Good karma+2 votes
Arcones Author
Arcones - - 5,546 comments

I think he meant GIMP as the texturing program, kinda as an alternative for PS (since GIMP is free).

Reply Good karma+2 votes
ArielY
ArielY - - 2,332 comments

Gimp as a free option for PS(that I also have but it's to laggy for my pc) to make textures and put then on blender.

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This was taken a while back, but it's still something I continue to think about. How to reduce glare on my custom textures. For the most part they look decent without normal/spec maps, but if I could tone down that glare and make it more Battlefield 3 esque, it would look fantastic.

I've given it some thought and I might have some solutions, but I've tried so many "solutions" already that have failed that I haven't taken the time to fix it :\